Blitzkrieg Tech Tree (List of All Units & Prices)
Posted: 23 Dec 2014, 21:34
Here is a comprehensive list of all the units in BK, along with their prices. Reward units or doctrine-specific replacements are marked with OR. Special thanks to Eldrak1911 for providing some of the pictures.
Version: 5.1.4 (outdated)
Image links to the trees of each specific faction for an easier view:
American
UK British Commonwealth
Wehrmacht
Panzer Elite
AMERICAN
Infantry Company - Airborne Company - Armor Company
Headquarters
Engineers - 180 MP (126 MP after Infantry Upgrade) Reinforce Cost: 15 (10 after upgrade)
Jeep - 240 MP
50 Cal Jeep - 280 MP (Infantry Only)
Armored 50 Cal Jeep - 320 MP/5 Fuel (Airborne Only)
Recoilless Rifle Jeep - 280 MP/5 Fuel (Armor Only)
37mm M3 Light AT Gun - 210 MP Reinforce Cost: 16
GMC CCKW Truck - 150 MP (Infantry and Airborne can Upgrade with .50 Cal MG Near Motor Pool)
GMC CCKW Ammunition Transport Truck - 180 MP/25 Muni
Barracks - 150 MP/15 Fuel
Riflemen - 255 MP (195 MP after Infantry Upgrade) Reinforce Cost: 25 (19 after upgrade)
M1917 30 Cal HMG - 270 MP Reinforce Cost: 29
60mm Mortar - 285 MP OR 81mm Mortar - 330 MP (Infantry Only) Reinforce Cost: 29
Scout - 160 MP
Sniper - 350 MP
Rangers - 390 MP (345 MP after Infantry Upgrade) Reinforce Cost: 32 (28 after upgrade)
Anti-Tank Team - 330 MP (250 MP after Infantry Upgrade) Reinforce Cost: 41 (31 after upgrade)
Ranger-Captain - 250 MP
7-Man Riflemen Squad with 2 BARs - 300 MP (Called in by Ranger Captain) Reinforce Cost: 18
Tank Commander - 220 MP
Combat Engineers - 315 MP (Infantry Only; 237 MP after Infantry Upgrade) Reinforce Cost: 26 (19 after upgrade)
Repair Engineer Team- 120 MP (Armor Only) Reinforce Cost: 20
Motor Pool - 250 MP/20 Fuel
M3 Halftrack - 220 MP/20 Fuel
M1 57mm Anti-Tank Gun - 270 MP Reinforce Cost: 23
M5 L/50 76mm Anti-Tank Gun - 330 MP Reinforce Cost: 20
M3-T48 Gun Motor Carriage (57mm AT) - 250 MP/20 Fuel
M16-Gun Quad Motor Carriage Halftrack - 330 MP/35 Fuel (300 MP/30 Fuel after 1st Fuel Depot Upgrade)
M15A1 Multiple Gun Motor Carriage Halftrack - 375 MP/30 Fuel (345 MP/30 Fuel after 1st Fuel Depot Upgrade) (Armor Only)
M21 Mortar Carrier (81mm M1 Mortar) Halftrack - 400 MP/35 Fuel
M8 Armored Car - 330 MP/30 Fuel (300 MP/25 Fuel after 1st Fuel Depot Upgrade)
M20 Scout Car - 275 MP/15 Fuel
M20 Command Car - 350 MP/15 Fuel (Armor Only)
M8 Scott Howitzer Motor Carriage - 400 MP/40 Fuel (Armor Only)
M5 Stuart Light Tank - 340 MP/30 Fuel (315 MP/30 Fuel after 1st Fuel Depot Upgrade) OR M24 Chaffee Light Tank - 400 MP/35 Fuel (370 MP/30 Fuel after 1st Fuel Depot Upgrade)
Dodge WC54 Light Ambulance Truck - 180 MP/5 Fuel (Infantry Only)
Rocket Launcher Jeep - 300 MP/35 Fuel (Infantry) and (Airborne Only)
Upgraded Production of the Motor Pool - 50 MP/30 Fuel
Tank Depot - 300 MP/50 Fuel
M4 Sherman - 410 MP/40 Fuel (350 MP/30 Fuel after Armor Upgrade)
M4 "Crocodile" Flamethrower Sherman - 440 MP/60 Fuel (360 MP/45 Fuel after Armor Upgrade)
M4A3 76(W) Sherman - 450 MP/55 Fuel (380 MP/45 Fuel after Armor Upgrade)
M4A3E8 Easy Eight Sherman - 500 MP/70 Fuel (Armor Only; 400 MP/52 Fuel after Armor Upgrade)
M4 (105mm Howitzer) Sherman - 500 MP/65 Fuel (Armor Only)
M4A3E2 "Jumbo" Sherman - 600 MP/80 Fuel (Armor Only)
M10 Wolverine Tank Destroyer - 320 MP/35 Fuel
M18 Hellcat Tank Destroyer - 380 MP/40 Fuel (Armor) and (Airborne Only)
M36 "Jackson" Tank Destroyer - 600 MP/75 Fuel (Armor Only) OR M36B1 Tank Destroyer (Sherman Chassis) - 700 MP/110 Fuel (Infantry Only)
M26 Pershing - 830 MP/150 Fuel (Armor Only)
Upgraded Production Level I - 35 Fuel
Upgraded Production Level II - 40 Fuel (Armor Only)
Instandsetzungpioniere / Repair Engineers - 75 Muni
Weapons Support Center - 175 MP/15 Fuel
Sticky Bombs - 50 MP/25 Muni
Demolitions - 100 MP/30 Muni
M1A1 Anti-Tank Mine - 100 MP/30 Muni
Defensive Smoke Screen (for Shermans) - 150 MP/40 Muni
M6A3C Bazooka Rockets - 100 MP/40 Muni
Reinforce Tanks with Sandbags - 300 MP/20 Fuel (Armor Only)
Reinforce Shermans with Side Sidebags, filled with Concrete - 300 MP/20 Fuel (Armor Only)
Armor-Piercing Bullets for Strafing Run - 100 Muni (Airborne Only)
Improved Weapon Supply - 100 MP/80 Muni (Airborne Only) (Reduces 101st BAR, Johnson, and Thompson prices)
Supply Yard - 150 MP/50 Fuel
Level 1 Production - 150 MP/25 Fuel
Level 2 Production - 150 MP/50 Fuel
Level 3 Production - 150 MP/50 Fuel
Improved Fuel Supply (Level I) - 75 MP/25 Fuel
Improved Fuel Supply (Level II) - 150 MP/35 Fuel (Armor Only)
Special
30 Cal MG Emplacement - 270 MP OR 50 Cal MG Emplacement - 350 MP (Infantry Only)
75mm M1A1 Pack Howitzer (From Forward Headquarters) - 325 MP/25 Muni Reinforce Cost: 3
Medics (From Triage Center) - 150 MP Reinforce Cost: 0
Infantry Company
Close-Quarters Battle Squad - 450 MP Reinforce Cost: 36
Ranger Truck w/ Ranger Infiltration Squad - 500 MP
Ranger Infiltration Squad - 400 MP Reinforce Cost: 45
Heavy Ranger Squad with .30 Cal. MG - 475 MP Reinforce Cost: 30
107mm (4.2 Inch) M2 Mortar Emplacement - 450 MP/45 Fuel
76mm AT Gun Emplacement - 300 MP/20 Fuel
105mm M2A1 L/22.5 Howitzer - 375 MP/20 Fuel
105mm M2A1 L/22.5 Howitzer Emplacement - 450 MP/35 Fuel
Howitzer Shoot - 165 Muni
155mm M1 "Long Tom" Artillery Barrage - 250 Muni
Airborne Company
101st Airborne Rangers - 385 MP Reinforce Cost: 34
82nd Airborne Rangers - 475 MP Reinforce Cost: 44
101st Airborne Rangers HQ-Squad - 680 MP Reinforce Cost: 46
Airborne Sniper - 350 MP (Airborne Field Headquarters)
Airborne Engineers - 320 MP (Airborne Field Headquarters) Reinforce Cost: 23
Airborne Medics - 150 MP (Airborne Field Headquarters) Reinforce Cost: 0
101st Airborne Observation Squad - 150 MP Reinforce Cost: 60
Airborne .30cal HMG - 300 MP/20 Muni Reinforce Cost: 50
Airborne 81mm Mortar - 350 MP/25 Muni Reinforce Cost: 46
Airborne M5 L/50 76mm AT Gun - 360 MP Reinforce Cost: 36
Airborne 75mm M1A1 Pack Howitzer - 350 MP/25 Muni Reinforce Cost: 3
Quad 50 Cal M55 HMG Trailer - 280 MP/15 Fuel
Quad 50 Cal M55 HMG Trailer Emplacement - 320 MP/20 Fuel
Supply Drops with 100 Munition, 40 Fuel, 1 M1917 30 Cal HMG, and 1 60mm Mortar - 300 MP
Mobile Airborne HQ - 150 MP/15 Fuel
Air Reconnaissance - 50 Muni
Strafing Run - 125 Muni
P-47 Fighter-Bomber with fragmentation bombs - 215 Muni
P-47 Fighter-Bomber Patrol - 280 Muni
Armor Company
M4A3E2(76) "Jumbo" Sherman - 780 MP
M4 Sherman Calliope T34 Rocket Launcher - 700 MP
M26 Pershing Ace - 1450 MP OR T26E1 Super Pershing - 1900 MP
BRITISH COMMONWEALTH
Royal Artillery - Royal Air Force - Royal Engineers
HQ Truck
Lieutenant - 150 MP/15 Fuel
Sappers - 315 MP Reinforce Cost: 15
Infantry Section - 435 MP Reinforce Cost: 28
.55 Cal Boys AT Rifle Team - 250 MP Reinforce Cost: 32
Vickers Heavy Machine Gun Team - 280 MP/20 Muni Reinforce Cost: 27
2-Inch (51mm) Ordnance SBML Mortar- 240 MP/15 Muni Reinforce Cost: 30
Bren Carrier - 340 MP/10 Fuel OR Daimler Scout Car Mk III "Dingo" - 320 MP/10Fuel
Bren Carrier "Wasp" with Flamethrower - 400 MP/15 Fuel
Bren Carrier Repair Vehicle - 250 MP/10 Fuel (Engineers Only)
M5 Stuart "Recce" Light Recon Tank - 300 MP/20 Fuel
Field Support Truck - 250 MP/35 Fuel
Captain - 200 MP/30 Fuel
7-Man Vickers Squad (Called-in by Captain) - 475 MP Reinforce Cost: 30
Commando Sten SMG Squad - 450 MP Reinforce Cost: 38 OR Royal Engineer Sappers - 390 MP (Engineers Only) Reinforce Cost: 22
PIAT Anti-Tank Squad - 320 MP Reinforce Cost: 31
17-Pounder AT Gun - 440 MP Reinforce Cost: 11
Daimler Mk I Armored Car (40mm) - 300 MP/20 Fuel
Light Tank Stuart III (M3A1) - 320 MP/30 Fuel (Engineers Only)
Light Tank Mk VII (A17) Tetrarch (RAF Only) OR Light Tank Mk VII (A17) Tetrarch (CS) (76mm) - 360 MP/25 Fuel (RAF Only)
C15TA Ambulance Truck - 220 MP/15 Fuel
Kangaroo Carrier - 300 MP/25 Fuel OR C15TA Armored Truck - 260 MP
Staghound Armored Car - 340 MP/30 Fuel (Artillery Only)
4.2-Inch (107mm) Ordnance ML Mortar Team - 440 MP/50 Muni (Artillery Only) Reinforce Cost: 29
75mm Artillery Autocar - 300 MP/35 Fuel (Artillery Only)
M3-T48 Gun Motor Carriage (57mm AT) - 250 MP/20 Fuel (Engineers Only)
Armor Truck - 200 MP/50 Fuel
Cromwell Command Tank - 300 MP/70 Fuel
Cruiser Tank Mk VIII (A27M) Cromwell Mk IV - 390 MP/40 Fuel OR Cruiser Tank Sherman V (M4A4) - 350 MP/40 Fuel
Cruiser Tank Mk VI (A15) Crusader Mk III, AA Mk II - 400 MP/40 Fuel
Cruiser Tank Mk VIII (A27M) Cromwell Mk VI (95mm Howitzer) - 400 MP/60 Fuel (Artillery) and (RAF Only)
M10 I/C Achilles Tank Destroyer - 430 MP/65 Fuel
Cruiser Tank Sherman VC Firefly - 550 MP/80 Fuel
Tank Commander - 220 MP
Cruiser Tank Comet I (A34) - 470 MP/60 Fuel (Engineers Only)
Infantry Tank Mk IV (A22) Churchill Mk IV (57mm 6 Pdr) - 480 MP/50 Fuel (Engineers Only)
Infantry Tank Mk IV (A22) Churchill Mk VI (75mm & HE Rounds) - 500 MP/60 Fuel (Engineers Only)
Infantry Tank Mk IV (A22) Churchill Mk V (95mm Howitzer) - 400 MP/50 Fuel (Engineers Only)
Special
3-Inch Mortar Emplacement - 380 MP/25 Muni (330 MP/20 Muni after Engineers Upgrade)
Vickers MG Emplacement - 300 MP/15 Muni (260 MP/10 Muni after Engineers Upgrade)
40mm Bofors Mk I L/60 AA Gun - 300 MP/15 Fuel
40mm Bofors Mk I L/60 AA Emplacement - 380 MP/15 Fuel (330 MP/10 Fuel after Engineers Upgrade)
17-Pounder AT Gun Emplacement - 360 MP/ 25 Fuel (320 MP/20 Fuel after Engineers Upgrade)
6-Pounder Anti Tank Gun - 270 MP (From Officer's HQ Glider) Reinforce Cost: 7
Medics (From Triage Center) - 150 MP Reinforce Cost: 0
Secured Resourcing (Available From Any Command Truck) - 250 MP/25 Fuel
Remove Speed Governors (Available From Any Command Truck) - 150 MP/10 Fuel
Royal Artillery
Artillery Spotter - 150 MP
105mm Priest Self-Propelled Artillery - 780 MP
87.6mm QF 25 Pounder Mk II L/28 Howitzer - 375 MP/20 Fuel
87.6mm QF 25 Pounder Mk II L/28 Howitzer Emplacement - 450 MP/35 Fuel
Fake Dummy 25 Pounder Emplacement - 50 MP
Commando Glider with Royal Marine Commandos - 550 MP
Royal Marine Commandos - Unbuildable Reinforce Cost: 39
Commando Sten SMG Squad - 450 MP Reinforce Cost: 38
Commandos with Lee-Enfields - 450 MP Reinforce Cost: 38
Commando Sniper - 350 MP
Commando PIAT AT Squad - 400 MP Reinforce Cost: 41
Commando, with Boys AT Rifle - 200 MP
Commando Vickers MG Team - 300 MP/25 Muni Reinforce Cost: 40
Commando 3-Inch (81mm) Mortar Team - 330 MP/25 Muni Reinforce Cost: 39
Commando Captain - 260 MP
RAF Heavy Glider with Tetrarch - 450 MP
Tetrarch - OR Tetrarch with CS-76mm Howtizer - 360 MP/25 Fuel
Bren Carrier - 340 MP/10 Fuel
SAS Commando Jeep with 3 Machine Guns - 260 MP/5 Fuel
M2A4 Field Gun - 350 MP/25 Muni Reinforce Cost: 13 MP/2 Muni
6-Pounder Anti Tank Gun - 270 MP Reinforce Cost: 7
SAS Commandos - 650 MP (RAF Call-in Only) Reinforce Cost: 47
Air Reconnaissance - 50 Muni
Typhoon Fighter-Bomber with fragmentation bombs - 135 Muni
Typhoon Fighter-Bomber with Incendiary Bombs - 165 Muni
Typhoon Fighter-Bomber with Armor Piercing Rockets - 200 Muni
Royal Engineers
Churchill AVRE - 720 MP
Churchill Mk VII (A22F) "Crocodile" Ace - 1100 MP
2 M4A3 76(W) Shermans Call-In - 820 MP
Royal Engineer Glider w/ RE Sappers Call-In - 500 MP
Infantry Section with Bren (Called in by Vet 3 Churchill Mk VI) - 500 MP Reinforce Cost: 28
WEHRMACHT
Defensive Doctrine - Blitzkrieg Doctrine - Terror Doctrine
Headquarters
Pioneers - 180 MP Reinforce Cost: 15
Motorcycle - 210 MP OR VW Type 166 Schwimmwagen - 240 MP
37mm PaK 36 L/46.5 AT Gun - 210 MP Reinforce Cost: 21
Opel Blitz Truck - 150 MP
Demolitions - 100 MP/30 Muni
Escalate to Skirmish Phase - 50 MP/15 Fuel
Escalate to Assault Phase - 50 MP/30 Fuel
Escalate to Endsieg Phase - 75 MP/40 Fuel
Wehrmacht Quarters - 150 MP/15 Fuel
Volksgrenadiers - 265 MP Reinforce Cost: 22
Aufklaerer - 160 MP
MG42 HMG Squad - 320 MP/25 Muni Reinforce Cost: 27
Sniper - 350 MP
Gr.34 8cm Mortar - 330 MP/25 Muni Reinforce Cost: 29
Grenadiers - 410 MP Reinforce Cost: 35
Panzerjaegers - 360 MP Reinforce Cost: 45
Officer - 260 MP
Krieg Barracks - 300 MP/20 Fuel
PaK 38 50mm Anti Tank Gun - 270 MP Reinforce Cost: 31OR 75mm le.IG 18 L/11.2 Light Infantry Gun - 350 MP/25 Muni
75mm PaK 40 L/46 Anti Tank Gun - 360 MP Reinforce Cost: 28
88mm PaK 43 AT Gun - 480 MP (Defensive Only) Reinforce Cost: 39
Sd.Kfz. 251 Halftrack - 220 MP/20 Fuel
Sd.Kfz. 251/1 Stormtrooper Halftrack - 250 MP/20 Fuel (Blitzkrieg Only)
Sd.Kfz. 251/2 Halftrack (81mm s.GrW) - 450 MP/35 Fuel
Sd.Kfz. 251/7 Halftrack (28mm sPzB) - 300 MP/35 Fuel (Defensive Only)
Sd.Kfz. 251/10 Halftrack (37mm PaK) - 280 MP/30 Fuel (Blitzkrieg Only)
Sd.Kfz. 251/9 Halftrack (75mm KwK) - 300 MP/35 Fuel (Defensive Only)
Sd.Kfz. 251/22 Halftrack (75mm PaK 40) - 300 MP/35 Fuel
Sd.Kfz. 251/17 Halftrack (20mm FlaK) - 300 MP/35 Fuel (Defensive Only)
Sd.Kfz. 251/16 Flamethrower Halftrack - 275 MP/35 Fuel (Terror Only)
Sd.Kfz. 234/1 Armored Car (20mm KwK) - 325 MP/25 Fuel (Terror) and (Blitzkrieg Only)
Sd.Kfz. 234/2 "Puma" Armored Car (50mm KwK) - 370 MP/35 Fuel OR Sd.Kfz. 234/3 Armored Car (75mm KwK) - 350 MP/40 Fuel
Flakpanzer 38(t) "Gepard" (Sd.Kfz. 140) - 320 MP/30 Fuel (Defensive Only)
150mm Nebelwerfer Rocket Battery - 300 MP (Terror Only) Reinforce Cost: 27
Opel Maultier with Panzerwerfer 42 (Sd.Kfz. 4/1) - 400 MP/50 Fuel (Blitzkrieg Only)
Sd.Kfz. 251/1-II "Stuka-zu-Fuss" Halftrack - 400 MP/50 Fuel (Terror Only)
Sd.Kfz. 11 Ammunition Transport - 200 MP/20 Fuel/25 Muni
Panzer IV Ausf. D - 400 MP/40 Fuel (Blitzkrieg Only; 350 MP/30 Fuel after Blitzkrieg Upgrade)
Panzer Factory - 325 MP/50 Fuel
Panzer IV Ausf. E (Sd.Kfz.161) - 430 MP/50 Fuel (Terror Only)
Panzer IV Ausf. F2 - 430 MP/50 Fuel (Terror Only)
Panzer IV Ausf. H - 550 MP/80 Fuel (Blitzkrieg Only; 450 MP/55 Fuel after Blitzkrieg Upgrade)
Panzer IV Ausf. J (Slow Turret) - 410 MP/45 Fuel (Blitzkrieg Only; 380 MP/30 Fuel after Blitzkrieg Upgrade)
StuG IV - 400 MP/40 Fuel OR Sturmgeschuetz (StuG) III (Sd.Kfz. 142/1) - 350 MP/40 Fuel (Terror and Blitzkrieg Only)
Marder I - 360 MP/40 Fuel (Defensive Only)
Jagdpanzer IV/48 (Sd.Kfz. 162) - 500 MP/60 Fuel (Defensive Only)
Jagdpanzer IV/70(A) (Sd.Kfz. 162/1) - 580 MP/80 Fuel (Defensive Only)
Flakpanzer IV "Moebelwagen" (Sd.Kfz. 161/3) - 450 MP/45 Fuel (Defensive Only)
Sd.Kfz. 138/1 "Grille" Ausf. M (Defensive Only) - 600 MP/70 Fuel/50 Muni OR Sturmpanzer IV "Stupa" (Sd.Kfz. 166) - 600 MP/100 Fuel/50 Muni (Defensive Only)
Ostwind Flakpanzer - 500 MP/55 Fuel (Blitzkrieg Only; 400 MP/45 Fuel after Upgrade)
StuH 42 - 480 MP/ 60 Fuel (Blitzkrieg Only)
Tank Commander - 220 MP
Instandsetzungpioniere / Repair Engineers - 75 Muni
Heavy Panzer Factory - 400 MP/60 Fuel
Pz.Kpfw. V Ausf. G Panther (Sd.Kfz. 171) - 890 MP/155 Fuel (Terror Only)
Pz.Kpfw. V Ausf. A Panther (Sd.Kfz. 171) - 770 MP/140 Fuel (Blitzkrieg Only)
Pz.Kpfw. VI Ausf. E Tiger (Sd.Kfz. 181) - 950 MP/165 Fuel (Terror Only)
Pz.Kpfw. VI Ausf. E Tiger "Late Version" (Sd.Kfz. 181) - 975 MP/170 Fuel (Blitzkrieg Only)
Pz.Kpfw. VI Ausf. B "Koenigstiger" (Sd.Kfz. 182) (With Top MG42) - 1400 MP/210 Fuel (Terror Only) OR Pz.Kpfw. VI Ausf. B "Koenigstiger" (Sd.Kfz. 182) (No Top MG42) - 1200 MP/200 Fuel (Terror Only)
Upgraded Production - 75 Fuel
Instandsetzungpioniere / Repair Engineers - 75 Muni
Special
MG42 Emplacement - 330 MP/15 Muni
Bunker - 550 MP (450 MP after Defensive Upgrade)
Goliath - 50 MP/50 Muni (Buildable from Bunker) (50 MP/37 Muni after Terror Upgrade)
Medics - 150 MP (Buildable from Medic Bunker) Reinforce Cost: 0
Defensive Emplacements & Call-Ins
20mm Flak 38 L/65 AA Gun - 285 MP/10 Fuel
20mm Flak 38 L/65 AA Gun Emplacement - 350 MP/20 Fuel
88mm FlaK 36 L/56 AT/AA Gun - 400 MP/50 Fuel
88mm FlaK 36 L/56 AT/AA Gun Emplacement - 520 MP/70 Fuel
75mm Pantherturm Bunker - 500 MP/60 Fuel
75mm PaK 40 L/46 AT Emplacement - 300 MP/20 Fuel
105mm le.FH 18M L/28 Howitzer - 375 MP/20 Fuel
105mm le.FH 18M L/28 Howitzer Emplacement - 450 MP/35 Fuel
Jagdpanzer Tiger (p) "Elefant" (Sd. Kfz 184) - 1500 MP
280mm Rocket Artillery - 200 Muni
Blitzkrieg Call-Ins
Stormtroopers - 450 MP (400 MP from Stormtrooper Halftrack) Reinforce Cost: 37
Demolition Stormtroopers - 250 MP Reinforce Cost: 42
Suppression Stormtroopers - 500 MP Reinforce Cost: 42
Command Stormtroopers - 400 MP (Only Buildable from Stormtrooper Halftrack) Reinforce Cost: 42
Random Call-In that gives either StuG IV "Late Version" + Grenadiers with LMG42 OR Panzer IV Ausf. J + Volksgrenadiers with MG34 OR StuG III + Volksgrenadiers with 4 MP40s - 850 MP OR Panzer IV Ausf. J + Stormtroopers with Panzershreck + 3 StG 44s
Tiger Ace (with Vet 2 Tank Commander) - 1550 MP
Terror Call-Ins
Sturmtiger - 700 MP
Panzer Elite
Scorched Earth Tactics - Luftwaffe Tactics - Tank Hunter Tactics
Headquarters
Panzergrenadiers - 325 MP Reinforce Cost: 28
Kettenkrad - 160 MP
VW Type 128 Schwimmwagen - 250 MP
37mm PaK 36 L/46.5 AT Gun - 210 MP Reinforce Cost: 21
Opel Blitz with 20mm Flak 38 - 330 MP/15 Fuel
Kampfgruppe Kompanie - 150 MP/10 Fuel
Assault Pioneers - 360 MP Reinforce Cost: 30
Assault Grenadier Heavy Infantry - 380 MP Reinforce Cost: 34
MG42 HMG Team - 320 MP/25 Muni Reinforce Cost: 27
Tank Buster Heavy Infantry - 360 MP Reinforce Cost: 45
Hauptsturmfuehrer - 400 MP Reinforce Cost: 48
Heavy Waffen-SS Squad - 550 MP (Call-In by Hauptsturmfuhrer) Reinforce Cost: 32
Tank Commander - 220 MP
Sniper - 350 MP (Scorched Earth) and (Luftwaffe Only)
120mm s.GrW 42 Heavy Mortar Team - 450 MP/70 Muni (Scorched Earth Only) Reinforce Cost: 29
Kampfgruppe Kompanie Upgrade - 20 Fuel (Scorched Earth Only)
Logistik Kompanie - 250 MP/25 Fuel
Sd.Kfz. 221 Scout Car (MG34) - 300 MP/10 Fuel (275 MP/10 Fuel after upgrading Panzer Kompanie Building)
Sd.KfZ. 221 Armored Car (28mm sPzB) - 320 MP/15 Fuel
Sd.Kfz. 222 Armored Car (20mm KwK) - 300 MP/25 Fuel OR Sd.Kfz. 250/9 Halftrack (20mm KwK) - 300 MP/25 Fuel
Sd.Kfz. 250/1 Halftrack (MG34) - 300 MP/15 Fuel
Sd.Kfz. 250/7 Halftrack (81mm s.GrW) - 375 MP/35 Fuel
Sd.Kfz. 250/10 Halftrack (37mm PaK) - 280 MP/20 Fuel OR Sd.Kfz. 250/8 Halftrack (75mm KwK) - 320 MP/25 Fuel
Sd.Kfz. 251/8-I Ambulance Halftrack - 220 MP/15 Fuel
Sd.Kfz. 250/3 "Vampire" Light Radio Halftrack (Luftwaffe Only) - 220 MP
PaK 38 50mm AT Gun - 270 MP Reinforce Cost: 31
75mm PaK 40 L/46 AT Gun - 360 MP Reinforce Cost: 28 OR Sd.Kfz. 234/4 Armored Car "Puma" (75mm PaK 40) - 390 MP/45 Fuel
Sd.Kfz. 252 Light Ammunition Halftrack - 220 MP/25 Fuel/25 Muni
150mm Nebelwerfer Rocket Battery - 300 MP (Luftwaffe Only) Reinforce Cost: 27
210mm Nebelwefer 42 Rocket Launcher - 450 MP (Scorched Earth Only) Reinforce Cost: 35
Light Observation Halftrack - 220 MP/10 Fuel (Scorched Earth Only)
Hotchkiss Light Tank - 280 MP/45 Fuel (Tank Hunter Only)
Logistik Kompanie Upgrade - 30 Fuel
Panzer-Support Kommand - 550 MP/60 Fuel
Panzer IV Ausf. E - 430 MP/50 Fuel OR Panzer IV Ausf. F1 - 500 MP/55 Fuel (Tank Hunter Only)
Panzer IV Ausf. F2 - 430 MP/50 Fuel (Scorched Earth and Luftwaffe Only)
Panzer IV Ausf. H - 580 MP/80 Fuel (Tank Hunter Only) OR Panzer IV Ausf. J (Slow Turret) - 550 MP/60 Fuel (Tank Hunter Only)
Flammpanzer 38(t) Flammenhetzer (Sd.Kfz 138/2) - 400 MP/60 Fuel (Scorched Earth Only)
Beobachtungspanzer IV - 550 MP/70 Fuel (Scorched Earth Only)
Wespe 105mm SP Artillery - 500 MP/45 Fuel (Scorched Earth Only)
Wirbelwind Flak Panzer - 500 MP/55 Fuel (Luftwaffe Only)
Pz.Kpfw. V Ausf D. Panther - 680 MP/110 Fuel (Luftwaffe Only)
Bergetiger Repair and Recovery Vehicle - 450 MP/50 Fuel
Upgraded Production - 75 Fuel
Instandsetzungpioniere / Repair Engineers - 75 Muni
Panzer-Jager Kommand - 350 MP/50 Fuel
Panzerjaeger 39H(f) Marder I (Sd.Kfz. 135) - 360 MP/40 Fuel OR Marder III - 360 MP/40 Fuel (320 MP/35 Fuel after TH Upgrade)
Hetzer - 450 MP/50 Fuel (400 MP/40 Fuel after TH Upgrade) OR Jagdpanzer IV/48 - 500 MP/60 Fuel (450 MP/50 Fuel after TH Upgrade)
Jagdpanzer IV/70(V) - 600 MP/85 Fuel (Tank Hunter Only; 540 MP/70 Fuel after Upgrade)
Jagdpanther - 1000 MP/180 Fuel (Tank Hunter Only; 900 MP/160 Fuel after Upgrade)
Sd.Kfz. 164 Nashorn - 560 MP/75 Fuel (Scorched Earth and Tank Hunter Only) (500 MP/60 Fuel after Tank Hunter Upgrade)
Upgraded Production - 75 Fuel
Instandsetzungpioniere / Repair Engineers - 75 Muni
Infantry Support Center - 150 MP/10 Fuel
Defensive Operations - 150 MP/30 Muni
Field Craft - 160 MP/20 Muni
Veteran Sergeant - 240 MP/40 Muni
Advanced Repair - 220 MP/35 Muni
Increase Squad Sizes - 160 MP/25 Muni
Special
MG42 Emplacement - 330 MP/15 Muni (Built by Assault Pioneers)
Bunker - 550 MP
Goliath - 50 MP/50 Muni (Buildable from Bunker or Ammunition Halftrack)
FPB 3 Luftlande Pioneers - 360 MP (Buildable from Forward Headquarters) (Luftwaffe Only) Reinforce Cost: 34
Scorched Earth
Sabotage-Squad - 350 MP Reinforce Cost: 32
150mm Hummel Self-Propelled Artillery - 800 MP
120mm s.GrW 42 Heavy Mortar Bunker - 800 MP/120 Muni (Built by Assault Pioneers)
Random Call-in with either Sherman "Beutepanzer" (76mm) OR Sherman "Beutepanzer" Firefly - 750 MP
Luftwaffe
FjR 5 Fallschirmjaegers - 550 MP Reinforce Cost: 45
Gebirgsjaegers - 550 MP Reinforce Cost: 45
FPB 3 Luftlande Pioneers - 420 MP Reinforce Cost: 34
Flakvierling 38 20mm AA Gun - 300 MP/20 Fuel
Fortified 20mm FlaK 38 L/65 AA Emplacement - 360 MP/25 Fuel
88mm FlaK 36 L/56 AT/AA Gun - 400 MP/50 Fuel
88mm FlaK 36 L/56 AT/AA Emplacement - 520 MP/70 Fuel
LeIG-18 Infantry Gun - 100 Muni (Called-in by Gebirgsjaeger)
Supply Drop with HMG42 and 81mm Mortar - 75 Muni (Called-in on Luftwaffe Squads)
Air Reconnaissance - 50 Muni
Messerschmitt BF-109 Bombing Run - 125 Muni
Ju-87 Stuka Squadron Bomber Patrol - 200 Muni
Henschel "PanzerKnacker" Support - 200 Muni
Jagdpanzer VI Jagdtiger - 2000 MP (Tank Hunter Call-in Only)
Veterancy Information
Veterancy is stacked, so for example, if a unit's fire rate is 1, and it gets +5% at vet 1, it is now 1.05. If it gets +5% again at vet 2, it is now 1.1025.
M8 Greyhound Veterancy
Vet 1
+25% Speed
Vet 2
+50% Weapon Penetration
Vet 3
+25% Weapon Damage
M16 Quad .50 Cal Halftrack Veterancy
Vet 1
+25% Speed
Vet 2
+25% Accuracy
Vet 3
+25% Damage
Stuart "Recce" Veterancy
Vet 1
+25% Speed
Vet 2
+25% Accuracy
Vet 3
+25% Damage
At each level, the Recce also gets some sort of "critical" reduction. I'm not sure what this means but I think it means critical hits like damaged engine or immobilized happen less. I also know that a vet 3 recce can survive a panzershreck hit, while a vet 0 recce dies in a single hit. So this must also affect that.
Sniper Veterancy
Vet 1
+5% Accuracy
-5% Received Accuracy
-5% Received Suppression
+10% Weapon Fire Rate
Vet 2
+5% Accuracy
-5% Received Accuracy
-5% Received Suppression
+10% Weapon Fire Rate
Vet 3
+5% Accuracy
-6% Received Accuracy
-6% Received Suppression
+10% Weapon Fire Rate
+5% Max Health
"Sprint" ability changed to "Super Sprint" ability
Vet 4
+5% Accuracy
-6% Received Accuracy
-6% Received Suppression
+10% Weapon Fire Rate
+.011 Health Regeneration
+7% Max Health
Vet 5
+5% Accuracy
-6% Received Accuracy
-6% Received Suppression
+10% Weapon Fire Rate
+7% Max Health
+.011 Health Regeneration
Target type changed from "Infantry" to "Heroic"
In general, most infantry units in the game have the exact same veterancy bonuses as the sniper (vet for US/CW/PE/WH sniper is the same) EXCEPT that they don't get a faster fire rate. All else is the same. Even the anti-tank squads have this, so even at vet 5, a bazooka team cannot penetrate more armor.
- Units that can throw grenades or explosives also get increased range for them at vet 2 usually.
- Volksgrenadiers get increased panzerfaust range at vet 3, and a sprint that breaks suppression at vet 4.
- Artillery gets the same bonuses at each vet level as normal infantry, except at each level they also get -10% scatter, so their shells are more accurate. For example, a vet 4 priest is extremely accurate and its shells will almost always land exactly where they are aimed at.
Veterancy also stacks the percentages, so if a freshly built squad at vet 0 has an accuracy of .5, then at vet 5 their accuracy is .638. If at vet 0, a unit has received accuracy of 1, then at vet 5 it will be .687.
Version: 5.1.4 (outdated)
Image links to the trees of each specific faction for an easier view:
American
UK British Commonwealth
Wehrmacht
Panzer Elite
AMERICAN
Infantry Company - Airborne Company - Armor Company
Headquarters
Engineers - 180 MP (126 MP after Infantry Upgrade) Reinforce Cost: 15 (10 after upgrade)
Jeep - 240 MP
50 Cal Jeep - 280 MP (Infantry Only)
Armored 50 Cal Jeep - 320 MP/5 Fuel (Airborne Only)
Recoilless Rifle Jeep - 280 MP/5 Fuel (Armor Only)
37mm M3 Light AT Gun - 210 MP Reinforce Cost: 16
GMC CCKW Truck - 150 MP (Infantry and Airborne can Upgrade with .50 Cal MG Near Motor Pool)
GMC CCKW Ammunition Transport Truck - 180 MP/25 Muni
Barracks - 150 MP/15 Fuel
Riflemen - 255 MP (195 MP after Infantry Upgrade) Reinforce Cost: 25 (19 after upgrade)
M1917 30 Cal HMG - 270 MP Reinforce Cost: 29
60mm Mortar - 285 MP OR 81mm Mortar - 330 MP (Infantry Only) Reinforce Cost: 29
Scout - 160 MP
Sniper - 350 MP
Rangers - 390 MP (345 MP after Infantry Upgrade) Reinforce Cost: 32 (28 after upgrade)
Anti-Tank Team - 330 MP (250 MP after Infantry Upgrade) Reinforce Cost: 41 (31 after upgrade)
Ranger-Captain - 250 MP
7-Man Riflemen Squad with 2 BARs - 300 MP (Called in by Ranger Captain) Reinforce Cost: 18
Tank Commander - 220 MP
Combat Engineers - 315 MP (Infantry Only; 237 MP after Infantry Upgrade) Reinforce Cost: 26 (19 after upgrade)
Repair Engineer Team- 120 MP (Armor Only) Reinforce Cost: 20
Motor Pool - 250 MP/20 Fuel
M3 Halftrack - 220 MP/20 Fuel
M1 57mm Anti-Tank Gun - 270 MP Reinforce Cost: 23
M5 L/50 76mm Anti-Tank Gun - 330 MP Reinforce Cost: 20
M3-T48 Gun Motor Carriage (57mm AT) - 250 MP/20 Fuel
M16-Gun Quad Motor Carriage Halftrack - 330 MP/35 Fuel (300 MP/30 Fuel after 1st Fuel Depot Upgrade)
M15A1 Multiple Gun Motor Carriage Halftrack - 375 MP/30 Fuel (345 MP/30 Fuel after 1st Fuel Depot Upgrade) (Armor Only)
M21 Mortar Carrier (81mm M1 Mortar) Halftrack - 400 MP/35 Fuel
M8 Armored Car - 330 MP/30 Fuel (300 MP/25 Fuel after 1st Fuel Depot Upgrade)
M20 Scout Car - 275 MP/15 Fuel
M20 Command Car - 350 MP/15 Fuel (Armor Only)
M8 Scott Howitzer Motor Carriage - 400 MP/40 Fuel (Armor Only)
M5 Stuart Light Tank - 340 MP/30 Fuel (315 MP/30 Fuel after 1st Fuel Depot Upgrade) OR M24 Chaffee Light Tank - 400 MP/35 Fuel (370 MP/30 Fuel after 1st Fuel Depot Upgrade)
Dodge WC54 Light Ambulance Truck - 180 MP/5 Fuel (Infantry Only)
Rocket Launcher Jeep - 300 MP/35 Fuel (Infantry) and (Airborne Only)
Upgraded Production of the Motor Pool - 50 MP/30 Fuel
Tank Depot - 300 MP/50 Fuel
M4 Sherman - 410 MP/40 Fuel (350 MP/30 Fuel after Armor Upgrade)
M4 "Crocodile" Flamethrower Sherman - 440 MP/60 Fuel (360 MP/45 Fuel after Armor Upgrade)
M4A3 76(W) Sherman - 450 MP/55 Fuel (380 MP/45 Fuel after Armor Upgrade)
M4A3E8 Easy Eight Sherman - 500 MP/70 Fuel (Armor Only; 400 MP/52 Fuel after Armor Upgrade)
M4 (105mm Howitzer) Sherman - 500 MP/65 Fuel (Armor Only)
M4A3E2 "Jumbo" Sherman - 600 MP/80 Fuel (Armor Only)
M10 Wolverine Tank Destroyer - 320 MP/35 Fuel
M18 Hellcat Tank Destroyer - 380 MP/40 Fuel (Armor) and (Airborne Only)
M36 "Jackson" Tank Destroyer - 600 MP/75 Fuel (Armor Only) OR M36B1 Tank Destroyer (Sherman Chassis) - 700 MP/110 Fuel (Infantry Only)
M26 Pershing - 830 MP/150 Fuel (Armor Only)
Upgraded Production Level I - 35 Fuel
Upgraded Production Level II - 40 Fuel (Armor Only)
Instandsetzungpioniere / Repair Engineers - 75 Muni
Weapons Support Center - 175 MP/15 Fuel
Sticky Bombs - 50 MP/25 Muni
Demolitions - 100 MP/30 Muni
M1A1 Anti-Tank Mine - 100 MP/30 Muni
Defensive Smoke Screen (for Shermans) - 150 MP/40 Muni
M6A3C Bazooka Rockets - 100 MP/40 Muni
Reinforce Tanks with Sandbags - 300 MP/20 Fuel (Armor Only)
Reinforce Shermans with Side Sidebags, filled with Concrete - 300 MP/20 Fuel (Armor Only)
Armor-Piercing Bullets for Strafing Run - 100 Muni (Airborne Only)
Improved Weapon Supply - 100 MP/80 Muni (Airborne Only) (Reduces 101st BAR, Johnson, and Thompson prices)
Supply Yard - 150 MP/50 Fuel
Level 1 Production - 150 MP/25 Fuel
Level 2 Production - 150 MP/50 Fuel
Level 3 Production - 150 MP/50 Fuel
Improved Fuel Supply (Level I) - 75 MP/25 Fuel
Improved Fuel Supply (Level II) - 150 MP/35 Fuel (Armor Only)
Special
30 Cal MG Emplacement - 270 MP OR 50 Cal MG Emplacement - 350 MP (Infantry Only)
75mm M1A1 Pack Howitzer (From Forward Headquarters) - 325 MP/25 Muni Reinforce Cost: 3
Medics (From Triage Center) - 150 MP Reinforce Cost: 0
Infantry Company
Close-Quarters Battle Squad - 450 MP Reinforce Cost: 36
Ranger Truck w/ Ranger Infiltration Squad - 500 MP
Ranger Infiltration Squad - 400 MP Reinforce Cost: 45
Heavy Ranger Squad with .30 Cal. MG - 475 MP Reinforce Cost: 30
107mm (4.2 Inch) M2 Mortar Emplacement - 450 MP/45 Fuel
76mm AT Gun Emplacement - 300 MP/20 Fuel
105mm M2A1 L/22.5 Howitzer - 375 MP/20 Fuel
105mm M2A1 L/22.5 Howitzer Emplacement - 450 MP/35 Fuel
Howitzer Shoot - 165 Muni
155mm M1 "Long Tom" Artillery Barrage - 250 Muni
Airborne Company
101st Airborne Rangers - 385 MP Reinforce Cost: 34
82nd Airborne Rangers - 475 MP Reinforce Cost: 44
101st Airborne Rangers HQ-Squad - 680 MP Reinforce Cost: 46
Airborne Sniper - 350 MP (Airborne Field Headquarters)
Airborne Engineers - 320 MP (Airborne Field Headquarters) Reinforce Cost: 23
Airborne Medics - 150 MP (Airborne Field Headquarters) Reinforce Cost: 0
101st Airborne Observation Squad - 150 MP Reinforce Cost: 60
Airborne .30cal HMG - 300 MP/20 Muni Reinforce Cost: 50
Airborne 81mm Mortar - 350 MP/25 Muni Reinforce Cost: 46
Airborne M5 L/50 76mm AT Gun - 360 MP Reinforce Cost: 36
Airborne 75mm M1A1 Pack Howitzer - 350 MP/25 Muni Reinforce Cost: 3
Quad 50 Cal M55 HMG Trailer - 280 MP/15 Fuel
Quad 50 Cal M55 HMG Trailer Emplacement - 320 MP/20 Fuel
Supply Drops with 100 Munition, 40 Fuel, 1 M1917 30 Cal HMG, and 1 60mm Mortar - 300 MP
Mobile Airborne HQ - 150 MP/15 Fuel
Air Reconnaissance - 50 Muni
Strafing Run - 125 Muni
P-47 Fighter-Bomber with fragmentation bombs - 215 Muni
P-47 Fighter-Bomber Patrol - 280 Muni
Armor Company
M4A3E2(76) "Jumbo" Sherman - 780 MP
M4 Sherman Calliope T34 Rocket Launcher - 700 MP
M26 Pershing Ace - 1450 MP OR T26E1 Super Pershing - 1900 MP
BRITISH COMMONWEALTH
Royal Artillery - Royal Air Force - Royal Engineers
HQ Truck
Lieutenant - 150 MP/15 Fuel
Sappers - 315 MP Reinforce Cost: 15
Infantry Section - 435 MP Reinforce Cost: 28
.55 Cal Boys AT Rifle Team - 250 MP Reinforce Cost: 32
Vickers Heavy Machine Gun Team - 280 MP/20 Muni Reinforce Cost: 27
2-Inch (51mm) Ordnance SBML Mortar- 240 MP/15 Muni Reinforce Cost: 30
Bren Carrier - 340 MP/10 Fuel OR Daimler Scout Car Mk III "Dingo" - 320 MP/10Fuel
Bren Carrier "Wasp" with Flamethrower - 400 MP/15 Fuel
Bren Carrier Repair Vehicle - 250 MP/10 Fuel (Engineers Only)
M5 Stuart "Recce" Light Recon Tank - 300 MP/20 Fuel
Field Support Truck - 250 MP/35 Fuel
Captain - 200 MP/30 Fuel
7-Man Vickers Squad (Called-in by Captain) - 475 MP Reinforce Cost: 30
Commando Sten SMG Squad - 450 MP Reinforce Cost: 38 OR Royal Engineer Sappers - 390 MP (Engineers Only) Reinforce Cost: 22
PIAT Anti-Tank Squad - 320 MP Reinforce Cost: 31
17-Pounder AT Gun - 440 MP Reinforce Cost: 11
Daimler Mk I Armored Car (40mm) - 300 MP/20 Fuel
Light Tank Stuart III (M3A1) - 320 MP/30 Fuel (Engineers Only)
Light Tank Mk VII (A17) Tetrarch (RAF Only) OR Light Tank Mk VII (A17) Tetrarch (CS) (76mm) - 360 MP/25 Fuel (RAF Only)
C15TA Ambulance Truck - 220 MP/15 Fuel
Kangaroo Carrier - 300 MP/25 Fuel OR C15TA Armored Truck - 260 MP
Staghound Armored Car - 340 MP/30 Fuel (Artillery Only)
4.2-Inch (107mm) Ordnance ML Mortar Team - 440 MP/50 Muni (Artillery Only) Reinforce Cost: 29
75mm Artillery Autocar - 300 MP/35 Fuel (Artillery Only)
M3-T48 Gun Motor Carriage (57mm AT) - 250 MP/20 Fuel (Engineers Only)
Armor Truck - 200 MP/50 Fuel
Cromwell Command Tank - 300 MP/70 Fuel
Cruiser Tank Mk VIII (A27M) Cromwell Mk IV - 390 MP/40 Fuel OR Cruiser Tank Sherman V (M4A4) - 350 MP/40 Fuel
Cruiser Tank Mk VI (A15) Crusader Mk III, AA Mk II - 400 MP/40 Fuel
Cruiser Tank Mk VIII (A27M) Cromwell Mk VI (95mm Howitzer) - 400 MP/60 Fuel (Artillery) and (RAF Only)
M10 I/C Achilles Tank Destroyer - 430 MP/65 Fuel
Cruiser Tank Sherman VC Firefly - 550 MP/80 Fuel
Tank Commander - 220 MP
Cruiser Tank Comet I (A34) - 470 MP/60 Fuel (Engineers Only)
Infantry Tank Mk IV (A22) Churchill Mk IV (57mm 6 Pdr) - 480 MP/50 Fuel (Engineers Only)
Infantry Tank Mk IV (A22) Churchill Mk VI (75mm & HE Rounds) - 500 MP/60 Fuel (Engineers Only)
Infantry Tank Mk IV (A22) Churchill Mk V (95mm Howitzer) - 400 MP/50 Fuel (Engineers Only)
Special
3-Inch Mortar Emplacement - 380 MP/25 Muni (330 MP/20 Muni after Engineers Upgrade)
Vickers MG Emplacement - 300 MP/15 Muni (260 MP/10 Muni after Engineers Upgrade)
40mm Bofors Mk I L/60 AA Gun - 300 MP/15 Fuel
40mm Bofors Mk I L/60 AA Emplacement - 380 MP/15 Fuel (330 MP/10 Fuel after Engineers Upgrade)
17-Pounder AT Gun Emplacement - 360 MP/ 25 Fuel (320 MP/20 Fuel after Engineers Upgrade)
6-Pounder Anti Tank Gun - 270 MP (From Officer's HQ Glider) Reinforce Cost: 7
Medics (From Triage Center) - 150 MP Reinforce Cost: 0
Secured Resourcing (Available From Any Command Truck) - 250 MP/25 Fuel
Remove Speed Governors (Available From Any Command Truck) - 150 MP/10 Fuel
Royal Artillery
Artillery Spotter - 150 MP
105mm Priest Self-Propelled Artillery - 780 MP
87.6mm QF 25 Pounder Mk II L/28 Howitzer - 375 MP/20 Fuel
87.6mm QF 25 Pounder Mk II L/28 Howitzer Emplacement - 450 MP/35 Fuel
Fake Dummy 25 Pounder Emplacement - 50 MP
Commando Glider with Royal Marine Commandos - 550 MP
Royal Marine Commandos - Unbuildable Reinforce Cost: 39
Commando Sten SMG Squad - 450 MP Reinforce Cost: 38
Commandos with Lee-Enfields - 450 MP Reinforce Cost: 38
Commando Sniper - 350 MP
Commando PIAT AT Squad - 400 MP Reinforce Cost: 41
Commando, with Boys AT Rifle - 200 MP
Commando Vickers MG Team - 300 MP/25 Muni Reinforce Cost: 40
Commando 3-Inch (81mm) Mortar Team - 330 MP/25 Muni Reinforce Cost: 39
Commando Captain - 260 MP
RAF Heavy Glider with Tetrarch - 450 MP
Tetrarch - OR Tetrarch with CS-76mm Howtizer - 360 MP/25 Fuel
Bren Carrier - 340 MP/10 Fuel
SAS Commando Jeep with 3 Machine Guns - 260 MP/5 Fuel
M2A4 Field Gun - 350 MP/25 Muni Reinforce Cost: 13 MP/2 Muni
6-Pounder Anti Tank Gun - 270 MP Reinforce Cost: 7
SAS Commandos - 650 MP (RAF Call-in Only) Reinforce Cost: 47
Air Reconnaissance - 50 Muni
Typhoon Fighter-Bomber with fragmentation bombs - 135 Muni
Typhoon Fighter-Bomber with Incendiary Bombs - 165 Muni
Typhoon Fighter-Bomber with Armor Piercing Rockets - 200 Muni
Royal Engineers
Churchill AVRE - 720 MP
Churchill Mk VII (A22F) "Crocodile" Ace - 1100 MP
2 M4A3 76(W) Shermans Call-In - 820 MP
Royal Engineer Glider w/ RE Sappers Call-In - 500 MP
Infantry Section with Bren (Called in by Vet 3 Churchill Mk VI) - 500 MP Reinforce Cost: 28
WEHRMACHT
Defensive Doctrine - Blitzkrieg Doctrine - Terror Doctrine
Headquarters
Pioneers - 180 MP Reinforce Cost: 15
Motorcycle - 210 MP OR VW Type 166 Schwimmwagen - 240 MP
37mm PaK 36 L/46.5 AT Gun - 210 MP Reinforce Cost: 21
Opel Blitz Truck - 150 MP
Demolitions - 100 MP/30 Muni
Escalate to Skirmish Phase - 50 MP/15 Fuel
Escalate to Assault Phase - 50 MP/30 Fuel
Escalate to Endsieg Phase - 75 MP/40 Fuel
Wehrmacht Quarters - 150 MP/15 Fuel
Volksgrenadiers - 265 MP Reinforce Cost: 22
Aufklaerer - 160 MP
MG42 HMG Squad - 320 MP/25 Muni Reinforce Cost: 27
Sniper - 350 MP
Gr.34 8cm Mortar - 330 MP/25 Muni Reinforce Cost: 29
Grenadiers - 410 MP Reinforce Cost: 35
Panzerjaegers - 360 MP Reinforce Cost: 45
Officer - 260 MP
Krieg Barracks - 300 MP/20 Fuel
PaK 38 50mm Anti Tank Gun - 270 MP Reinforce Cost: 31OR 75mm le.IG 18 L/11.2 Light Infantry Gun - 350 MP/25 Muni
75mm PaK 40 L/46 Anti Tank Gun - 360 MP Reinforce Cost: 28
88mm PaK 43 AT Gun - 480 MP (Defensive Only) Reinforce Cost: 39
Sd.Kfz. 251 Halftrack - 220 MP/20 Fuel
Sd.Kfz. 251/1 Stormtrooper Halftrack - 250 MP/20 Fuel (Blitzkrieg Only)
Sd.Kfz. 251/2 Halftrack (81mm s.GrW) - 450 MP/35 Fuel
Sd.Kfz. 251/7 Halftrack (28mm sPzB) - 300 MP/35 Fuel (Defensive Only)
Sd.Kfz. 251/10 Halftrack (37mm PaK) - 280 MP/30 Fuel (Blitzkrieg Only)
Sd.Kfz. 251/9 Halftrack (75mm KwK) - 300 MP/35 Fuel (Defensive Only)
Sd.Kfz. 251/22 Halftrack (75mm PaK 40) - 300 MP/35 Fuel
Sd.Kfz. 251/17 Halftrack (20mm FlaK) - 300 MP/35 Fuel (Defensive Only)
Sd.Kfz. 251/16 Flamethrower Halftrack - 275 MP/35 Fuel (Terror Only)
Sd.Kfz. 234/1 Armored Car (20mm KwK) - 325 MP/25 Fuel (Terror) and (Blitzkrieg Only)
Sd.Kfz. 234/2 "Puma" Armored Car (50mm KwK) - 370 MP/35 Fuel OR Sd.Kfz. 234/3 Armored Car (75mm KwK) - 350 MP/40 Fuel
Flakpanzer 38(t) "Gepard" (Sd.Kfz. 140) - 320 MP/30 Fuel (Defensive Only)
150mm Nebelwerfer Rocket Battery - 300 MP (Terror Only) Reinforce Cost: 27
Opel Maultier with Panzerwerfer 42 (Sd.Kfz. 4/1) - 400 MP/50 Fuel (Blitzkrieg Only)
Sd.Kfz. 251/1-II "Stuka-zu-Fuss" Halftrack - 400 MP/50 Fuel (Terror Only)
Sd.Kfz. 11 Ammunition Transport - 200 MP/20 Fuel/25 Muni
Panzer IV Ausf. D - 400 MP/40 Fuel (Blitzkrieg Only; 350 MP/30 Fuel after Blitzkrieg Upgrade)
Panzer Factory - 325 MP/50 Fuel
Panzer IV Ausf. E (Sd.Kfz.161) - 430 MP/50 Fuel (Terror Only)
Panzer IV Ausf. F2 - 430 MP/50 Fuel (Terror Only)
Panzer IV Ausf. H - 550 MP/80 Fuel (Blitzkrieg Only; 450 MP/55 Fuel after Blitzkrieg Upgrade)
Panzer IV Ausf. J (Slow Turret) - 410 MP/45 Fuel (Blitzkrieg Only; 380 MP/30 Fuel after Blitzkrieg Upgrade)
StuG IV - 400 MP/40 Fuel OR Sturmgeschuetz (StuG) III (Sd.Kfz. 142/1) - 350 MP/40 Fuel (Terror and Blitzkrieg Only)
Marder I - 360 MP/40 Fuel (Defensive Only)
Jagdpanzer IV/48 (Sd.Kfz. 162) - 500 MP/60 Fuel (Defensive Only)
Jagdpanzer IV/70(A) (Sd.Kfz. 162/1) - 580 MP/80 Fuel (Defensive Only)
Flakpanzer IV "Moebelwagen" (Sd.Kfz. 161/3) - 450 MP/45 Fuel (Defensive Only)
Sd.Kfz. 138/1 "Grille" Ausf. M (Defensive Only) - 600 MP/70 Fuel/50 Muni OR Sturmpanzer IV "Stupa" (Sd.Kfz. 166) - 600 MP/100 Fuel/50 Muni (Defensive Only)
Ostwind Flakpanzer - 500 MP/55 Fuel (Blitzkrieg Only; 400 MP/45 Fuel after Upgrade)
StuH 42 - 480 MP/ 60 Fuel (Blitzkrieg Only)
Tank Commander - 220 MP
Instandsetzungpioniere / Repair Engineers - 75 Muni
Heavy Panzer Factory - 400 MP/60 Fuel
Pz.Kpfw. V Ausf. G Panther (Sd.Kfz. 171) - 890 MP/155 Fuel (Terror Only)
Pz.Kpfw. V Ausf. A Panther (Sd.Kfz. 171) - 770 MP/140 Fuel (Blitzkrieg Only)
Pz.Kpfw. VI Ausf. E Tiger (Sd.Kfz. 181) - 950 MP/165 Fuel (Terror Only)
Pz.Kpfw. VI Ausf. E Tiger "Late Version" (Sd.Kfz. 181) - 975 MP/170 Fuel (Blitzkrieg Only)
Pz.Kpfw. VI Ausf. B "Koenigstiger" (Sd.Kfz. 182) (With Top MG42) - 1400 MP/210 Fuel (Terror Only) OR Pz.Kpfw. VI Ausf. B "Koenigstiger" (Sd.Kfz. 182) (No Top MG42) - 1200 MP/200 Fuel (Terror Only)
Upgraded Production - 75 Fuel
Instandsetzungpioniere / Repair Engineers - 75 Muni
Special
MG42 Emplacement - 330 MP/15 Muni
Bunker - 550 MP (450 MP after Defensive Upgrade)
Goliath - 50 MP/50 Muni (Buildable from Bunker) (50 MP/37 Muni after Terror Upgrade)
Medics - 150 MP (Buildable from Medic Bunker) Reinforce Cost: 0
Defensive Emplacements & Call-Ins
20mm Flak 38 L/65 AA Gun - 285 MP/10 Fuel
20mm Flak 38 L/65 AA Gun Emplacement - 350 MP/20 Fuel
88mm FlaK 36 L/56 AT/AA Gun - 400 MP/50 Fuel
88mm FlaK 36 L/56 AT/AA Gun Emplacement - 520 MP/70 Fuel
75mm Pantherturm Bunker - 500 MP/60 Fuel
75mm PaK 40 L/46 AT Emplacement - 300 MP/20 Fuel
105mm le.FH 18M L/28 Howitzer - 375 MP/20 Fuel
105mm le.FH 18M L/28 Howitzer Emplacement - 450 MP/35 Fuel
Jagdpanzer Tiger (p) "Elefant" (Sd. Kfz 184) - 1500 MP
280mm Rocket Artillery - 200 Muni
Blitzkrieg Call-Ins
Stormtroopers - 450 MP (400 MP from Stormtrooper Halftrack) Reinforce Cost: 37
Demolition Stormtroopers - 250 MP Reinforce Cost: 42
Suppression Stormtroopers - 500 MP Reinforce Cost: 42
Command Stormtroopers - 400 MP (Only Buildable from Stormtrooper Halftrack) Reinforce Cost: 42
Random Call-In that gives either StuG IV "Late Version" + Grenadiers with LMG42 OR Panzer IV Ausf. J + Volksgrenadiers with MG34 OR StuG III + Volksgrenadiers with 4 MP40s - 850 MP OR Panzer IV Ausf. J + Stormtroopers with Panzershreck + 3 StG 44s
Tiger Ace (with Vet 2 Tank Commander) - 1550 MP
Terror Call-Ins
Sturmtiger - 700 MP
Panzer Elite
Scorched Earth Tactics - Luftwaffe Tactics - Tank Hunter Tactics
Headquarters
Panzergrenadiers - 325 MP Reinforce Cost: 28
Kettenkrad - 160 MP
VW Type 128 Schwimmwagen - 250 MP
37mm PaK 36 L/46.5 AT Gun - 210 MP Reinforce Cost: 21
Opel Blitz with 20mm Flak 38 - 330 MP/15 Fuel
Kampfgruppe Kompanie - 150 MP/10 Fuel
Assault Pioneers - 360 MP Reinforce Cost: 30
Assault Grenadier Heavy Infantry - 380 MP Reinforce Cost: 34
MG42 HMG Team - 320 MP/25 Muni Reinforce Cost: 27
Tank Buster Heavy Infantry - 360 MP Reinforce Cost: 45
Hauptsturmfuehrer - 400 MP Reinforce Cost: 48
Heavy Waffen-SS Squad - 550 MP (Call-In by Hauptsturmfuhrer) Reinforce Cost: 32
Tank Commander - 220 MP
Sniper - 350 MP (Scorched Earth) and (Luftwaffe Only)
120mm s.GrW 42 Heavy Mortar Team - 450 MP/70 Muni (Scorched Earth Only) Reinforce Cost: 29
Kampfgruppe Kompanie Upgrade - 20 Fuel (Scorched Earth Only)
Logistik Kompanie - 250 MP/25 Fuel
Sd.Kfz. 221 Scout Car (MG34) - 300 MP/10 Fuel (275 MP/10 Fuel after upgrading Panzer Kompanie Building)
Sd.KfZ. 221 Armored Car (28mm sPzB) - 320 MP/15 Fuel
Sd.Kfz. 222 Armored Car (20mm KwK) - 300 MP/25 Fuel OR Sd.Kfz. 250/9 Halftrack (20mm KwK) - 300 MP/25 Fuel
Sd.Kfz. 250/1 Halftrack (MG34) - 300 MP/15 Fuel
Sd.Kfz. 250/7 Halftrack (81mm s.GrW) - 375 MP/35 Fuel
Sd.Kfz. 250/10 Halftrack (37mm PaK) - 280 MP/20 Fuel OR Sd.Kfz. 250/8 Halftrack (75mm KwK) - 320 MP/25 Fuel
Sd.Kfz. 251/8-I Ambulance Halftrack - 220 MP/15 Fuel
Sd.Kfz. 250/3 "Vampire" Light Radio Halftrack (Luftwaffe Only) - 220 MP
PaK 38 50mm AT Gun - 270 MP Reinforce Cost: 31
75mm PaK 40 L/46 AT Gun - 360 MP Reinforce Cost: 28 OR Sd.Kfz. 234/4 Armored Car "Puma" (75mm PaK 40) - 390 MP/45 Fuel
Sd.Kfz. 252 Light Ammunition Halftrack - 220 MP/25 Fuel/25 Muni
150mm Nebelwerfer Rocket Battery - 300 MP (Luftwaffe Only) Reinforce Cost: 27
210mm Nebelwefer 42 Rocket Launcher - 450 MP (Scorched Earth Only) Reinforce Cost: 35
Light Observation Halftrack - 220 MP/10 Fuel (Scorched Earth Only)
Hotchkiss Light Tank - 280 MP/45 Fuel (Tank Hunter Only)
Logistik Kompanie Upgrade - 30 Fuel
Panzer-Support Kommand - 550 MP/60 Fuel
Panzer IV Ausf. E - 430 MP/50 Fuel OR Panzer IV Ausf. F1 - 500 MP/55 Fuel (Tank Hunter Only)
Panzer IV Ausf. F2 - 430 MP/50 Fuel (Scorched Earth and Luftwaffe Only)
Panzer IV Ausf. H - 580 MP/80 Fuel (Tank Hunter Only) OR Panzer IV Ausf. J (Slow Turret) - 550 MP/60 Fuel (Tank Hunter Only)
Flammpanzer 38(t) Flammenhetzer (Sd.Kfz 138/2) - 400 MP/60 Fuel (Scorched Earth Only)
Beobachtungspanzer IV - 550 MP/70 Fuel (Scorched Earth Only)
Wespe 105mm SP Artillery - 500 MP/45 Fuel (Scorched Earth Only)
Wirbelwind Flak Panzer - 500 MP/55 Fuel (Luftwaffe Only)
Pz.Kpfw. V Ausf D. Panther - 680 MP/110 Fuel (Luftwaffe Only)
Bergetiger Repair and Recovery Vehicle - 450 MP/50 Fuel
Upgraded Production - 75 Fuel
Instandsetzungpioniere / Repair Engineers - 75 Muni
Panzer-Jager Kommand - 350 MP/50 Fuel
Panzerjaeger 39H(f) Marder I (Sd.Kfz. 135) - 360 MP/40 Fuel OR Marder III - 360 MP/40 Fuel (320 MP/35 Fuel after TH Upgrade)
Hetzer - 450 MP/50 Fuel (400 MP/40 Fuel after TH Upgrade) OR Jagdpanzer IV/48 - 500 MP/60 Fuel (450 MP/50 Fuel after TH Upgrade)
Jagdpanzer IV/70(V) - 600 MP/85 Fuel (Tank Hunter Only; 540 MP/70 Fuel after Upgrade)
Jagdpanther - 1000 MP/180 Fuel (Tank Hunter Only; 900 MP/160 Fuel after Upgrade)
Sd.Kfz. 164 Nashorn - 560 MP/75 Fuel (Scorched Earth and Tank Hunter Only) (500 MP/60 Fuel after Tank Hunter Upgrade)
Upgraded Production - 75 Fuel
Instandsetzungpioniere / Repair Engineers - 75 Muni
Infantry Support Center - 150 MP/10 Fuel
Defensive Operations - 150 MP/30 Muni
Field Craft - 160 MP/20 Muni
Veteran Sergeant - 240 MP/40 Muni
Advanced Repair - 220 MP/35 Muni
Increase Squad Sizes - 160 MP/25 Muni
Special
MG42 Emplacement - 330 MP/15 Muni (Built by Assault Pioneers)
Bunker - 550 MP
Goliath - 50 MP/50 Muni (Buildable from Bunker or Ammunition Halftrack)
FPB 3 Luftlande Pioneers - 360 MP (Buildable from Forward Headquarters) (Luftwaffe Only) Reinforce Cost: 34
Scorched Earth
Sabotage-Squad - 350 MP Reinforce Cost: 32
150mm Hummel Self-Propelled Artillery - 800 MP
120mm s.GrW 42 Heavy Mortar Bunker - 800 MP/120 Muni (Built by Assault Pioneers)
Random Call-in with either Sherman "Beutepanzer" (76mm) OR Sherman "Beutepanzer" Firefly - 750 MP
Luftwaffe
FjR 5 Fallschirmjaegers - 550 MP Reinforce Cost: 45
Gebirgsjaegers - 550 MP Reinforce Cost: 45
FPB 3 Luftlande Pioneers - 420 MP Reinforce Cost: 34
Flakvierling 38 20mm AA Gun - 300 MP/20 Fuel
Fortified 20mm FlaK 38 L/65 AA Emplacement - 360 MP/25 Fuel
88mm FlaK 36 L/56 AT/AA Gun - 400 MP/50 Fuel
88mm FlaK 36 L/56 AT/AA Emplacement - 520 MP/70 Fuel
LeIG-18 Infantry Gun - 100 Muni (Called-in by Gebirgsjaeger)
Supply Drop with HMG42 and 81mm Mortar - 75 Muni (Called-in on Luftwaffe Squads)
Air Reconnaissance - 50 Muni
Messerschmitt BF-109 Bombing Run - 125 Muni
Ju-87 Stuka Squadron Bomber Patrol - 200 Muni
Henschel "PanzerKnacker" Support - 200 Muni
Jagdpanzer VI Jagdtiger - 2000 MP (Tank Hunter Call-in Only)
Veterancy Information
Veterancy is stacked, so for example, if a unit's fire rate is 1, and it gets +5% at vet 1, it is now 1.05. If it gets +5% again at vet 2, it is now 1.1025.
M8 Greyhound Veterancy
Vet 1
+25% Speed
Vet 2
+50% Weapon Penetration
Vet 3
+25% Weapon Damage
M16 Quad .50 Cal Halftrack Veterancy
Vet 1
+25% Speed
Vet 2
+25% Accuracy
Vet 3
+25% Damage
Stuart "Recce" Veterancy
Vet 1
+25% Speed
Vet 2
+25% Accuracy
Vet 3
+25% Damage
At each level, the Recce also gets some sort of "critical" reduction. I'm not sure what this means but I think it means critical hits like damaged engine or immobilized happen less. I also know that a vet 3 recce can survive a panzershreck hit, while a vet 0 recce dies in a single hit. So this must also affect that.
Sniper Veterancy
Vet 1
+5% Accuracy
-5% Received Accuracy
-5% Received Suppression
+10% Weapon Fire Rate
Vet 2
+5% Accuracy
-5% Received Accuracy
-5% Received Suppression
+10% Weapon Fire Rate
Vet 3
+5% Accuracy
-6% Received Accuracy
-6% Received Suppression
+10% Weapon Fire Rate
+5% Max Health
"Sprint" ability changed to "Super Sprint" ability
Vet 4
+5% Accuracy
-6% Received Accuracy
-6% Received Suppression
+10% Weapon Fire Rate
+.011 Health Regeneration
+7% Max Health
Vet 5
+5% Accuracy
-6% Received Accuracy
-6% Received Suppression
+10% Weapon Fire Rate
+7% Max Health
+.011 Health Regeneration
Target type changed from "Infantry" to "Heroic"
In general, most infantry units in the game have the exact same veterancy bonuses as the sniper (vet for US/CW/PE/WH sniper is the same) EXCEPT that they don't get a faster fire rate. All else is the same. Even the anti-tank squads have this, so even at vet 5, a bazooka team cannot penetrate more armor.
- Units that can throw grenades or explosives also get increased range for them at vet 2 usually.
- Volksgrenadiers get increased panzerfaust range at vet 3, and a sprint that breaks suppression at vet 4.
- Artillery gets the same bonuses at each vet level as normal infantry, except at each level they also get -10% scatter, so their shells are more accurate. For example, a vet 4 priest is extremely accurate and its shells will almost always land exactly where they are aimed at.
Veterancy also stacks the percentages, so if a freshly built squad at vet 0 has an accuracy of .5, then at vet 5 their accuracy is .638. If at vet 0, a unit has received accuracy of 1, then at vet 5 it will be .687.