Alright. Just started.
after 30 seconds already this "Boys AT demoralisation" effect took place. Two PE vs two US and still both go for inf. US is still decently rushable when PE vehicle combined with pE inf or WH inf. AT guns can be outmaneuvered unlike boys AT. And are bad offensive tools unlike boys. They are less denial.
Still apparanently its: "Allis= kill all vehicles" instead trying to diverese into CW and US.
will continue.
But saying "allies underpowered" just bc you didnt use options you have against a mainly US team... hmmm.
people should really start to realize that playing vs CW requires different approaches then playing vs US. PE has the option to adapt to both in the early game.
The entire left side could have been overruned several times already forcing allied to focus there.
but unlike you did as allied there was no "one body acting army".... instead again doubling ressource, trying to defend every squad meter. Campy mode switched on. You teced up, volks capped instead of krad and so on. On la fiere the rush on the left side is and has always been the easiest for axis as there are many hedgerows and since ally focus usually on middle.
I think you have believed your own propaganda here that is:
"Allis have always more units, even right at start"
"They all are simply better. Cant say how but they are"
"Boys are gods. Build them any build vehicle just exploads somehow"
etc.
Maybe it works, maybe not. But when you play s double US maybe use PE vehicles with inf spam from another PE or WH. Cars will prevent any "being outplayed" by US inf. Paks are slow and you can see them coming. When their inf is dead you can rush their AT with your own inf. When he wants to retreat the vehicle advance and saves the inf vs jeeps.
In this case the only CW guy has to help out with Boys or something. Which opens new opportunities for your team.
For illa personally: You rushed for mortar HT and kept just upgrading that small building. Krad as early warning, defense kept mobile to render their mortar more or less usless by having vehicles and the like. I know you prefer playing with less units. But CW´s key to win are more the "tec up surprises" like glider, recce, 75 mm HT or churchills. PE is less a tec up based suprise faction and rather a "everything that is needed is avaiailable fast".
scout car, schreck, 50 mm and any sort of inf with various weapons.
Maybe you play axis or PE "too british"? No offense here. Pls dont take it negative now.
what happens now at min 8 is for example unnecessary. Mid ammo and fuel right could have been locked by a scout car placed in a save spot. Combo of Vehicle and 50 mm would have easily prevented that chaos that is probably going to happen now. If anything, the combo of vehicle (MG or 20 mm) paired with 50 mm AT (and at best also a mobile at unit) is important to prevent being "shocked" by "shocking tools".
hafe also placed is AT guns veeery risky. No vehicle with 20 mm to protect them so the 37 is lost.
But: Bunker is up even though nobody can defend the bunker. I think an aggressive stance against one of the US players would have worked better and would have forced the CW player to help them. Thats what is called "Taking over controle"
Dolphins could get supply yard a bit earlier.
Also vehicles as mobile anti infantry units. Lots of MP in reserve.
Ah kwok. watch min 18-20. You will fall in love with Poppa
Wow. Dolphin went straight for pershing. Idk what made him doing this.
Generally i think this one of the reasons ive been leaving BK. That instant right in front of the base campy attempts paired with complains about how OP RA doc is while it was basically the only one able to throw something usefull against that campy shit while the other 5 docs would have just "shit against wall". But i think i know what answer i will get at this point. From the beginning of BK they told me "the only way to win as axis". Even though i did manage to very often to prove the opposite by doing rush games all the time. Things have changed, yes.... Boys AT and the unmatched propaganda of their ultra-deadliness. Even if the game would have been only vs US , players would trench in blaming Boys AT for leaving no other options.
Min 22. within seconds the US army has been diminished to a shadow of their own. The only unit with combat value atm is a single pershing from armor doc and recons and M16 from AB.
"A lot of things have changed", or maybe not? This game looks exactly many games i am used to see over many years.
Min 25: All odds are on axis side and illa has over 1800 MP reserve as Luft doc. Wirbelwind? Krads, Luft inf? They dont need anything else than That. US are both technically dead. At least 0 offensive capabilities left. Nothing. Super OP US. Sure, they did a few mistakes. But the way poppa knocked the bunker only few would have managed it like this. Dolphins had to get lot more vehicles and shermans earlier but well. He couldnt know that afterall PE players tend to get no hetzers at all or at least not early enough.
Also why leaving the Mg34 with gebirgs. You had many time to pick it. Now 101st have it. Shall this show how OP allis are because they can pick up axis weapons and become usefull with them?
Yes, now we have two wespe and a grille. Doubled capabilites maybe? What about wespe bombs the left side to moonland and def doc spamming grens with the "usless" defensive upgrade for their infantry? The ammount of CP for bunker boost and grille would have been more than enough for that.
Min 26: Who left the vet 2 assault grens with stgs and G43 in the flames to die? The player just threw a nade but cant walk out of it?
Min 27.... Just ran into pershing, AB inf, HE shot, flame nade and MG pit. 1800 ammo and over 200 ammo in reserve. "Axis need nerf"
I am trying to translate it into something:
Improve the defensive power of axis even more (and or remove RA doc from allis) . Is it that?
Where is AA? Hetzer? even 88.... your budy had arty superiorty over that rather average playing CW arty dude. Grille in place too? Where is
Teamplay? Luftwaffe raid abilties, defensive doc grens, wespe? You had everything to destroy allied on the left side. Units, res, CP.
Min 30: Panther, hetzer, Wirbelwind at once. aha.
Min 36: Now poppa has res in reserves. I think at best he could have deployed snipers and M16 to cover CW emplacments against air raids. Additionally shermans to beat attacking infantry in order not to lose his offensive capabilties during defensive battles.
Min 39: what a surprise: SP. Surprise number two. Attemting to counter a unit which is actually a counter unit of the unit supposed to counter it.