Shanks wrote:In particular I think our friend Tiger 1996 is an AXIS player not so much ALLY.
My most played faction is WH, then right after it.. comes US at the 2nd place... Then comes CW at the 3rd place; and lastly PE in the 4th place, being my least played faction. So, I might have some slight tendency to Axis.. definitely yet, I play Allies so much for sure!
Though, it's probably worth to mention that during the last 2 months.. I've actually had so many losses with all factions, due to unstable internet as long as I stayed in Egypt back then... Which caused me to simply drop out of so many games.
Regardless though, Armor doc being my most played US doc of all time.. then I guess I have to completely agree with MarKr. Armor doc isn't in desperate need of infantry support, and comparing it with TH doc doesn't really make much sense.
Warhawks97 wrote:The Tank commander off map could be activated from stuart tanks or chaffes as well. This way armor doc would initiate its advance similiar to inf doc. One well placed salvo right when the game is going to get campy. After that the armor doc could outplay its so called "mobility" much better. Mobility in late game doesnt help if you cant get nowhere in mid game because your enemie blocked you down.
Let me remind you that this off-map arty barrage costs only 75 ammo, and in fact.. it's also a lot more precise and much more devastating than the inf doc 105 off-map arty barrage! Therefore I really can't agree to such a proposition. Also, increasing the activation range of this ability would only make it more devastating than it is already. This ability doesn't need more range, you could always hide with your tank behind houses or hedges and then activate it without exposing your tank to anything...
Keep in mind also that the Calliope recently got cheaper, and was swapped with the 76 Jumbo.. allowing the Calliope to be available earlier at a cheaper price, I think the Calliope deals a lot of damage against grouped inf and AT guns, I have also seen the Calliope destroying low HP Panthers and Tigers who retreated way back in order to have some repairs. 2 Calliope would be very OP, therefore I must disagree with this suggestion as well.
And adding Combat Engineers to Armor doc won't really change anything, and I think MarKr already clarified why...
M10 from ambush (using hit and run tactics ability) as well as 57mm halftruck, are more than enough to destroy Stugs from safe distance... And yes, the 57mm half-track might not be very reliable in penetrating Stugs.. but the high speed combined with long range, you would have the chance to keep abusing ur target from long range until u penetrate.
Shanks wrote:Tigre 1996 himself said: "The doctrine of armor lacking good tools, early and middle game": This two stages, define the last stage of the game.
Yes, I said this.. but in late game, Armor doc is completely superior to Blitz doc, specifically with the existence of the SP. Blitz doc literally have nothing to compete with the SP at all... Except "luck" maybe!
When used wisely, SP could completely overturn the fate of the game to your own favor in just few minutes against Blitz doc.
in conclusion, I believe that Armor doctrine is powerful enough, and doesn't really need any kind of improvements.