Hard game
Posted: 29 Jul 2017, 00:36
So... Background of this game was that illa wanted to battle me due to my posts about armor doc and 57 mm AT. He told me about very strong CW early and so on. We had a "disputation" in steam prior to this match. He dont want the "buffs" i proposed for US because his opinion was that it would make the allis even more OP. So he and his team went for double CW to show how strong CW is.
I am not denying it. But well. We are now friends again and i am glad about it. I am rustly old BK men but maybe not as much as he tought
La chaudiere revised
Lehr (Luft)
Wurf (BK)
Me (Def)
It was the first time i played def doc in a serious pvp game! For a while i had no idea what to go for except the defensive upgrade being the first to get. Reason was that Wurf wanted BK doc.
Allied:
Illa and his team
(Danika) RE
Illa and done RAF and arty doc.
That game was massive from the start. But stormpio spam and MG42 did very well against CW.
We destroyed several trucks from the start.
Also one officer off map killed 3 or 4 units at once. Best moment of the game
RE was almost down after losing two comets "just like that". But sadly Wurf didnt use that chance with his two panthers to clear the table.
My feelings of this and previous games i played as WH, PE and US against all factions.
1. Axis are quite "wastefriendly" till the moment from mid to late game (there you should try not lose too much anymore)
2. US is the opposite in early- mid stage from axis. Lose jeep and have rifles forced to retreat and you got locked. Esspecially the Mortar HT delay makes it hard for a come back unless you choosed inf doc.
3. The Boys AT need the better middle balance. Idk but in a 2 vs 2 the combo Boys, Lieutnant and sappers followed by inf section was extremly deadly combo. Best counter i could find was MG42 and stormpio spam and going close range.
4. CW became a lot more flexible during early stage. Aggressive and deadly (quite the opposite from old times)
5. When it comes to teamfights i find that CW makes up 70% of the allied power. No matter if Boys, sections, arty, vehicles or anti tank guns. WH and PE are much better balanced out between each other.
6. In this game in particular i do think that allied would have done better with one US player instead of tripple CW.... simply for the late game (zook, more units)
7. The comet is very powerfull with that new HE shell. Bounces schrecks, is fast and can now also kill infantry with HE rounds. But i think thats going to be changed next patch (iirc) so it wound bounce schrecks anymore hopefully.
all in all. Enjoy.
My last game at la chaudiere was exactly on 11.04.2015
The game got desynced (said wurf) or not (said illa after the game)
I am not denying it. But well. We are now friends again and i am glad about it. I am rustly old BK men but maybe not as much as he tought
La chaudiere revised
Lehr (Luft)
Wurf (BK)
Me (Def)
It was the first time i played def doc in a serious pvp game! For a while i had no idea what to go for except the defensive upgrade being the first to get. Reason was that Wurf wanted BK doc.
Allied:
Illa and his team
(Danika) RE
Illa and done RAF and arty doc.
That game was massive from the start. But stormpio spam and MG42 did very well against CW.
We destroyed several trucks from the start.
Also one officer off map killed 3 or 4 units at once. Best moment of the game
RE was almost down after losing two comets "just like that". But sadly Wurf didnt use that chance with his two panthers to clear the table.
My feelings of this and previous games i played as WH, PE and US against all factions.
1. Axis are quite "wastefriendly" till the moment from mid to late game (there you should try not lose too much anymore)
2. US is the opposite in early- mid stage from axis. Lose jeep and have rifles forced to retreat and you got locked. Esspecially the Mortar HT delay makes it hard for a come back unless you choosed inf doc.
3. The Boys AT need the better middle balance. Idk but in a 2 vs 2 the combo Boys, Lieutnant and sappers followed by inf section was extremly deadly combo. Best counter i could find was MG42 and stormpio spam and going close range.
4. CW became a lot more flexible during early stage. Aggressive and deadly (quite the opposite from old times)
5. When it comes to teamfights i find that CW makes up 70% of the allied power. No matter if Boys, sections, arty, vehicles or anti tank guns. WH and PE are much better balanced out between each other.
6. In this game in particular i do think that allied would have done better with one US player instead of tripple CW.... simply for the late game (zook, more units)
7. The comet is very powerfull with that new HE shell. Bounces schrecks, is fast and can now also kill infantry with HE rounds. But i think thats going to be changed next patch (iirc) so it wound bounce schrecks anymore hopefully.
all in all. Enjoy.
My last game at la chaudiere was exactly on 11.04.2015
The game got desynced (said wurf) or not (said illa after the game)