Tiger1996 wrote:I would say "one" would be enough.. because "some" will be too much, I guess.
And I like how the Hotchkiss became faster now, also... Hetzer should never be delayed.
Depending on how strong one of these changes are. EG upgrade cost to 100 ammo or upgrade cost to 75 and barrage cost to 75. Thats what i meant with some of them. It depends how big one of these changes will be.
Also nobody want the hetzer delayed. Just that it might be that Hotchkiss rocket upgrade requires Tank support command instead of simply logistic company upgrade. This arty is very soon available measured on its damage potential. Other arty of that kind requires even a CP unlock and more tec.
And the Hotchkiss is a racing car currently. It doesnt fit in any way to its realistic behaviour. I mean its afterall a tank based on ww1 design. Now its faster than a sherman, even with rocket pack upgraded. That and the quick barrage puts literally 0 risk in using this arty. Keep in mind that this thing can even defend themselvs against light tanks and vehicles that try to kill it and even M10´s quite easily. A Pair of them puts a nice firepower against M10 rush attempts.
So its very very cheap to build, very cheap to fire, very early available, has very high damage (better than a 105 howitzer in all regards, damage and AoE), it is very fast to eacape all risks easily and those who are fast enough can be killed by its 37 mm gun. Its acceleration is also very good, reaching top speed in about a second. Thats enough to escape from most counterattacks.
Wihout rockets its faster than an M10. With rockets still faster than a 76 sherman. E8 has hard times to catch it. M10 can catch it but can be killed by hotchkiss tanks as well.
The New BK Champion wrote:Aoe changes were made. Now infantry dies even outside blast animation radius.
AoE of this rockets as well as those of normal neblers have been increased from 12-15 range.
The Brackets changed from (short-medium-long-distant):
2/ 5/ 8/ 12 to 1/ 5/ 9/ 15
Damage kept at 350:
Damage modifier at each AoE distant from:
1/ 075/ 5/ 5 to 1.8/ 0.75/ 0.5/ 0.2
Damage modifier vs most allied tanks from 1 to 0.75.
What i figured is that the "Accuracy" in each AoE Bracket changed from:
1/ 0.7/ 0.6 /0.5 to 1/ 1/ 1/ 1 (idk how exactly this affects the game but i think that there is a chance for the blast to miss the target or not to penetrate it. That got changed so that might be one big reason. Total AoE increased, yes, but inf the AoE area lets say of 10-12 should take significantly less damage.
Now you can calculate everything for yourself.
The New BK Champion wrote:Combinig it with smaller range = bigger accuracy you have much more deadly unit. If you can't see it, it's your problem.
Yes, but it has always been like that. It got used against my team already but i also used it myself prior to the patch quite often. It does kill inf a bit better now but its harder to kill tanks now. This Hotckiss is
Not new, ive seen it already long before, but most of the players simply played with two blind eyes and used it wrong by shooting it from max range. Nobody was brave enough to get closer on the target bc 99% of the players here are 0% risk players. But taking a risk is what brings perhaps the wished results (take the B29 Bombings on Japan in 45. Usually dropping them from 8 and more km altitude and thus far less in danger of AA guns and japanese fighters which had poor performance at that altitude, they then got order to drop from like 4 km altitude in order to increase accuracy but taking more losses. Same goes for decisions whether to fly bombing missions at day or night.
So dont blame a unit when in fact the way of usage has changed by force.
I agree that steps must be taken now, just saying that its funny how its
"Suddenly" deadly.
You don't play pvp anyway so why bother.
Wrong. What has actually changed that i dont bother arround with these self proclaimed pro-gamer community with all these guys that are always complaining about random players, bad team balance or whatever and their meta gameplays. I had a discussion two days ago with others. I didnt know them but you could see the huge split within the community. There are plenty of players now and 4 vs 4 get filled within a minute sometimes. But its these "BK nobles" that makes it very hard for many players to get pvp experience or to get into the BK community bc they get kicked all day long. And dare one of them ruins the 200 Win Streak of my favorit faction x. OMG hell lot loose.