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Goodwood madness

Posted: 10 Jun 2018, 22:16
by Cyberzombie
Hi guys,

just some nice game I wanna share.

Re: Goodwood madness

Posted: 10 Jun 2018, 22:58
by The New BK Champion
That was a very tiring game ;)

Re: Goodwood madness

Posted: 11 Jun 2018, 03:16
by Shanks
the games with cyber are very long hahaha

Re: Goodwood madness

Posted: 11 Jun 2018, 11:39
by The New BK Champion
Fighting to the last drop of blood xD

Re: Goodwood madness

Posted: 11 Jun 2018, 12:24
by Warhawks97
I am quite surprised now.

1. Cyber is back? But where is Butterkeks?
2. Elpio is back and playing US? We both shared the point that playing US is often very frustrating. As for me i am waiting for the Beta to become Main version.
3. Who is Monkey? He captured most points for axis but also having a good infantry K/D.

And let me make a guess: Allied stats look like Cyber was inf, Elpio AB (inf stats), mefisto Armor and Need Ammo was RE?
For axis Champion was luft for sure (inf stats), Raweshau was def (simply bc of his good K/D and build buildings, Monkey was BK (Vehicle K/D and inf stats). Just i cant get Ghost estimated. His vehicle K/D might be so bad bc he choosed TH doc and got bombed by planes and arty or he took SE or he simply build many krads and lost so many. Thats a severe disadvantage for PE bc a lost krad counts as it is a vehicle as a spotter which is just counted as solider loss.

Re: Goodwood madness

Posted: 11 Jun 2018, 16:24
by kwok
I think ghost went SE. look at his infantry score. If he went TH I would bet the armor doc and probably RE doc would have a lot more trouble. And based on your other guesses, no AB would’ve bombed him out his tanks so harshly.

Re: Goodwood madness

Posted: 11 Jun 2018, 17:55
by Cyberzombie
Warhawks97 wrote:I am quite surprised now.

1. Cyber is back? But where is Butterkeks?
2. Elpio is back and playing US? We both shared the point that playing US is often very frustrating. As for me i am waiting for the Beta to become Main version.
3. Who is Monkey? He captured most points for axis but also having a good infantry K/D.

And let me make a guess: Allied stats look like Cyber was inf, Elpio AB (inf stats), mefisto Armor and Need Ammo was RE?
For axis Champion was luft for sure (inf stats), Raweshau was def (simply bc of his good K/D and build buildings, Monkey was BK (Vehicle K/D and inf stats). Just i cant get Ghost estimated. His vehicle K/D might be so bad bc he choosed TH doc and got bombed by planes and arty or he took SE or he simply build many krads and lost so many. Thats a severe disadvantage for PE bc a lost krad counts as it is a vehicle as a spotter which is just counted as solider loss.


1. For some occasional games yes. Butter left BK some years ago.
2. Almost correct: Mefisto was inf and I went armor. On axis side Kwok is right, Ghost took SE, Raweshau Blitz and Monkey Terror.
3. Dunno either^^

Re: Goodwood madness

Posted: 11 Jun 2018, 21:21
by Warhawks97
Cyberzombie wrote:
Warhawks97 wrote:I am quite surprised now.

1. Cyber is back? But where is Butterkeks?
2. Elpio is back and playing US? We both shared the point that playing US is often very frustrating. As for me i am waiting for the Beta to become Main version.
3. Who is Monkey? He captured most points for axis but also having a good infantry K/D.

And let me make a guess: Allied stats look like Cyber was inf, Elpio AB (inf stats), mefisto Armor and Need Ammo was RE?
For axis Champion was luft for sure (inf stats), Raweshau was def (simply bc of his good K/D and build buildings, Monkey was BK (Vehicle K/D and inf stats). Just i cant get Ghost estimated. His vehicle K/D might be so bad bc he choosed TH doc and got bombed by planes and arty or he took SE or he simply build many krads and lost so many. Thats a severe disadvantage for PE bc a lost krad counts as it is a vehicle as a spotter which is just counted as solider loss.


1. For some occasional games yes. Butter left BK some years ago.
2. Almost correct: Mefisto was inf and I went armor. On axis side Kwok is right, Ghost took SE, Raweshau Blitz and Monkey Terror.
3. Dunno either^^



1.Oh, so you kept your vehicle losses quite low. At the other hand without having def or TH as enemie it is not surprising since Armor can be considered as hard counter to BK late game and terror (unless they get KT and your SP dies)
2. My feeling told me: BK and terror bc every game with two WH players contains both actually. Just thought so bc of the KD that he was sitting with his TD arround. But i am quite surprised that BK managed to have such a better vehicle K/D compared to Terror player. And ok, so it was SE.

Re: Goodwood madness

Posted: 11 Jun 2018, 22:19
by Cyberzombie
Warhawks97 wrote:1.Oh, so you kept your vehicle losses quite low. At the other hand without having def or TH as enemie it is not surprising since Armor can be considered as hard counter to BK late game and terror (unless they get KT and your SP dies)
2. My feeling told me: BK and terror bc every game with two WH players contains both actually. Just thought so bc of the KD that he was sitting with his TD arround. But i am quite surprised that BK managed to have such a better vehicle K/D compared to Terror player. And ok, so it was SE.


That's exactly what happened :D
Having Henschel, SturmTiger and Hummels it was just a matter of time anyway. Actually I'm glad they took def and terror since we didn't have an arty player. About the K/D ratio I don't know. Haven't watched the replay yet and I was busy on the left side of the map. Just got to the center later on with SP. And at that point it was hard to keep track of all my units since Champion attacked everywhere and those damn Henschels were just wairing for my tanks. Same as the SE player^^

Re: Goodwood madness

Posted: 13 Jun 2018, 16:07
by Warhawks97
Yeah, Playing vs SE and Luft is nothing but a all day long run away with armor doc. There is no save spot on the map. And in the few occassions you get into combat with tanks you will see most likely Panthers.
Perhaps you gonna test the beta. Your tanks will less often die to arty strikes in your near proximity+ the range change for rocket launchers should (i hope so) help to prevent mindless "throwarrounds" of missiles that "accidentially" kill most of your tanks.

Also the Henschel raid should be limited to 4 or 5 planes there.