Tiger1996 wrote:I believe Hummel should reload in 13-14 seconds, and 105mm arty (including the Priest) should reload in 9-10 seconds, MarKr just needs to nerf all arty in the game.. it's sick!
That would make them almost useless bc everyone has a lot of time to move.
I dont think that we must make a "general arty nerf". As i said i like it currently. I played armor doctrine and i feel much more comfortable now bc allied tanks take far less damage as before (exception SP and churchill ace which were the only allied tanks that had the axis damage reduction).
If Hummel would reload in 7,5 sec in stat mode (or 8, idk) and Priest in 7 seconds instead of 6, that would help already.
He should look at the terrain to see how many craters were on the ground at the end, only cuz of arty.
Tanks were even unable to move really...
Srsly?! Dude? That happens as long as i can remember playing BK. I had games at pretty much any map where at the end no house or tree was left and craters on every square meter of the map. To be honest, ive seen much bigger arty parties than the one you had on your recent games.
Someone uploaded even several screenshots to show the effect of arty and that was well before 5.xx version.
To the questions:
1) Deploying infantry at this point would be pointless.. arty was everywhere.
2) No need for AP unlock when u can just kill SP with Hotchkiss
You must be kidding now. What do you think made me stop playing BK several times over years. Yes: Arty. First arty could fire literally for free...35 ammo for a 105 barrage. Wolf changed it. What you think made me comming back or why i couldnt await this version: yes, the arty changes.
Then there was an issue with allied tanks. A direct 105 shell hit made them lose 502,5 HP, now that dropped to 452,5.
A close hit dealed 251,25 damage to a sherman, now that dropped to 188,44 damage.
What is true is that axis medium tanks used to take 376,875 damage per direct hit, now they take 452,5 just like allied tanks.
KT´s and JP and stuff used to take just 300 and 251 damage per direct hit, now they take the same 452,5 as axis and SP always took.
A stuka rocket once dealed 402,5 damage by a direct hit on a allied tank, now its 472,5 but the chance to hit directly has been halfed for two reasons. 1. the Direct hit range was lowered, 2. Rocket arty got reduced scatter from vet. So Hotchkiss and alike used to be
much more anti tank snipeing with vet as they are now!
Close hits (not direct hits) however are dealing significantly less damage. The damage there dropped from 262,5 to 196,875.
The 210 nebler was once considered to be the best anti tank weapon. Once dealing 525 on direct hit, that dropped to 472,5 damage. A close hit (which was once used the AoE bracket 2-6 is reduced to 1-5) used to deal 262,5 damage, now its 196,875.
All that applies also to allied vehicles (axis vehicles always had that advantage of taking less damage from arty).
So Perhaps a small portion of units gained nothing or lost in arty resistance bc they were over resistant, nontheless, the
majority of
all tanks and vehicles in game are taking significantly less damage from arty in general now!As regarding the SP: Its less likely now to die to arty bc the chance of direct hits has been drasitcally lowered by reducing the direct hit AoE and by removing scatter reduction by veterancy.
And in the past games i felt that changes. Allied lost significantly less tanks and vehicles to arty in past games, esspecially far less fell victim to 210 neblers and stuka type artillery.
Its true that inf suffers afterall, however, with more and more craters and veted elite inf the chances to lose entire squads dropped. You just gave up the infantry too early when they were on the egde of becoming essentially important with much higher chances to survive.
Esspecially luft and def doc benefits from "craters everywhere" most due to their defensive boost skill that is being activated once they enter cover (require vet 1 upgrade for reg5).