Warhawks97 wrote:lol, you fought vs major sturmgeist. He was the first player ive met in BK mod. It was back in 2011/12. He stopped in 2012/13 and came back in november/December 2017.
Ah, you mean Aimless? Well, that's good to know!
To be honest, I'm not a supporter of tweaking vehicles the way how Kwok suggests.. though, I'm not against trying it out maybe in a test version or so.
Warhawks97 wrote:But lets be honest. There is no second in which allied really seemed to be able to win it. This is 50 mins of allied survival attempt without realistic win chance. Only with a massive coorporation, perfect timing and lucky shots/abilties they could have won this i think.
I think there was definitely a moment when the Allied could have finished the game early on throughout the first 10 minutes of the game when they aggressively attacked my side...
Warhawks97 wrote:But during the game just high profile killer units from axis side. Tank IV D (best HE rounds of its type in game), stugs (best no CP tank and very good tank), sdkfz 234 (very fast inf and vehicle basher), Wespe, Nashorn, Panther.
Well, there were also high profile killer units from Allied side... Don't forget one normal Pershing was vet.3 scoring 6 tank kills, all of them are Panzer4s as far as I'm concerned.
Warhawks97 wrote:And the SP died just like so often so quick right in the first engagment. Nashorn shot, Arty shot, done. I actually expected the Sturmtiger to simply oneshot it. But well, there are million ways to get killed for the SP. The stuh is just being added to the very long list.
Min 45:20-24: Thats what i am talking about. The ST is "Just for fun". It was so far one of the last unlocks. Panthers already have caused lots of havoc. There was no need for the ST. But you get it just bc its funny. There are schrecks, Panthers, powerfull vehicles, Panthers, Firestorm etc etc etc.... But for the sake of fun, why not get an ST. Just to increase the ultimate frustration for the allied even more (after Panther Nightmare). There was no need to use it or no urgent one. But we just do it bc we love to piss of everyone.
SP managed to engage a Nashorn frontally... So, I think it's the player's fault there!
I believe the exact same would happen if a KT would just drive itself into an ambush.. there are also several ways to kill the KT.
Priest can quickly snipe it in 4 direct hits thanks to aimed salvo ability, sticky bombs or gammon bombs can both immobilize it too which would result in a slow death with arty or airstrikes...
This would also trigger the user of the KT or pisses him off to some extent btw. KT always comes too late after 11 direct command points, as it's never a surprise anyhow, unlike the SP which might be a surprise after just 9 direct command points, and so at this point, the Allied players at this very late stage of the game would just have so many different options to get rid of the King Tiger, Long Tom would most probably be one of the options to smash the KT instantly
"just for fun" too. Airborne planes can do it as well, in addition to Royal Air Force planes! Jacksons are reliable counter to the KT as well...
Not to mention that the SP mostly wins against the KT in most 1 to 1 engagements btw. Also, don't forget the SP in my recent "US Armor" replay managed to score some very valuable kills before it was later killed by the JT, the SP was even vet.3 so I don't really think that the SP
"just dies often so quick" as u might think.. in fact, I have seen the SP often being a game changer. And it's easier to maintain some units around the SP to protect it.. at least in comparison to when trying to achieve the same with the KT, that's because the KT is simply the most expensive unit in the game.. the Terror doc player usually wouldn't have enough resources to maintain any units around the KT to protect it, so the KT is often lonely in the battlefield. So in short, I think what really dies often so quickly.. are both the KT as well as the Elefant. KT for the reasons I just mentioned, and the Elefant because of being too slow with a relatively short range. Someone might say
"but you can bring Elefant and KT again if they are dead, while it's not possible to bring SP again on the other hand" which is a valid point so far.. but that's why I support the idea of allowing the Pershing ACE after the SP is no longer available.. talking about this suggestion by Mofeta:
viewtopic.php?f=15&t=2530 as I think it should be actually considered.
However, I have even seen Pershing tanks often being used in numbers to kill the KT frontally, and Comets or Achilles can also kill the KT, just each in a different way, both can simply flank the KT using flank speed.. but the Achilles could also ambush the KT. And this brings me to a different point, as I have seen you speaking about the Hetzer recently.. and it's such a very slow tank by the way.. and therefore I think the flank speed ability for this tank is necessary without a doubt, so I don't think this ability should be ever removed from the Hetzer at any possible point.
Bottom line is, in my humble opinion there is nothing wrong with the SturmTiger at all... Specifically keeping in mind that WH has no destructive airstrikes whatsoever, so the SturmTiger serves as an equivalent perhaps.. though, it's definitely not available as much frequently as airstrikes. Nonetheless, as I previously said.. if anything, then maybe the price of the ST can be increased and rear armor should be weaker.. but that's it.