Blitzkrieg Tech Tree (List of All Units & Prices)
Blitzkrieg Tech Tree (List of All Units & Prices)
Here is a comprehensive list of all the units in BK, along with their prices. Reward units or doctrine-specific replacements are marked with OR. Special thanks to Eldrak1911 for providing some of the pictures.
Version: 5.1.4 (outdated)
Image links to the trees of each specific faction for an easier view:
American
UK British Commonwealth
Wehrmacht
Panzer Elite
AMERICAN
Infantry Company - Airborne Company - Armor Company
Headquarters
Engineers - 180 MP (126 MP after Infantry Upgrade) Reinforce Cost: 15 (10 after upgrade)
Jeep - 240 MP
50 Cal Jeep - 280 MP (Infantry Only)
Armored 50 Cal Jeep - 320 MP/5 Fuel (Airborne Only)
Recoilless Rifle Jeep - 280 MP/5 Fuel (Armor Only)
37mm M3 Light AT Gun - 210 MP Reinforce Cost: 16
GMC CCKW Truck - 150 MP (Infantry and Airborne can Upgrade with .50 Cal MG Near Motor Pool)
GMC CCKW Ammunition Transport Truck - 180 MP/25 Muni
Barracks - 150 MP/15 Fuel
Riflemen - 255 MP (195 MP after Infantry Upgrade) Reinforce Cost: 25 (19 after upgrade)
M1917 30 Cal HMG - 270 MP Reinforce Cost: 29
60mm Mortar - 285 MP OR 81mm Mortar - 330 MP (Infantry Only) Reinforce Cost: 29
Scout - 160 MP
Sniper - 350 MP
Rangers - 390 MP (345 MP after Infantry Upgrade) Reinforce Cost: 32 (28 after upgrade)
Anti-Tank Team - 330 MP (250 MP after Infantry Upgrade) Reinforce Cost: 41 (31 after upgrade)
Ranger-Captain - 250 MP
7-Man Riflemen Squad with 2 BARs - 300 MP (Called in by Ranger Captain) Reinforce Cost: 18
Tank Commander - 220 MP
Combat Engineers - 315 MP (Infantry Only; 237 MP after Infantry Upgrade) Reinforce Cost: 26 (19 after upgrade)
Repair Engineer Team- 120 MP (Armor Only) Reinforce Cost: 20
Motor Pool - 250 MP/20 Fuel
M3 Halftrack - 220 MP/20 Fuel
M1 57mm Anti-Tank Gun - 270 MP Reinforce Cost: 23
M5 L/50 76mm Anti-Tank Gun - 330 MP Reinforce Cost: 20
M3-T48 Gun Motor Carriage (57mm AT) - 250 MP/20 Fuel
M16-Gun Quad Motor Carriage Halftrack - 330 MP/35 Fuel (300 MP/30 Fuel after 1st Fuel Depot Upgrade)
M15A1 Multiple Gun Motor Carriage Halftrack - 375 MP/30 Fuel (345 MP/30 Fuel after 1st Fuel Depot Upgrade) (Armor Only)
M21 Mortar Carrier (81mm M1 Mortar) Halftrack - 400 MP/35 Fuel
M8 Armored Car - 330 MP/30 Fuel (300 MP/25 Fuel after 1st Fuel Depot Upgrade)
M20 Scout Car - 275 MP/15 Fuel
M20 Command Car - 350 MP/15 Fuel (Armor Only)
M8 Scott Howitzer Motor Carriage - 400 MP/40 Fuel (Armor Only)
M5 Stuart Light Tank - 340 MP/30 Fuel (315 MP/30 Fuel after 1st Fuel Depot Upgrade) OR M24 Chaffee Light Tank - 400 MP/35 Fuel (370 MP/30 Fuel after 1st Fuel Depot Upgrade)
Dodge WC54 Light Ambulance Truck - 180 MP/5 Fuel (Infantry Only)
Rocket Launcher Jeep - 300 MP/35 Fuel (Infantry) and (Airborne Only)
Upgraded Production of the Motor Pool - 50 MP/30 Fuel
Tank Depot - 300 MP/50 Fuel
M4 Sherman - 410 MP/40 Fuel (350 MP/30 Fuel after Armor Upgrade)
M4 "Crocodile" Flamethrower Sherman - 440 MP/60 Fuel (360 MP/45 Fuel after Armor Upgrade)
M4A3 76(W) Sherman - 450 MP/55 Fuel (380 MP/45 Fuel after Armor Upgrade)
M4A3E8 Easy Eight Sherman - 500 MP/70 Fuel (Armor Only; 400 MP/52 Fuel after Armor Upgrade)
M4 (105mm Howitzer) Sherman - 500 MP/65 Fuel (Armor Only)
M4A3E2 "Jumbo" Sherman - 600 MP/80 Fuel (Armor Only)
M10 Wolverine Tank Destroyer - 320 MP/35 Fuel
M18 Hellcat Tank Destroyer - 380 MP/40 Fuel (Armor) and (Airborne Only)
M36 "Jackson" Tank Destroyer - 600 MP/75 Fuel (Armor Only) OR M36B1 Tank Destroyer (Sherman Chassis) - 700 MP/110 Fuel (Infantry Only)
M26 Pershing - 830 MP/150 Fuel (Armor Only)
Upgraded Production Level I - 35 Fuel
Upgraded Production Level II - 40 Fuel (Armor Only)
Instandsetzungpioniere / Repair Engineers - 75 Muni
Weapons Support Center - 175 MP/15 Fuel
Sticky Bombs - 50 MP/25 Muni
Demolitions - 100 MP/30 Muni
M1A1 Anti-Tank Mine - 100 MP/30 Muni
Defensive Smoke Screen (for Shermans) - 150 MP/40 Muni
M6A3C Bazooka Rockets - 100 MP/40 Muni
Reinforce Tanks with Sandbags - 300 MP/20 Fuel (Armor Only)
Reinforce Shermans with Side Sidebags, filled with Concrete - 300 MP/20 Fuel (Armor Only)
Armor-Piercing Bullets for Strafing Run - 100 Muni (Airborne Only)
Improved Weapon Supply - 100 MP/80 Muni (Airborne Only) (Reduces 101st BAR, Johnson, and Thompson prices)
Supply Yard - 150 MP/50 Fuel
Level 1 Production - 150 MP/25 Fuel
Level 2 Production - 150 MP/50 Fuel
Level 3 Production - 150 MP/50 Fuel
Improved Fuel Supply (Level I) - 75 MP/25 Fuel
Improved Fuel Supply (Level II) - 150 MP/35 Fuel (Armor Only)
Special
30 Cal MG Emplacement - 270 MP OR 50 Cal MG Emplacement - 350 MP (Infantry Only)
75mm M1A1 Pack Howitzer (From Forward Headquarters) - 325 MP/25 Muni Reinforce Cost: 3
Medics (From Triage Center) - 150 MP Reinforce Cost: 0
Infantry Company
Close-Quarters Battle Squad - 450 MP Reinforce Cost: 36
Ranger Truck w/ Ranger Infiltration Squad - 500 MP
Ranger Infiltration Squad - 400 MP Reinforce Cost: 45
Heavy Ranger Squad with .30 Cal. MG - 475 MP Reinforce Cost: 30
107mm (4.2 Inch) M2 Mortar Emplacement - 450 MP/45 Fuel
76mm AT Gun Emplacement - 300 MP/20 Fuel
105mm M2A1 L/22.5 Howitzer - 375 MP/20 Fuel
105mm M2A1 L/22.5 Howitzer Emplacement - 450 MP/35 Fuel
Howitzer Shoot - 165 Muni
155mm M1 "Long Tom" Artillery Barrage - 250 Muni
Airborne Company
101st Airborne Rangers - 385 MP Reinforce Cost: 34
82nd Airborne Rangers - 475 MP Reinforce Cost: 44
101st Airborne Rangers HQ-Squad - 680 MP Reinforce Cost: 46
Airborne Sniper - 350 MP (Airborne Field Headquarters)
Airborne Engineers - 320 MP (Airborne Field Headquarters) Reinforce Cost: 23
Airborne Medics - 150 MP (Airborne Field Headquarters) Reinforce Cost: 0
101st Airborne Observation Squad - 150 MP Reinforce Cost: 60
Airborne .30cal HMG - 300 MP/20 Muni Reinforce Cost: 50
Airborne 81mm Mortar - 350 MP/25 Muni Reinforce Cost: 46
Airborne M5 L/50 76mm AT Gun - 360 MP Reinforce Cost: 36
Airborne 75mm M1A1 Pack Howitzer - 350 MP/25 Muni Reinforce Cost: 3
Quad 50 Cal M55 HMG Trailer - 280 MP/15 Fuel
Quad 50 Cal M55 HMG Trailer Emplacement - 320 MP/20 Fuel
Supply Drops with 100 Munition, 40 Fuel, 1 M1917 30 Cal HMG, and 1 60mm Mortar - 300 MP
Mobile Airborne HQ - 150 MP/15 Fuel
Air Reconnaissance - 50 Muni
Strafing Run - 125 Muni
P-47 Fighter-Bomber with fragmentation bombs - 215 Muni
P-47 Fighter-Bomber Patrol - 280 Muni
Armor Company
M4A3E2(76) "Jumbo" Sherman - 780 MP
M4 Sherman Calliope T34 Rocket Launcher - 700 MP
M26 Pershing Ace - 1450 MP OR T26E1 Super Pershing - 1900 MP
BRITISH COMMONWEALTH
Royal Artillery - Royal Air Force - Royal Engineers
HQ Truck
Lieutenant - 150 MP/15 Fuel
Sappers - 315 MP Reinforce Cost: 15
Infantry Section - 435 MP Reinforce Cost: 28
.55 Cal Boys AT Rifle Team - 250 MP Reinforce Cost: 32
Vickers Heavy Machine Gun Team - 280 MP/20 Muni Reinforce Cost: 27
2-Inch (51mm) Ordnance SBML Mortar- 240 MP/15 Muni Reinforce Cost: 30
Bren Carrier - 340 MP/10 Fuel OR Daimler Scout Car Mk III "Dingo" - 320 MP/10Fuel
Bren Carrier "Wasp" with Flamethrower - 400 MP/15 Fuel
Bren Carrier Repair Vehicle - 250 MP/10 Fuel (Engineers Only)
M5 Stuart "Recce" Light Recon Tank - 300 MP/20 Fuel
Field Support Truck - 250 MP/35 Fuel
Captain - 200 MP/30 Fuel
7-Man Vickers Squad (Called-in by Captain) - 475 MP Reinforce Cost: 30
Commando Sten SMG Squad - 450 MP Reinforce Cost: 38 OR Royal Engineer Sappers - 390 MP (Engineers Only) Reinforce Cost: 22
PIAT Anti-Tank Squad - 320 MP Reinforce Cost: 31
17-Pounder AT Gun - 440 MP Reinforce Cost: 11
Daimler Mk I Armored Car (40mm) - 300 MP/20 Fuel
Light Tank Stuart III (M3A1) - 320 MP/30 Fuel (Engineers Only)
Light Tank Mk VII (A17) Tetrarch (RAF Only) OR Light Tank Mk VII (A17) Tetrarch (CS) (76mm) - 360 MP/25 Fuel (RAF Only)
C15TA Ambulance Truck - 220 MP/15 Fuel
Kangaroo Carrier - 300 MP/25 Fuel OR C15TA Armored Truck - 260 MP
Staghound Armored Car - 340 MP/30 Fuel (Artillery Only)
4.2-Inch (107mm) Ordnance ML Mortar Team - 440 MP/50 Muni (Artillery Only) Reinforce Cost: 29
75mm Artillery Autocar - 300 MP/35 Fuel (Artillery Only)
M3-T48 Gun Motor Carriage (57mm AT) - 250 MP/20 Fuel (Engineers Only)
Armor Truck - 200 MP/50 Fuel
Cromwell Command Tank - 300 MP/70 Fuel
Cruiser Tank Mk VIII (A27M) Cromwell Mk IV - 390 MP/40 Fuel OR Cruiser Tank Sherman V (M4A4) - 350 MP/40 Fuel
Cruiser Tank Mk VI (A15) Crusader Mk III, AA Mk II - 400 MP/40 Fuel
Cruiser Tank Mk VIII (A27M) Cromwell Mk VI (95mm Howitzer) - 400 MP/60 Fuel (Artillery) and (RAF Only)
M10 I/C Achilles Tank Destroyer - 430 MP/65 Fuel
Cruiser Tank Sherman VC Firefly - 550 MP/80 Fuel
Tank Commander - 220 MP
Cruiser Tank Comet I (A34) - 470 MP/60 Fuel (Engineers Only)
Infantry Tank Mk IV (A22) Churchill Mk IV (57mm 6 Pdr) - 480 MP/50 Fuel (Engineers Only)
Infantry Tank Mk IV (A22) Churchill Mk VI (75mm & HE Rounds) - 500 MP/60 Fuel (Engineers Only)
Infantry Tank Mk IV (A22) Churchill Mk V (95mm Howitzer) - 400 MP/50 Fuel (Engineers Only)
Special
3-Inch Mortar Emplacement - 380 MP/25 Muni (330 MP/20 Muni after Engineers Upgrade)
Vickers MG Emplacement - 300 MP/15 Muni (260 MP/10 Muni after Engineers Upgrade)
40mm Bofors Mk I L/60 AA Gun - 300 MP/15 Fuel
40mm Bofors Mk I L/60 AA Emplacement - 380 MP/15 Fuel (330 MP/10 Fuel after Engineers Upgrade)
17-Pounder AT Gun Emplacement - 360 MP/ 25 Fuel (320 MP/20 Fuel after Engineers Upgrade)
6-Pounder Anti Tank Gun - 270 MP (From Officer's HQ Glider) Reinforce Cost: 7
Medics (From Triage Center) - 150 MP Reinforce Cost: 0
Secured Resourcing (Available From Any Command Truck) - 250 MP/25 Fuel
Remove Speed Governors (Available From Any Command Truck) - 150 MP/10 Fuel
Royal Artillery
Artillery Spotter - 150 MP
105mm Priest Self-Propelled Artillery - 780 MP
87.6mm QF 25 Pounder Mk II L/28 Howitzer - 375 MP/20 Fuel
87.6mm QF 25 Pounder Mk II L/28 Howitzer Emplacement - 450 MP/35 Fuel
Fake Dummy 25 Pounder Emplacement - 50 MP
Commando Glider with Royal Marine Commandos - 550 MP
Royal Marine Commandos - Unbuildable Reinforce Cost: 39
Commando Sten SMG Squad - 450 MP Reinforce Cost: 38
Commandos with Lee-Enfields - 450 MP Reinforce Cost: 38
Commando Sniper - 350 MP
Commando PIAT AT Squad - 400 MP Reinforce Cost: 41
Commando, with Boys AT Rifle - 200 MP
Commando Vickers MG Team - 300 MP/25 Muni Reinforce Cost: 40
Commando 3-Inch (81mm) Mortar Team - 330 MP/25 Muni Reinforce Cost: 39
Commando Captain - 260 MP
RAF Heavy Glider with Tetrarch - 450 MP
Tetrarch - OR Tetrarch with CS-76mm Howtizer - 360 MP/25 Fuel
Bren Carrier - 340 MP/10 Fuel
SAS Commando Jeep with 3 Machine Guns - 260 MP/5 Fuel
M2A4 Field Gun - 350 MP/25 Muni Reinforce Cost: 13 MP/2 Muni
6-Pounder Anti Tank Gun - 270 MP Reinforce Cost: 7
SAS Commandos - 650 MP (RAF Call-in Only) Reinforce Cost: 47
Air Reconnaissance - 50 Muni
Typhoon Fighter-Bomber with fragmentation bombs - 135 Muni
Typhoon Fighter-Bomber with Incendiary Bombs - 165 Muni
Typhoon Fighter-Bomber with Armor Piercing Rockets - 200 Muni
Royal Engineers
Churchill AVRE - 720 MP
Churchill Mk VII (A22F) "Crocodile" Ace - 1100 MP
2 M4A3 76(W) Shermans Call-In - 820 MP
Royal Engineer Glider w/ RE Sappers Call-In - 500 MP
Infantry Section with Bren (Called in by Vet 3 Churchill Mk VI) - 500 MP Reinforce Cost: 28
WEHRMACHT
Defensive Doctrine - Blitzkrieg Doctrine - Terror Doctrine
Headquarters
Pioneers - 180 MP Reinforce Cost: 15
Motorcycle - 210 MP OR VW Type 166 Schwimmwagen - 240 MP
37mm PaK 36 L/46.5 AT Gun - 210 MP Reinforce Cost: 21
Opel Blitz Truck - 150 MP
Demolitions - 100 MP/30 Muni
Escalate to Skirmish Phase - 50 MP/15 Fuel
Escalate to Assault Phase - 50 MP/30 Fuel
Escalate to Endsieg Phase - 75 MP/40 Fuel
Wehrmacht Quarters - 150 MP/15 Fuel
Volksgrenadiers - 265 MP Reinforce Cost: 22
Aufklaerer - 160 MP
MG42 HMG Squad - 320 MP/25 Muni Reinforce Cost: 27
Sniper - 350 MP
Gr.34 8cm Mortar - 330 MP/25 Muni Reinforce Cost: 29
Grenadiers - 410 MP Reinforce Cost: 35
Panzerjaegers - 360 MP Reinforce Cost: 45
Officer - 260 MP
Krieg Barracks - 300 MP/20 Fuel
PaK 38 50mm Anti Tank Gun - 270 MP Reinforce Cost: 31OR 75mm le.IG 18 L/11.2 Light Infantry Gun - 350 MP/25 Muni
75mm PaK 40 L/46 Anti Tank Gun - 360 MP Reinforce Cost: 28
88mm PaK 43 AT Gun - 480 MP (Defensive Only) Reinforce Cost: 39
Sd.Kfz. 251 Halftrack - 220 MP/20 Fuel
Sd.Kfz. 251/1 Stormtrooper Halftrack - 250 MP/20 Fuel (Blitzkrieg Only)
Sd.Kfz. 251/2 Halftrack (81mm s.GrW) - 450 MP/35 Fuel
Sd.Kfz. 251/7 Halftrack (28mm sPzB) - 300 MP/35 Fuel (Defensive Only)
Sd.Kfz. 251/10 Halftrack (37mm PaK) - 280 MP/30 Fuel (Blitzkrieg Only)
Sd.Kfz. 251/9 Halftrack (75mm KwK) - 300 MP/35 Fuel (Defensive Only)
Sd.Kfz. 251/22 Halftrack (75mm PaK 40) - 300 MP/35 Fuel
Sd.Kfz. 251/17 Halftrack (20mm FlaK) - 300 MP/35 Fuel (Defensive Only)
Sd.Kfz. 251/16 Flamethrower Halftrack - 275 MP/35 Fuel (Terror Only)
Sd.Kfz. 234/1 Armored Car (20mm KwK) - 325 MP/25 Fuel (Terror) and (Blitzkrieg Only)
Sd.Kfz. 234/2 "Puma" Armored Car (50mm KwK) - 370 MP/35 Fuel OR Sd.Kfz. 234/3 Armored Car (75mm KwK) - 350 MP/40 Fuel
Flakpanzer 38(t) "Gepard" (Sd.Kfz. 140) - 320 MP/30 Fuel (Defensive Only)
150mm Nebelwerfer Rocket Battery - 300 MP (Terror Only) Reinforce Cost: 27
Opel Maultier with Panzerwerfer 42 (Sd.Kfz. 4/1) - 400 MP/50 Fuel (Blitzkrieg Only)
Sd.Kfz. 251/1-II "Stuka-zu-Fuss" Halftrack - 400 MP/50 Fuel (Terror Only)
Sd.Kfz. 11 Ammunition Transport - 200 MP/20 Fuel/25 Muni
Panzer IV Ausf. D - 400 MP/40 Fuel (Blitzkrieg Only; 350 MP/30 Fuel after Blitzkrieg Upgrade)
Panzer Factory - 325 MP/50 Fuel
Panzer IV Ausf. E (Sd.Kfz.161) - 430 MP/50 Fuel (Terror Only)
Panzer IV Ausf. F2 - 430 MP/50 Fuel (Terror Only)
Panzer IV Ausf. H - 550 MP/80 Fuel (Blitzkrieg Only; 450 MP/55 Fuel after Blitzkrieg Upgrade)
Panzer IV Ausf. J (Slow Turret) - 410 MP/45 Fuel (Blitzkrieg Only; 380 MP/30 Fuel after Blitzkrieg Upgrade)
StuG IV - 400 MP/40 Fuel OR Sturmgeschuetz (StuG) III (Sd.Kfz. 142/1) - 350 MP/40 Fuel (Terror and Blitzkrieg Only)
Marder I - 360 MP/40 Fuel (Defensive Only)
Jagdpanzer IV/48 (Sd.Kfz. 162) - 500 MP/60 Fuel (Defensive Only)
Jagdpanzer IV/70(A) (Sd.Kfz. 162/1) - 580 MP/80 Fuel (Defensive Only)
Flakpanzer IV "Moebelwagen" (Sd.Kfz. 161/3) - 450 MP/45 Fuel (Defensive Only)
Sd.Kfz. 138/1 "Grille" Ausf. M (Defensive Only) - 600 MP/70 Fuel/50 Muni OR Sturmpanzer IV "Stupa" (Sd.Kfz. 166) - 600 MP/100 Fuel/50 Muni (Defensive Only)
Ostwind Flakpanzer - 500 MP/55 Fuel (Blitzkrieg Only; 400 MP/45 Fuel after Upgrade)
StuH 42 - 480 MP/ 60 Fuel (Blitzkrieg Only)
Tank Commander - 220 MP
Instandsetzungpioniere / Repair Engineers - 75 Muni
Heavy Panzer Factory - 400 MP/60 Fuel
Pz.Kpfw. V Ausf. G Panther (Sd.Kfz. 171) - 890 MP/155 Fuel (Terror Only)
Pz.Kpfw. V Ausf. A Panther (Sd.Kfz. 171) - 770 MP/140 Fuel (Blitzkrieg Only)
Pz.Kpfw. VI Ausf. E Tiger (Sd.Kfz. 181) - 950 MP/165 Fuel (Terror Only)
Pz.Kpfw. VI Ausf. E Tiger "Late Version" (Sd.Kfz. 181) - 975 MP/170 Fuel (Blitzkrieg Only)
Pz.Kpfw. VI Ausf. B "Koenigstiger" (Sd.Kfz. 182) (With Top MG42) - 1400 MP/210 Fuel (Terror Only) OR Pz.Kpfw. VI Ausf. B "Koenigstiger" (Sd.Kfz. 182) (No Top MG42) - 1200 MP/200 Fuel (Terror Only)
Upgraded Production - 75 Fuel
Instandsetzungpioniere / Repair Engineers - 75 Muni
Special
MG42 Emplacement - 330 MP/15 Muni
Bunker - 550 MP (450 MP after Defensive Upgrade)
Goliath - 50 MP/50 Muni (Buildable from Bunker) (50 MP/37 Muni after Terror Upgrade)
Medics - 150 MP (Buildable from Medic Bunker) Reinforce Cost: 0
Defensive Emplacements & Call-Ins
20mm Flak 38 L/65 AA Gun - 285 MP/10 Fuel
20mm Flak 38 L/65 AA Gun Emplacement - 350 MP/20 Fuel
88mm FlaK 36 L/56 AT/AA Gun - 400 MP/50 Fuel
88mm FlaK 36 L/56 AT/AA Gun Emplacement - 520 MP/70 Fuel
75mm Pantherturm Bunker - 500 MP/60 Fuel
75mm PaK 40 L/46 AT Emplacement - 300 MP/20 Fuel
105mm le.FH 18M L/28 Howitzer - 375 MP/20 Fuel
105mm le.FH 18M L/28 Howitzer Emplacement - 450 MP/35 Fuel
Jagdpanzer Tiger (p) "Elefant" (Sd. Kfz 184) - 1500 MP
280mm Rocket Artillery - 200 Muni
Blitzkrieg Call-Ins
Stormtroopers - 450 MP (400 MP from Stormtrooper Halftrack) Reinforce Cost: 37
Demolition Stormtroopers - 250 MP Reinforce Cost: 42
Suppression Stormtroopers - 500 MP Reinforce Cost: 42
Command Stormtroopers - 400 MP (Only Buildable from Stormtrooper Halftrack) Reinforce Cost: 42
Random Call-In that gives either StuG IV "Late Version" + Grenadiers with LMG42 OR Panzer IV Ausf. J + Volksgrenadiers with MG34 OR StuG III + Volksgrenadiers with 4 MP40s - 850 MP OR Panzer IV Ausf. J + Stormtroopers with Panzershreck + 3 StG 44s
Tiger Ace (with Vet 2 Tank Commander) - 1550 MP
Terror Call-Ins
Sturmtiger - 700 MP
Panzer Elite
Scorched Earth Tactics - Luftwaffe Tactics - Tank Hunter Tactics
Headquarters
Panzergrenadiers - 325 MP Reinforce Cost: 28
Kettenkrad - 160 MP
VW Type 128 Schwimmwagen - 250 MP
37mm PaK 36 L/46.5 AT Gun - 210 MP Reinforce Cost: 21
Opel Blitz with 20mm Flak 38 - 330 MP/15 Fuel
Kampfgruppe Kompanie - 150 MP/10 Fuel
Assault Pioneers - 360 MP Reinforce Cost: 30
Assault Grenadier Heavy Infantry - 380 MP Reinforce Cost: 34
MG42 HMG Team - 320 MP/25 Muni Reinforce Cost: 27
Tank Buster Heavy Infantry - 360 MP Reinforce Cost: 45
Hauptsturmfuehrer - 400 MP Reinforce Cost: 48
Heavy Waffen-SS Squad - 550 MP (Call-In by Hauptsturmfuhrer) Reinforce Cost: 32
Tank Commander - 220 MP
Sniper - 350 MP (Scorched Earth) and (Luftwaffe Only)
120mm s.GrW 42 Heavy Mortar Team - 450 MP/70 Muni (Scorched Earth Only) Reinforce Cost: 29
Kampfgruppe Kompanie Upgrade - 20 Fuel (Scorched Earth Only)
Logistik Kompanie - 250 MP/25 Fuel
Sd.Kfz. 221 Scout Car (MG34) - 300 MP/10 Fuel (275 MP/10 Fuel after upgrading Panzer Kompanie Building)
Sd.KfZ. 221 Armored Car (28mm sPzB) - 320 MP/15 Fuel
Sd.Kfz. 222 Armored Car (20mm KwK) - 300 MP/25 Fuel OR Sd.Kfz. 250/9 Halftrack (20mm KwK) - 300 MP/25 Fuel
Sd.Kfz. 250/1 Halftrack (MG34) - 300 MP/15 Fuel
Sd.Kfz. 250/7 Halftrack (81mm s.GrW) - 375 MP/35 Fuel
Sd.Kfz. 250/10 Halftrack (37mm PaK) - 280 MP/20 Fuel OR Sd.Kfz. 250/8 Halftrack (75mm KwK) - 320 MP/25 Fuel
Sd.Kfz. 251/8-I Ambulance Halftrack - 220 MP/15 Fuel
Sd.Kfz. 250/3 "Vampire" Light Radio Halftrack (Luftwaffe Only) - 220 MP
PaK 38 50mm AT Gun - 270 MP Reinforce Cost: 31
75mm PaK 40 L/46 AT Gun - 360 MP Reinforce Cost: 28 OR Sd.Kfz. 234/4 Armored Car "Puma" (75mm PaK 40) - 390 MP/45 Fuel
Sd.Kfz. 252 Light Ammunition Halftrack - 220 MP/25 Fuel/25 Muni
150mm Nebelwerfer Rocket Battery - 300 MP (Luftwaffe Only) Reinforce Cost: 27
210mm Nebelwefer 42 Rocket Launcher - 450 MP (Scorched Earth Only) Reinforce Cost: 35
Light Observation Halftrack - 220 MP/10 Fuel (Scorched Earth Only)
Hotchkiss Light Tank - 280 MP/45 Fuel (Tank Hunter Only)
Logistik Kompanie Upgrade - 30 Fuel
Panzer-Support Kommand - 550 MP/60 Fuel
Panzer IV Ausf. E - 430 MP/50 Fuel OR Panzer IV Ausf. F1 - 500 MP/55 Fuel (Tank Hunter Only)
Panzer IV Ausf. F2 - 430 MP/50 Fuel (Scorched Earth and Luftwaffe Only)
Panzer IV Ausf. H - 580 MP/80 Fuel (Tank Hunter Only) OR Panzer IV Ausf. J (Slow Turret) - 550 MP/60 Fuel (Tank Hunter Only)
Flammpanzer 38(t) Flammenhetzer (Sd.Kfz 138/2) - 400 MP/60 Fuel (Scorched Earth Only)
Beobachtungspanzer IV - 550 MP/70 Fuel (Scorched Earth Only)
Wespe 105mm SP Artillery - 500 MP/45 Fuel (Scorched Earth Only)
Wirbelwind Flak Panzer - 500 MP/55 Fuel (Luftwaffe Only)
Pz.Kpfw. V Ausf D. Panther - 680 MP/110 Fuel (Luftwaffe Only)
Bergetiger Repair and Recovery Vehicle - 450 MP/50 Fuel
Upgraded Production - 75 Fuel
Instandsetzungpioniere / Repair Engineers - 75 Muni
Panzer-Jager Kommand - 350 MP/50 Fuel
Panzerjaeger 39H(f) Marder I (Sd.Kfz. 135) - 360 MP/40 Fuel OR Marder III - 360 MP/40 Fuel (320 MP/35 Fuel after TH Upgrade)
Hetzer - 450 MP/50 Fuel (400 MP/40 Fuel after TH Upgrade) OR Jagdpanzer IV/48 - 500 MP/60 Fuel (450 MP/50 Fuel after TH Upgrade)
Jagdpanzer IV/70(V) - 600 MP/85 Fuel (Tank Hunter Only; 540 MP/70 Fuel after Upgrade)
Jagdpanther - 1000 MP/180 Fuel (Tank Hunter Only; 900 MP/160 Fuel after Upgrade)
Sd.Kfz. 164 Nashorn - 560 MP/75 Fuel (Scorched Earth and Tank Hunter Only) (500 MP/60 Fuel after Tank Hunter Upgrade)
Upgraded Production - 75 Fuel
Instandsetzungpioniere / Repair Engineers - 75 Muni
Infantry Support Center - 150 MP/10 Fuel
Defensive Operations - 150 MP/30 Muni
Field Craft - 160 MP/20 Muni
Veteran Sergeant - 240 MP/40 Muni
Advanced Repair - 220 MP/35 Muni
Increase Squad Sizes - 160 MP/25 Muni
Special
MG42 Emplacement - 330 MP/15 Muni (Built by Assault Pioneers)
Bunker - 550 MP
Goliath - 50 MP/50 Muni (Buildable from Bunker or Ammunition Halftrack)
FPB 3 Luftlande Pioneers - 360 MP (Buildable from Forward Headquarters) (Luftwaffe Only) Reinforce Cost: 34
Scorched Earth
Sabotage-Squad - 350 MP Reinforce Cost: 32
150mm Hummel Self-Propelled Artillery - 800 MP
120mm s.GrW 42 Heavy Mortar Bunker - 800 MP/120 Muni (Built by Assault Pioneers)
Random Call-in with either Sherman "Beutepanzer" (76mm) OR Sherman "Beutepanzer" Firefly - 750 MP
Luftwaffe
FjR 5 Fallschirmjaegers - 550 MP Reinforce Cost: 45
Gebirgsjaegers - 550 MP Reinforce Cost: 45
FPB 3 Luftlande Pioneers - 420 MP Reinforce Cost: 34
Flakvierling 38 20mm AA Gun - 300 MP/20 Fuel
Fortified 20mm FlaK 38 L/65 AA Emplacement - 360 MP/25 Fuel
88mm FlaK 36 L/56 AT/AA Gun - 400 MP/50 Fuel
88mm FlaK 36 L/56 AT/AA Emplacement - 520 MP/70 Fuel
LeIG-18 Infantry Gun - 100 Muni (Called-in by Gebirgsjaeger)
Supply Drop with HMG42 and 81mm Mortar - 75 Muni (Called-in on Luftwaffe Squads)
Air Reconnaissance - 50 Muni
Messerschmitt BF-109 Bombing Run - 125 Muni
Ju-87 Stuka Squadron Bomber Patrol - 200 Muni
Henschel "PanzerKnacker" Support - 200 Muni
Jagdpanzer VI Jagdtiger - 2000 MP (Tank Hunter Call-in Only)
Veterancy Information
Veterancy is stacked, so for example, if a unit's fire rate is 1, and it gets +5% at vet 1, it is now 1.05. If it gets +5% again at vet 2, it is now 1.1025.
M8 Greyhound Veterancy
Vet 1
+25% Speed
Vet 2
+50% Weapon Penetration
Vet 3
+25% Weapon Damage
M16 Quad .50 Cal Halftrack Veterancy
Vet 1
+25% Speed
Vet 2
+25% Accuracy
Vet 3
+25% Damage
Stuart "Recce" Veterancy
Vet 1
+25% Speed
Vet 2
+25% Accuracy
Vet 3
+25% Damage
At each level, the Recce also gets some sort of "critical" reduction. I'm not sure what this means but I think it means critical hits like damaged engine or immobilized happen less. I also know that a vet 3 recce can survive a panzershreck hit, while a vet 0 recce dies in a single hit. So this must also affect that.
Sniper Veterancy
Vet 1
+5% Accuracy
-5% Received Accuracy
-5% Received Suppression
+10% Weapon Fire Rate
Vet 2
+5% Accuracy
-5% Received Accuracy
-5% Received Suppression
+10% Weapon Fire Rate
Vet 3
+5% Accuracy
-6% Received Accuracy
-6% Received Suppression
+10% Weapon Fire Rate
+5% Max Health
"Sprint" ability changed to "Super Sprint" ability
Vet 4
+5% Accuracy
-6% Received Accuracy
-6% Received Suppression
+10% Weapon Fire Rate
+.011 Health Regeneration
+7% Max Health
Vet 5
+5% Accuracy
-6% Received Accuracy
-6% Received Suppression
+10% Weapon Fire Rate
+7% Max Health
+.011 Health Regeneration
Target type changed from "Infantry" to "Heroic"
In general, most infantry units in the game have the exact same veterancy bonuses as the sniper (vet for US/CW/PE/WH sniper is the same) EXCEPT that they don't get a faster fire rate. All else is the same. Even the anti-tank squads have this, so even at vet 5, a bazooka team cannot penetrate more armor.
- Units that can throw grenades or explosives also get increased range for them at vet 2 usually.
- Volksgrenadiers get increased panzerfaust range at vet 3, and a sprint that breaks suppression at vet 4.
- Artillery gets the same bonuses at each vet level as normal infantry, except at each level they also get -10% scatter, so their shells are more accurate. For example, a vet 4 priest is extremely accurate and its shells will almost always land exactly where they are aimed at.
Veterancy also stacks the percentages, so if a freshly built squad at vet 0 has an accuracy of .5, then at vet 5 their accuracy is .638. If at vet 0, a unit has received accuracy of 1, then at vet 5 it will be .687.
Version: 5.1.4 (outdated)
Image links to the trees of each specific faction for an easier view:
American
UK British Commonwealth
Wehrmacht
Panzer Elite
AMERICAN
Infantry Company - Airborne Company - Armor Company
Headquarters
Engineers - 180 MP (126 MP after Infantry Upgrade) Reinforce Cost: 15 (10 after upgrade)
Jeep - 240 MP
50 Cal Jeep - 280 MP (Infantry Only)
Armored 50 Cal Jeep - 320 MP/5 Fuel (Airborne Only)
Recoilless Rifle Jeep - 280 MP/5 Fuel (Armor Only)
37mm M3 Light AT Gun - 210 MP Reinforce Cost: 16
GMC CCKW Truck - 150 MP (Infantry and Airborne can Upgrade with .50 Cal MG Near Motor Pool)
GMC CCKW Ammunition Transport Truck - 180 MP/25 Muni
Barracks - 150 MP/15 Fuel
Riflemen - 255 MP (195 MP after Infantry Upgrade) Reinforce Cost: 25 (19 after upgrade)
M1917 30 Cal HMG - 270 MP Reinforce Cost: 29
60mm Mortar - 285 MP OR 81mm Mortar - 330 MP (Infantry Only) Reinforce Cost: 29
Scout - 160 MP
Sniper - 350 MP
Rangers - 390 MP (345 MP after Infantry Upgrade) Reinforce Cost: 32 (28 after upgrade)
Anti-Tank Team - 330 MP (250 MP after Infantry Upgrade) Reinforce Cost: 41 (31 after upgrade)
Ranger-Captain - 250 MP
7-Man Riflemen Squad with 2 BARs - 300 MP (Called in by Ranger Captain) Reinforce Cost: 18
Tank Commander - 220 MP
Combat Engineers - 315 MP (Infantry Only; 237 MP after Infantry Upgrade) Reinforce Cost: 26 (19 after upgrade)
Repair Engineer Team- 120 MP (Armor Only) Reinforce Cost: 20
Motor Pool - 250 MP/20 Fuel
M3 Halftrack - 220 MP/20 Fuel
M1 57mm Anti-Tank Gun - 270 MP Reinforce Cost: 23
M5 L/50 76mm Anti-Tank Gun - 330 MP Reinforce Cost: 20
M3-T48 Gun Motor Carriage (57mm AT) - 250 MP/20 Fuel
M16-Gun Quad Motor Carriage Halftrack - 330 MP/35 Fuel (300 MP/30 Fuel after 1st Fuel Depot Upgrade)
M15A1 Multiple Gun Motor Carriage Halftrack - 375 MP/30 Fuel (345 MP/30 Fuel after 1st Fuel Depot Upgrade) (Armor Only)
M21 Mortar Carrier (81mm M1 Mortar) Halftrack - 400 MP/35 Fuel
M8 Armored Car - 330 MP/30 Fuel (300 MP/25 Fuel after 1st Fuel Depot Upgrade)
M20 Scout Car - 275 MP/15 Fuel
M20 Command Car - 350 MP/15 Fuel (Armor Only)
M8 Scott Howitzer Motor Carriage - 400 MP/40 Fuel (Armor Only)
M5 Stuart Light Tank - 340 MP/30 Fuel (315 MP/30 Fuel after 1st Fuel Depot Upgrade) OR M24 Chaffee Light Tank - 400 MP/35 Fuel (370 MP/30 Fuel after 1st Fuel Depot Upgrade)
Dodge WC54 Light Ambulance Truck - 180 MP/5 Fuel (Infantry Only)
Rocket Launcher Jeep - 300 MP/35 Fuel (Infantry) and (Airborne Only)
Upgraded Production of the Motor Pool - 50 MP/30 Fuel
Tank Depot - 300 MP/50 Fuel
M4 Sherman - 410 MP/40 Fuel (350 MP/30 Fuel after Armor Upgrade)
M4 "Crocodile" Flamethrower Sherman - 440 MP/60 Fuel (360 MP/45 Fuel after Armor Upgrade)
M4A3 76(W) Sherman - 450 MP/55 Fuel (380 MP/45 Fuel after Armor Upgrade)
M4A3E8 Easy Eight Sherman - 500 MP/70 Fuel (Armor Only; 400 MP/52 Fuel after Armor Upgrade)
M4 (105mm Howitzer) Sherman - 500 MP/65 Fuel (Armor Only)
M4A3E2 "Jumbo" Sherman - 600 MP/80 Fuel (Armor Only)
M10 Wolverine Tank Destroyer - 320 MP/35 Fuel
M18 Hellcat Tank Destroyer - 380 MP/40 Fuel (Armor) and (Airborne Only)
M36 "Jackson" Tank Destroyer - 600 MP/75 Fuel (Armor Only) OR M36B1 Tank Destroyer (Sherman Chassis) - 700 MP/110 Fuel (Infantry Only)
M26 Pershing - 830 MP/150 Fuel (Armor Only)
Upgraded Production Level I - 35 Fuel
Upgraded Production Level II - 40 Fuel (Armor Only)
Instandsetzungpioniere / Repair Engineers - 75 Muni
Weapons Support Center - 175 MP/15 Fuel
Sticky Bombs - 50 MP/25 Muni
Demolitions - 100 MP/30 Muni
M1A1 Anti-Tank Mine - 100 MP/30 Muni
Defensive Smoke Screen (for Shermans) - 150 MP/40 Muni
M6A3C Bazooka Rockets - 100 MP/40 Muni
Reinforce Tanks with Sandbags - 300 MP/20 Fuel (Armor Only)
Reinforce Shermans with Side Sidebags, filled with Concrete - 300 MP/20 Fuel (Armor Only)
Armor-Piercing Bullets for Strafing Run - 100 Muni (Airborne Only)
Improved Weapon Supply - 100 MP/80 Muni (Airborne Only) (Reduces 101st BAR, Johnson, and Thompson prices)
Supply Yard - 150 MP/50 Fuel
Level 1 Production - 150 MP/25 Fuel
Level 2 Production - 150 MP/50 Fuel
Level 3 Production - 150 MP/50 Fuel
Improved Fuel Supply (Level I) - 75 MP/25 Fuel
Improved Fuel Supply (Level II) - 150 MP/35 Fuel (Armor Only)
Special
30 Cal MG Emplacement - 270 MP OR 50 Cal MG Emplacement - 350 MP (Infantry Only)
75mm M1A1 Pack Howitzer (From Forward Headquarters) - 325 MP/25 Muni Reinforce Cost: 3
Medics (From Triage Center) - 150 MP Reinforce Cost: 0
Infantry Company
Close-Quarters Battle Squad - 450 MP Reinforce Cost: 36
Ranger Truck w/ Ranger Infiltration Squad - 500 MP
Ranger Infiltration Squad - 400 MP Reinforce Cost: 45
Heavy Ranger Squad with .30 Cal. MG - 475 MP Reinforce Cost: 30
107mm (4.2 Inch) M2 Mortar Emplacement - 450 MP/45 Fuel
76mm AT Gun Emplacement - 300 MP/20 Fuel
105mm M2A1 L/22.5 Howitzer - 375 MP/20 Fuel
105mm M2A1 L/22.5 Howitzer Emplacement - 450 MP/35 Fuel
Howitzer Shoot - 165 Muni
155mm M1 "Long Tom" Artillery Barrage - 250 Muni
Airborne Company
101st Airborne Rangers - 385 MP Reinforce Cost: 34
82nd Airborne Rangers - 475 MP Reinforce Cost: 44
101st Airborne Rangers HQ-Squad - 680 MP Reinforce Cost: 46
Airborne Sniper - 350 MP (Airborne Field Headquarters)
Airborne Engineers - 320 MP (Airborne Field Headquarters) Reinforce Cost: 23
Airborne Medics - 150 MP (Airborne Field Headquarters) Reinforce Cost: 0
101st Airborne Observation Squad - 150 MP Reinforce Cost: 60
Airborne .30cal HMG - 300 MP/20 Muni Reinforce Cost: 50
Airborne 81mm Mortar - 350 MP/25 Muni Reinforce Cost: 46
Airborne M5 L/50 76mm AT Gun - 360 MP Reinforce Cost: 36
Airborne 75mm M1A1 Pack Howitzer - 350 MP/25 Muni Reinforce Cost: 3
Quad 50 Cal M55 HMG Trailer - 280 MP/15 Fuel
Quad 50 Cal M55 HMG Trailer Emplacement - 320 MP/20 Fuel
Supply Drops with 100 Munition, 40 Fuel, 1 M1917 30 Cal HMG, and 1 60mm Mortar - 300 MP
Mobile Airborne HQ - 150 MP/15 Fuel
Air Reconnaissance - 50 Muni
Strafing Run - 125 Muni
P-47 Fighter-Bomber with fragmentation bombs - 215 Muni
P-47 Fighter-Bomber Patrol - 280 Muni
Armor Company
M4A3E2(76) "Jumbo" Sherman - 780 MP
M4 Sherman Calliope T34 Rocket Launcher - 700 MP
M26 Pershing Ace - 1450 MP OR T26E1 Super Pershing - 1900 MP
BRITISH COMMONWEALTH
Royal Artillery - Royal Air Force - Royal Engineers
HQ Truck
Lieutenant - 150 MP/15 Fuel
Sappers - 315 MP Reinforce Cost: 15
Infantry Section - 435 MP Reinforce Cost: 28
.55 Cal Boys AT Rifle Team - 250 MP Reinforce Cost: 32
Vickers Heavy Machine Gun Team - 280 MP/20 Muni Reinforce Cost: 27
2-Inch (51mm) Ordnance SBML Mortar- 240 MP/15 Muni Reinforce Cost: 30
Bren Carrier - 340 MP/10 Fuel OR Daimler Scout Car Mk III "Dingo" - 320 MP/10Fuel
Bren Carrier "Wasp" with Flamethrower - 400 MP/15 Fuel
Bren Carrier Repair Vehicle - 250 MP/10 Fuel (Engineers Only)
M5 Stuart "Recce" Light Recon Tank - 300 MP/20 Fuel
Field Support Truck - 250 MP/35 Fuel
Captain - 200 MP/30 Fuel
7-Man Vickers Squad (Called-in by Captain) - 475 MP Reinforce Cost: 30
Commando Sten SMG Squad - 450 MP Reinforce Cost: 38 OR Royal Engineer Sappers - 390 MP (Engineers Only) Reinforce Cost: 22
PIAT Anti-Tank Squad - 320 MP Reinforce Cost: 31
17-Pounder AT Gun - 440 MP Reinforce Cost: 11
Daimler Mk I Armored Car (40mm) - 300 MP/20 Fuel
Light Tank Stuart III (M3A1) - 320 MP/30 Fuel (Engineers Only)
Light Tank Mk VII (A17) Tetrarch (RAF Only) OR Light Tank Mk VII (A17) Tetrarch (CS) (76mm) - 360 MP/25 Fuel (RAF Only)
C15TA Ambulance Truck - 220 MP/15 Fuel
Kangaroo Carrier - 300 MP/25 Fuel OR C15TA Armored Truck - 260 MP
Staghound Armored Car - 340 MP/30 Fuel (Artillery Only)
4.2-Inch (107mm) Ordnance ML Mortar Team - 440 MP/50 Muni (Artillery Only) Reinforce Cost: 29
75mm Artillery Autocar - 300 MP/35 Fuel (Artillery Only)
M3-T48 Gun Motor Carriage (57mm AT) - 250 MP/20 Fuel (Engineers Only)
Armor Truck - 200 MP/50 Fuel
Cromwell Command Tank - 300 MP/70 Fuel
Cruiser Tank Mk VIII (A27M) Cromwell Mk IV - 390 MP/40 Fuel OR Cruiser Tank Sherman V (M4A4) - 350 MP/40 Fuel
Cruiser Tank Mk VI (A15) Crusader Mk III, AA Mk II - 400 MP/40 Fuel
Cruiser Tank Mk VIII (A27M) Cromwell Mk VI (95mm Howitzer) - 400 MP/60 Fuel (Artillery) and (RAF Only)
M10 I/C Achilles Tank Destroyer - 430 MP/65 Fuel
Cruiser Tank Sherman VC Firefly - 550 MP/80 Fuel
Tank Commander - 220 MP
Cruiser Tank Comet I (A34) - 470 MP/60 Fuel (Engineers Only)
Infantry Tank Mk IV (A22) Churchill Mk IV (57mm 6 Pdr) - 480 MP/50 Fuel (Engineers Only)
Infantry Tank Mk IV (A22) Churchill Mk VI (75mm & HE Rounds) - 500 MP/60 Fuel (Engineers Only)
Infantry Tank Mk IV (A22) Churchill Mk V (95mm Howitzer) - 400 MP/50 Fuel (Engineers Only)
Special
3-Inch Mortar Emplacement - 380 MP/25 Muni (330 MP/20 Muni after Engineers Upgrade)
Vickers MG Emplacement - 300 MP/15 Muni (260 MP/10 Muni after Engineers Upgrade)
40mm Bofors Mk I L/60 AA Gun - 300 MP/15 Fuel
40mm Bofors Mk I L/60 AA Emplacement - 380 MP/15 Fuel (330 MP/10 Fuel after Engineers Upgrade)
17-Pounder AT Gun Emplacement - 360 MP/ 25 Fuel (320 MP/20 Fuel after Engineers Upgrade)
6-Pounder Anti Tank Gun - 270 MP (From Officer's HQ Glider) Reinforce Cost: 7
Medics (From Triage Center) - 150 MP Reinforce Cost: 0
Secured Resourcing (Available From Any Command Truck) - 250 MP/25 Fuel
Remove Speed Governors (Available From Any Command Truck) - 150 MP/10 Fuel
Royal Artillery
Artillery Spotter - 150 MP
105mm Priest Self-Propelled Artillery - 780 MP
87.6mm QF 25 Pounder Mk II L/28 Howitzer - 375 MP/20 Fuel
87.6mm QF 25 Pounder Mk II L/28 Howitzer Emplacement - 450 MP/35 Fuel
Fake Dummy 25 Pounder Emplacement - 50 MP
Commando Glider with Royal Marine Commandos - 550 MP
Royal Marine Commandos - Unbuildable Reinforce Cost: 39
Commando Sten SMG Squad - 450 MP Reinforce Cost: 38
Commandos with Lee-Enfields - 450 MP Reinforce Cost: 38
Commando Sniper - 350 MP
Commando PIAT AT Squad - 400 MP Reinforce Cost: 41
Commando, with Boys AT Rifle - 200 MP
Commando Vickers MG Team - 300 MP/25 Muni Reinforce Cost: 40
Commando 3-Inch (81mm) Mortar Team - 330 MP/25 Muni Reinforce Cost: 39
Commando Captain - 260 MP
RAF Heavy Glider with Tetrarch - 450 MP
Tetrarch - OR Tetrarch with CS-76mm Howtizer - 360 MP/25 Fuel
Bren Carrier - 340 MP/10 Fuel
SAS Commando Jeep with 3 Machine Guns - 260 MP/5 Fuel
M2A4 Field Gun - 350 MP/25 Muni Reinforce Cost: 13 MP/2 Muni
6-Pounder Anti Tank Gun - 270 MP Reinforce Cost: 7
SAS Commandos - 650 MP (RAF Call-in Only) Reinforce Cost: 47
Air Reconnaissance - 50 Muni
Typhoon Fighter-Bomber with fragmentation bombs - 135 Muni
Typhoon Fighter-Bomber with Incendiary Bombs - 165 Muni
Typhoon Fighter-Bomber with Armor Piercing Rockets - 200 Muni
Royal Engineers
Churchill AVRE - 720 MP
Churchill Mk VII (A22F) "Crocodile" Ace - 1100 MP
2 M4A3 76(W) Shermans Call-In - 820 MP
Royal Engineer Glider w/ RE Sappers Call-In - 500 MP
Infantry Section with Bren (Called in by Vet 3 Churchill Mk VI) - 500 MP Reinforce Cost: 28
WEHRMACHT
Defensive Doctrine - Blitzkrieg Doctrine - Terror Doctrine
Headquarters
Pioneers - 180 MP Reinforce Cost: 15
Motorcycle - 210 MP OR VW Type 166 Schwimmwagen - 240 MP
37mm PaK 36 L/46.5 AT Gun - 210 MP Reinforce Cost: 21
Opel Blitz Truck - 150 MP
Demolitions - 100 MP/30 Muni
Escalate to Skirmish Phase - 50 MP/15 Fuel
Escalate to Assault Phase - 50 MP/30 Fuel
Escalate to Endsieg Phase - 75 MP/40 Fuel
Wehrmacht Quarters - 150 MP/15 Fuel
Volksgrenadiers - 265 MP Reinforce Cost: 22
Aufklaerer - 160 MP
MG42 HMG Squad - 320 MP/25 Muni Reinforce Cost: 27
Sniper - 350 MP
Gr.34 8cm Mortar - 330 MP/25 Muni Reinforce Cost: 29
Grenadiers - 410 MP Reinforce Cost: 35
Panzerjaegers - 360 MP Reinforce Cost: 45
Officer - 260 MP
Krieg Barracks - 300 MP/20 Fuel
PaK 38 50mm Anti Tank Gun - 270 MP Reinforce Cost: 31OR 75mm le.IG 18 L/11.2 Light Infantry Gun - 350 MP/25 Muni
75mm PaK 40 L/46 Anti Tank Gun - 360 MP Reinforce Cost: 28
88mm PaK 43 AT Gun - 480 MP (Defensive Only) Reinforce Cost: 39
Sd.Kfz. 251 Halftrack - 220 MP/20 Fuel
Sd.Kfz. 251/1 Stormtrooper Halftrack - 250 MP/20 Fuel (Blitzkrieg Only)
Sd.Kfz. 251/2 Halftrack (81mm s.GrW) - 450 MP/35 Fuel
Sd.Kfz. 251/7 Halftrack (28mm sPzB) - 300 MP/35 Fuel (Defensive Only)
Sd.Kfz. 251/10 Halftrack (37mm PaK) - 280 MP/30 Fuel (Blitzkrieg Only)
Sd.Kfz. 251/9 Halftrack (75mm KwK) - 300 MP/35 Fuel (Defensive Only)
Sd.Kfz. 251/22 Halftrack (75mm PaK 40) - 300 MP/35 Fuel
Sd.Kfz. 251/17 Halftrack (20mm FlaK) - 300 MP/35 Fuel (Defensive Only)
Sd.Kfz. 251/16 Flamethrower Halftrack - 275 MP/35 Fuel (Terror Only)
Sd.Kfz. 234/1 Armored Car (20mm KwK) - 325 MP/25 Fuel (Terror) and (Blitzkrieg Only)
Sd.Kfz. 234/2 "Puma" Armored Car (50mm KwK) - 370 MP/35 Fuel OR Sd.Kfz. 234/3 Armored Car (75mm KwK) - 350 MP/40 Fuel
Flakpanzer 38(t) "Gepard" (Sd.Kfz. 140) - 320 MP/30 Fuel (Defensive Only)
150mm Nebelwerfer Rocket Battery - 300 MP (Terror Only) Reinforce Cost: 27
Opel Maultier with Panzerwerfer 42 (Sd.Kfz. 4/1) - 400 MP/50 Fuel (Blitzkrieg Only)
Sd.Kfz. 251/1-II "Stuka-zu-Fuss" Halftrack - 400 MP/50 Fuel (Terror Only)
Sd.Kfz. 11 Ammunition Transport - 200 MP/20 Fuel/25 Muni
Panzer IV Ausf. D - 400 MP/40 Fuel (Blitzkrieg Only; 350 MP/30 Fuel after Blitzkrieg Upgrade)
Panzer Factory - 325 MP/50 Fuel
Panzer IV Ausf. E (Sd.Kfz.161) - 430 MP/50 Fuel (Terror Only)
Panzer IV Ausf. F2 - 430 MP/50 Fuel (Terror Only)
Panzer IV Ausf. H - 550 MP/80 Fuel (Blitzkrieg Only; 450 MP/55 Fuel after Blitzkrieg Upgrade)
Panzer IV Ausf. J (Slow Turret) - 410 MP/45 Fuel (Blitzkrieg Only; 380 MP/30 Fuel after Blitzkrieg Upgrade)
StuG IV - 400 MP/40 Fuel OR Sturmgeschuetz (StuG) III (Sd.Kfz. 142/1) - 350 MP/40 Fuel (Terror and Blitzkrieg Only)
Marder I - 360 MP/40 Fuel (Defensive Only)
Jagdpanzer IV/48 (Sd.Kfz. 162) - 500 MP/60 Fuel (Defensive Only)
Jagdpanzer IV/70(A) (Sd.Kfz. 162/1) - 580 MP/80 Fuel (Defensive Only)
Flakpanzer IV "Moebelwagen" (Sd.Kfz. 161/3) - 450 MP/45 Fuel (Defensive Only)
Sd.Kfz. 138/1 "Grille" Ausf. M (Defensive Only) - 600 MP/70 Fuel/50 Muni OR Sturmpanzer IV "Stupa" (Sd.Kfz. 166) - 600 MP/100 Fuel/50 Muni (Defensive Only)
Ostwind Flakpanzer - 500 MP/55 Fuel (Blitzkrieg Only; 400 MP/45 Fuel after Upgrade)
StuH 42 - 480 MP/ 60 Fuel (Blitzkrieg Only)
Tank Commander - 220 MP
Instandsetzungpioniere / Repair Engineers - 75 Muni
Heavy Panzer Factory - 400 MP/60 Fuel
Pz.Kpfw. V Ausf. G Panther (Sd.Kfz. 171) - 890 MP/155 Fuel (Terror Only)
Pz.Kpfw. V Ausf. A Panther (Sd.Kfz. 171) - 770 MP/140 Fuel (Blitzkrieg Only)
Pz.Kpfw. VI Ausf. E Tiger (Sd.Kfz. 181) - 950 MP/165 Fuel (Terror Only)
Pz.Kpfw. VI Ausf. E Tiger "Late Version" (Sd.Kfz. 181) - 975 MP/170 Fuel (Blitzkrieg Only)
Pz.Kpfw. VI Ausf. B "Koenigstiger" (Sd.Kfz. 182) (With Top MG42) - 1400 MP/210 Fuel (Terror Only) OR Pz.Kpfw. VI Ausf. B "Koenigstiger" (Sd.Kfz. 182) (No Top MG42) - 1200 MP/200 Fuel (Terror Only)
Upgraded Production - 75 Fuel
Instandsetzungpioniere / Repair Engineers - 75 Muni
Special
MG42 Emplacement - 330 MP/15 Muni
Bunker - 550 MP (450 MP after Defensive Upgrade)
Goliath - 50 MP/50 Muni (Buildable from Bunker) (50 MP/37 Muni after Terror Upgrade)
Medics - 150 MP (Buildable from Medic Bunker) Reinforce Cost: 0
Defensive Emplacements & Call-Ins
20mm Flak 38 L/65 AA Gun - 285 MP/10 Fuel
20mm Flak 38 L/65 AA Gun Emplacement - 350 MP/20 Fuel
88mm FlaK 36 L/56 AT/AA Gun - 400 MP/50 Fuel
88mm FlaK 36 L/56 AT/AA Gun Emplacement - 520 MP/70 Fuel
75mm Pantherturm Bunker - 500 MP/60 Fuel
75mm PaK 40 L/46 AT Emplacement - 300 MP/20 Fuel
105mm le.FH 18M L/28 Howitzer - 375 MP/20 Fuel
105mm le.FH 18M L/28 Howitzer Emplacement - 450 MP/35 Fuel
Jagdpanzer Tiger (p) "Elefant" (Sd. Kfz 184) - 1500 MP
280mm Rocket Artillery - 200 Muni
Blitzkrieg Call-Ins
Stormtroopers - 450 MP (400 MP from Stormtrooper Halftrack) Reinforce Cost: 37
Demolition Stormtroopers - 250 MP Reinforce Cost: 42
Suppression Stormtroopers - 500 MP Reinforce Cost: 42
Command Stormtroopers - 400 MP (Only Buildable from Stormtrooper Halftrack) Reinforce Cost: 42
Random Call-In that gives either StuG IV "Late Version" + Grenadiers with LMG42 OR Panzer IV Ausf. J + Volksgrenadiers with MG34 OR StuG III + Volksgrenadiers with 4 MP40s - 850 MP OR Panzer IV Ausf. J + Stormtroopers with Panzershreck + 3 StG 44s
Tiger Ace (with Vet 2 Tank Commander) - 1550 MP
Terror Call-Ins
Sturmtiger - 700 MP
Panzer Elite
Scorched Earth Tactics - Luftwaffe Tactics - Tank Hunter Tactics
Headquarters
Panzergrenadiers - 325 MP Reinforce Cost: 28
Kettenkrad - 160 MP
VW Type 128 Schwimmwagen - 250 MP
37mm PaK 36 L/46.5 AT Gun - 210 MP Reinforce Cost: 21
Opel Blitz with 20mm Flak 38 - 330 MP/15 Fuel
Kampfgruppe Kompanie - 150 MP/10 Fuel
Assault Pioneers - 360 MP Reinforce Cost: 30
Assault Grenadier Heavy Infantry - 380 MP Reinforce Cost: 34
MG42 HMG Team - 320 MP/25 Muni Reinforce Cost: 27
Tank Buster Heavy Infantry - 360 MP Reinforce Cost: 45
Hauptsturmfuehrer - 400 MP Reinforce Cost: 48
Heavy Waffen-SS Squad - 550 MP (Call-In by Hauptsturmfuhrer) Reinforce Cost: 32
Tank Commander - 220 MP
Sniper - 350 MP (Scorched Earth) and (Luftwaffe Only)
120mm s.GrW 42 Heavy Mortar Team - 450 MP/70 Muni (Scorched Earth Only) Reinforce Cost: 29
Kampfgruppe Kompanie Upgrade - 20 Fuel (Scorched Earth Only)
Logistik Kompanie - 250 MP/25 Fuel
Sd.Kfz. 221 Scout Car (MG34) - 300 MP/10 Fuel (275 MP/10 Fuel after upgrading Panzer Kompanie Building)
Sd.KfZ. 221 Armored Car (28mm sPzB) - 320 MP/15 Fuel
Sd.Kfz. 222 Armored Car (20mm KwK) - 300 MP/25 Fuel OR Sd.Kfz. 250/9 Halftrack (20mm KwK) - 300 MP/25 Fuel
Sd.Kfz. 250/1 Halftrack (MG34) - 300 MP/15 Fuel
Sd.Kfz. 250/7 Halftrack (81mm s.GrW) - 375 MP/35 Fuel
Sd.Kfz. 250/10 Halftrack (37mm PaK) - 280 MP/20 Fuel OR Sd.Kfz. 250/8 Halftrack (75mm KwK) - 320 MP/25 Fuel
Sd.Kfz. 251/8-I Ambulance Halftrack - 220 MP/15 Fuel
Sd.Kfz. 250/3 "Vampire" Light Radio Halftrack (Luftwaffe Only) - 220 MP
PaK 38 50mm AT Gun - 270 MP Reinforce Cost: 31
75mm PaK 40 L/46 AT Gun - 360 MP Reinforce Cost: 28 OR Sd.Kfz. 234/4 Armored Car "Puma" (75mm PaK 40) - 390 MP/45 Fuel
Sd.Kfz. 252 Light Ammunition Halftrack - 220 MP/25 Fuel/25 Muni
150mm Nebelwerfer Rocket Battery - 300 MP (Luftwaffe Only) Reinforce Cost: 27
210mm Nebelwefer 42 Rocket Launcher - 450 MP (Scorched Earth Only) Reinforce Cost: 35
Light Observation Halftrack - 220 MP/10 Fuel (Scorched Earth Only)
Hotchkiss Light Tank - 280 MP/45 Fuel (Tank Hunter Only)
Logistik Kompanie Upgrade - 30 Fuel
Panzer-Support Kommand - 550 MP/60 Fuel
Panzer IV Ausf. E - 430 MP/50 Fuel OR Panzer IV Ausf. F1 - 500 MP/55 Fuel (Tank Hunter Only)
Panzer IV Ausf. F2 - 430 MP/50 Fuel (Scorched Earth and Luftwaffe Only)
Panzer IV Ausf. H - 580 MP/80 Fuel (Tank Hunter Only) OR Panzer IV Ausf. J (Slow Turret) - 550 MP/60 Fuel (Tank Hunter Only)
Flammpanzer 38(t) Flammenhetzer (Sd.Kfz 138/2) - 400 MP/60 Fuel (Scorched Earth Only)
Beobachtungspanzer IV - 550 MP/70 Fuel (Scorched Earth Only)
Wespe 105mm SP Artillery - 500 MP/45 Fuel (Scorched Earth Only)
Wirbelwind Flak Panzer - 500 MP/55 Fuel (Luftwaffe Only)
Pz.Kpfw. V Ausf D. Panther - 680 MP/110 Fuel (Luftwaffe Only)
Bergetiger Repair and Recovery Vehicle - 450 MP/50 Fuel
Upgraded Production - 75 Fuel
Instandsetzungpioniere / Repair Engineers - 75 Muni
Panzer-Jager Kommand - 350 MP/50 Fuel
Panzerjaeger 39H(f) Marder I (Sd.Kfz. 135) - 360 MP/40 Fuel OR Marder III - 360 MP/40 Fuel (320 MP/35 Fuel after TH Upgrade)
Hetzer - 450 MP/50 Fuel (400 MP/40 Fuel after TH Upgrade) OR Jagdpanzer IV/48 - 500 MP/60 Fuel (450 MP/50 Fuel after TH Upgrade)
Jagdpanzer IV/70(V) - 600 MP/85 Fuel (Tank Hunter Only; 540 MP/70 Fuel after Upgrade)
Jagdpanther - 1000 MP/180 Fuel (Tank Hunter Only; 900 MP/160 Fuel after Upgrade)
Sd.Kfz. 164 Nashorn - 560 MP/75 Fuel (Scorched Earth and Tank Hunter Only) (500 MP/60 Fuel after Tank Hunter Upgrade)
Upgraded Production - 75 Fuel
Instandsetzungpioniere / Repair Engineers - 75 Muni
Infantry Support Center - 150 MP/10 Fuel
Defensive Operations - 150 MP/30 Muni
Field Craft - 160 MP/20 Muni
Veteran Sergeant - 240 MP/40 Muni
Advanced Repair - 220 MP/35 Muni
Increase Squad Sizes - 160 MP/25 Muni
Special
MG42 Emplacement - 330 MP/15 Muni (Built by Assault Pioneers)
Bunker - 550 MP
Goliath - 50 MP/50 Muni (Buildable from Bunker or Ammunition Halftrack)
FPB 3 Luftlande Pioneers - 360 MP (Buildable from Forward Headquarters) (Luftwaffe Only) Reinforce Cost: 34
Scorched Earth
Sabotage-Squad - 350 MP Reinforce Cost: 32
150mm Hummel Self-Propelled Artillery - 800 MP
120mm s.GrW 42 Heavy Mortar Bunker - 800 MP/120 Muni (Built by Assault Pioneers)
Random Call-in with either Sherman "Beutepanzer" (76mm) OR Sherman "Beutepanzer" Firefly - 750 MP
Luftwaffe
FjR 5 Fallschirmjaegers - 550 MP Reinforce Cost: 45
Gebirgsjaegers - 550 MP Reinforce Cost: 45
FPB 3 Luftlande Pioneers - 420 MP Reinforce Cost: 34
Flakvierling 38 20mm AA Gun - 300 MP/20 Fuel
Fortified 20mm FlaK 38 L/65 AA Emplacement - 360 MP/25 Fuel
88mm FlaK 36 L/56 AT/AA Gun - 400 MP/50 Fuel
88mm FlaK 36 L/56 AT/AA Emplacement - 520 MP/70 Fuel
LeIG-18 Infantry Gun - 100 Muni (Called-in by Gebirgsjaeger)
Supply Drop with HMG42 and 81mm Mortar - 75 Muni (Called-in on Luftwaffe Squads)
Air Reconnaissance - 50 Muni
Messerschmitt BF-109 Bombing Run - 125 Muni
Ju-87 Stuka Squadron Bomber Patrol - 200 Muni
Henschel "PanzerKnacker" Support - 200 Muni
Jagdpanzer VI Jagdtiger - 2000 MP (Tank Hunter Call-in Only)
Veterancy Information
Veterancy is stacked, so for example, if a unit's fire rate is 1, and it gets +5% at vet 1, it is now 1.05. If it gets +5% again at vet 2, it is now 1.1025.
M8 Greyhound Veterancy
Vet 1
+25% Speed
Vet 2
+50% Weapon Penetration
Vet 3
+25% Weapon Damage
M16 Quad .50 Cal Halftrack Veterancy
Vet 1
+25% Speed
Vet 2
+25% Accuracy
Vet 3
+25% Damage
Stuart "Recce" Veterancy
Vet 1
+25% Speed
Vet 2
+25% Accuracy
Vet 3
+25% Damage
At each level, the Recce also gets some sort of "critical" reduction. I'm not sure what this means but I think it means critical hits like damaged engine or immobilized happen less. I also know that a vet 3 recce can survive a panzershreck hit, while a vet 0 recce dies in a single hit. So this must also affect that.
Sniper Veterancy
Vet 1
+5% Accuracy
-5% Received Accuracy
-5% Received Suppression
+10% Weapon Fire Rate
Vet 2
+5% Accuracy
-5% Received Accuracy
-5% Received Suppression
+10% Weapon Fire Rate
Vet 3
+5% Accuracy
-6% Received Accuracy
-6% Received Suppression
+10% Weapon Fire Rate
+5% Max Health
"Sprint" ability changed to "Super Sprint" ability
Vet 4
+5% Accuracy
-6% Received Accuracy
-6% Received Suppression
+10% Weapon Fire Rate
+.011 Health Regeneration
+7% Max Health
Vet 5
+5% Accuracy
-6% Received Accuracy
-6% Received Suppression
+10% Weapon Fire Rate
+7% Max Health
+.011 Health Regeneration
Target type changed from "Infantry" to "Heroic"
In general, most infantry units in the game have the exact same veterancy bonuses as the sniper (vet for US/CW/PE/WH sniper is the same) EXCEPT that they don't get a faster fire rate. All else is the same. Even the anti-tank squads have this, so even at vet 5, a bazooka team cannot penetrate more armor.
- Units that can throw grenades or explosives also get increased range for them at vet 2 usually.
- Volksgrenadiers get increased panzerfaust range at vet 3, and a sprint that breaks suppression at vet 4.
- Artillery gets the same bonuses at each vet level as normal infantry, except at each level they also get -10% scatter, so their shells are more accurate. For example, a vet 4 priest is extremely accurate and its shells will almost always land exactly where they are aimed at.
Veterancy also stacks the percentages, so if a freshly built squad at vet 0 has an accuracy of .5, then at vet 5 their accuracy is .638. If at vet 0, a unit has received accuracy of 1, then at vet 5 it will be .687.
Last edited by Wake on 30 Mar 2021, 15:11, edited 205 times in total.
- Warhawks97
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Re: List of All Units
nice, but few cost are wrong. The M10 achilles for example cost 430 MP.
what about axis cost?
Axis Stugs are only for Terror and BK, def has Marder II.
AVRE cost 720, brits sherman VC 400/40, firefly 550 and fuel i think 60 but i am not sure.
Easy eight 500/80, later 365/65 which is correct. The normal 76 currently 460/60 and in armor doc 345/45.
Also BK doc has maultier rocket launcher and Wurfrahmen is terror. Tank IV originally 550/75, bk doc cost are right.
but its a lot of work, i know that:) thx
what about axis cost?
Axis Stugs are only for Terror and BK, def has Marder II.
AVRE cost 720, brits sherman VC 400/40, firefly 550 and fuel i think 60 but i am not sure.
Easy eight 500/80, later 365/65 which is correct. The normal 76 currently 460/60 and in armor doc 345/45.
Also BK doc has maultier rocket launcher and Wurfrahmen is terror. Tank IV originally 550/75, bk doc cost are right.
but its a lot of work, i know that:) thx
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Re: List of All Units
Ok, I finalized the organization and added in those changes, but there are still some missing units. But look at all those halftracks! That just goes to show how many useless halftracks there are for Wehrmacht and Blitzkrieg. And for the British, there are so many useless light vehicles too. I'd say maybe half of these units only get used once in every 10 games. Some of them might never be used, like the ammo transport trucks.
- Warhawks97
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Re: List of All Units
Wake wrote:Ok, I finalized the organization and added in those changes, but there are still some missing units. But look at all those halftracks! That just goes to show how many useless halftracks there are for Wehrmacht and Blitzkrieg. And for the British, there are so many useless light vehicles too. I'd say maybe half of these units only get used once in every 10 games. Some of them might never be used, like the ammo transport trucks.
Well, i see only from CW 75 mm arty halftrack, Tetrarch just to get the glider and thats it so far. Staghound etc actually never.
From US mostly Greyhound and Mortar HT. Normal HT just for at squad inside and rush enemie lines. Sometimes an M20 which i use frequently.
From PE usually scout vehicle and vehicle with 28 mm "Panzerbüchse" and vehicles with 20 mm canons. And the mortar HT.
WE usually Puma with 20 mm kwk (and my favorit vehicle in game), mortar HT, the rocket launchers and from def the HT with 20 mm.
Ammo trucks sometimes with US to supply recrewed paks. Also i dont give HVAP to all tanks (mostly for tds only) early on but sometimes later when i hav enough ammo. As axis only with SE to reduce arty barrage cost.
I think those with 20 mm are the most used and my favorits. They combine firepower against HT´s and other vehicles but are also deadly to inf. Speed and armor are also well and the Puma often stands a bazooka hit. I would consider them as the best, at least those with wheels. Love them for the speed. They are also cheaper than most others, esspecially in fuel.
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Re: List of All Units
Updated to new version and added some more units I missed, but the whole list is still missing prices for many units, especially those that are almost never used.
Re: List of All Units
Def has Marder I. PE has either Marder I or Marder III. We do not have Marder II ingame currently. Though Marder III is really bad!!!
Re: Blitzkrieg Tech Tree (List of All Units & Prices)
I added some cool pictures, but I think I am just going to make a big image for the entire thing. This could help new players get into the game, or be a reference for what to do with BK Mod II in CoH 2.
- Warhawks97
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)
The US pack howitzer cost 400/25 for inf in fhq or as airborne drop.
76 mm pak emplacment 300/20.
Mortar emp 107 mm 425 MP and some fuel (30?)
Hetzer 450/50 and 400/40 in th.
Tiger from terror only 875 mp? oO (wtf?)
inf doc cal 50 cost 350/25 or got it changed in 4.8.5?
Field support truck was 250/30 iirc.
Ranger infiltration with truck 500, without 400 mp afaik.
Airborne cal 30 300 mp, mortar 350 afaik.
Pak drop 360 mp.
Easy eight 80 fuel or got it dropped to 70?
105 arty 375 mp an 25 fuel. emplaced 450 and some fuel.
Engineers inf doc something like 125 or 126 mp.
but very nice job
76 mm pak emplacment 300/20.
Mortar emp 107 mm 425 MP and some fuel (30?)
Hetzer 450/50 and 400/40 in th.
Tiger from terror only 875 mp? oO (wtf?)
inf doc cal 50 cost 350/25 or got it changed in 4.8.5?
Field support truck was 250/30 iirc.
Ranger infiltration with truck 500, without 400 mp afaik.
Airborne cal 30 300 mp, mortar 350 afaik.
Pak drop 360 mp.
Easy eight 80 fuel or got it dropped to 70?
105 arty 375 mp an 25 fuel. emplaced 450 and some fuel.
Engineers inf doc something like 125 or 126 mp.
but very nice job
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)
Ya, Tiger E (without a MG on top) cost just 875. USA 76mm is 300, but 57 mm is 250, which is very strange because german pak 40 is 330 and 57mm 230, cheaper than USA but surely more deadly with that rocket upgrade.
The real price of E8 doesn't really matter, I don't think there is someone that use it without mass production upgrade. So 1 tiger = 3 easy eights in fuel and Oliver still complains .
Also I think defensive WM vehicles demand price adjustment, since some halftrucks are more expensive than tanks.
The real price of E8 doesn't really matter, I don't think there is someone that use it without mass production upgrade. So 1 tiger = 3 easy eights in fuel and Oliver still complains .
Also I think defensive WM vehicles demand price adjustment, since some halftrucks are more expensive than tanks.
- Warhawks97
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)
Yummy wrote:Ya, Tiger E (without a MG on top) cost just 875. USA 76mm is 300, but 57 mm is 250, which is very strange because german pak 40 is 330 and 57mm 230, cheaper than USA but surely more deadly with that rocket upgrade.
The real price of E8 doesn't really matter, I don't think there is someone that use it without mass production upgrade. So 1 tiger = 3 easy eights in fuel and Oliver still complains .
Also I think defensive WM vehicles demand price adjustment, since some halftrucks are more expensive than tanks.
Wolf, do you know why you shoudlnt even think about to add mass prod upgrades in coh2? everybody compares strange cost with each other. Mass prod upgrade vs normal cost etc.
So once again the sherman mass production is to compensate that they have no strong and early arty and no inf that can compete with others in late game.
And i think basic cost do matter to see how costs are dropped. I did calculate them and its weird.
Tank IV for example has approx 27% fuel drop and arround 18% mp drop.
sherman 76 approx 18% fuel drop and 22% mp drop.
Jagppanzer IV/70 just as another sample approx 19% fuel drop and 10%% mp drop.
So the cost are simply randomly set without any consideration of their performence. This way units that got balanced with their normal cost casuing suddenly disbalance when affected by mass prod upgrade. Thats why i dont like it as long as they are simply set and thats why i compare basic build cost of all units because i think they are more balanced on their basic cost.
In last patch for example the fuel cost of 76 dropped from 60 to 55 but the mass prdouction cost are unchanged at 45 fuel for some reason.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)
Oliver, what are you talking about . Everyone builds E8 for 52 fuel, why do you compare the original cost at all?
Re: Blitzkrieg Tech Tree (List of All Units & Prices)
Yummy has a point, it literally never occurred to me that the Easy Eight had a price before the mass production upgrade. By the time you even build everything and research the stuff needed to build an Easy Eight, the 3 CP needed to get the cheaper tanks upgrade is almost always there.
But making this list has shown a lot of pricing discrepancies, things that don't make sense. I'll list some.
50mm PaK 38 is ridiculously underpriced, considering that for just 30 MP more than the light 37mm Pak 36, you get an AT gun that can easily penetrate basic shermans, and when you put that upgrade on it, when in range, it can 1-shot a super pershing. Consider that the next AT gun is a 75mm PaK 40 that can reliably deal with all allied armor. Then compare that to the 440 MP 17 pounder, which seems overpriced.
All allied light tanks and many of the axis halftracks seem overpriced. Stuff like the Chaffee costing more than a sherman or a 20mm halftrack costing more than a 20mm Gepard tank.
SAS Commando Jeep is underpriced at 260 MP/5 Fuel for a unit that quickly suppresses most axis infantry and is quite effective at killing them.
Commando Boys AT costs 220 MP and is better than the normal boys AT team, but the normal boys cost 270 MP.
Commando PIAT team costs 400 MP which seems way overpriced considering that the standard PIAT team costs 320 MP.
PaK 40 Puma costs 390 MP/45 Fuel, which is ridiculous, as it's a reward unit that replaces the 330 MP pak 40. That's almost the same price of a hetzer or jagdpanzer.
But making this list has shown a lot of pricing discrepancies, things that don't make sense. I'll list some.
50mm PaK 38 is ridiculously underpriced, considering that for just 30 MP more than the light 37mm Pak 36, you get an AT gun that can easily penetrate basic shermans, and when you put that upgrade on it, when in range, it can 1-shot a super pershing. Consider that the next AT gun is a 75mm PaK 40 that can reliably deal with all allied armor. Then compare that to the 440 MP 17 pounder, which seems overpriced.
All allied light tanks and many of the axis halftracks seem overpriced. Stuff like the Chaffee costing more than a sherman or a 20mm halftrack costing more than a 20mm Gepard tank.
SAS Commando Jeep is underpriced at 260 MP/5 Fuel for a unit that quickly suppresses most axis infantry and is quite effective at killing them.
Commando Boys AT costs 220 MP and is better than the normal boys AT team, but the normal boys cost 270 MP.
Commando PIAT team costs 400 MP which seems way overpriced considering that the standard PIAT team costs 320 MP.
PaK 40 Puma costs 390 MP/45 Fuel, which is ridiculous, as it's a reward unit that replaces the 330 MP pak 40. That's almost the same price of a hetzer or jagdpanzer.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)
[quote="Yummy"]Oliver, what are you talking about . Everyone builds E8 for 52 fuel, why do you compare the original cost at all?[/quote]
because units are balanced with basic cost. E8 is better than basic 76 sherman but that way cost less than 76 sherman in another doc. The units are more balanced by their original costs while the mass production cost are simply randomly put and thus causing some imbalance between units. Many compain about too cheap e8 killing tanks but if a doc would have a tiger mass production everything would be ok.
And cost adjustments for units areent easy because of that. Decreasing/increasing cost of any unit to balance it for a doc with mass production makes a unit unworth for other docs. Famous sample is the 76 sherman. For some its a 335/45 tank killing 900/155 tanks but for other docs just partly worth do build due to higher cost and high vulnerability.
I consider mass production upgrades for some docs as balance for lacking other stuff. Armor doc has only tanks and need to handle everything with them, meaning also running into paks.
Inf doc has only inf and takes very heavy losses against tanks but having no own heavy tanks.
TH doc has more or less only those th´s. Powerfull for sure but the doc needs inf against enemie inf.
BK is weird with its mass production upgrade as this doc can thus spam medium but also expensive quality. Here it would make more sense if this doc would be all about medium tanks with inf support and occassinally a Panther.
Simply this mass prod makes cost balance very hard. Esspecially in teamfights.
@Wake: The sdkfz 234 with 75 mm is very powerfull. It seem to have better pen stats than the original pak 40 and much better as hetzer. Often killing jumbos easily and sometimes standing alone against 3 shermans. And with its speed its more dangerous as a Hetzer in my opinion. This comes so fast, knocks out a HT or tank and quickly drives away. Its often used and deadly and cost are ok in my opinion.
because units are balanced with basic cost. E8 is better than basic 76 sherman but that way cost less than 76 sherman in another doc. The units are more balanced by their original costs while the mass production cost are simply randomly put and thus causing some imbalance between units. Many compain about too cheap e8 killing tanks but if a doc would have a tiger mass production everything would be ok.
And cost adjustments for units areent easy because of that. Decreasing/increasing cost of any unit to balance it for a doc with mass production makes a unit unworth for other docs. Famous sample is the 76 sherman. For some its a 335/45 tank killing 900/155 tanks but for other docs just partly worth do build due to higher cost and high vulnerability.
I consider mass production upgrades for some docs as balance for lacking other stuff. Armor doc has only tanks and need to handle everything with them, meaning also running into paks.
Inf doc has only inf and takes very heavy losses against tanks but having no own heavy tanks.
TH doc has more or less only those th´s. Powerfull for sure but the doc needs inf against enemie inf.
BK is weird with its mass production upgrade as this doc can thus spam medium but also expensive quality. Here it would make more sense if this doc would be all about medium tanks with inf support and occassinally a Panther.
Simply this mass prod makes cost balance very hard. Esspecially in teamfights.
@Wake: The sdkfz 234 with 75 mm is very powerfull. It seem to have better pen stats than the original pak 40 and much better as hetzer. Often killing jumbos easily and sometimes standing alone against 3 shermans. And with its speed its more dangerous as a Hetzer in my opinion. This comes so fast, knocks out a HT or tank and quickly drives away. Its often used and deadly and cost are ok in my opinion.
Last edited by Warhawks97 on 02 Jan 2015, 21:06, edited 2 times in total.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)
I also noticed that the tetrarch and Bren Carrier Wasp are way overpriced.
Tetrarch can't kill anything, and the wasp costs 400 MP/15 Fuel. That's the same MP as a flame hetzer. A Croc sherman costs 425 MP.
Tetrarch can't kill anything, and the wasp costs 400 MP/15 Fuel. That's the same MP as a flame hetzer. A Croc sherman costs 425 MP.
Re: Blitzkrieg Tech Tree (List of All Units & Prices)
I updated the list with changes from version 4.8.6.0.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)
Just a great job and the list looks very cool. So detailed and everything looks correct of what i know. But some stuff suprises me
"Daimler Mk I Armored Car (40mm) - 300 MP/20 Fuel
Light Tank Stuart III (M3A1) - 320 MP/30 Fuel (Engineers Only)"
The stuart III is very small but whats the difference between M5 and M3? Because the US M5 cost more. Also the daimler armored car has a better gun (after upgrade) and very nice speed but it cost less. The stuarts are really overpriced currently.
"Daimler Mk I Armored Car (40mm) - 300 MP/20 Fuel
Light Tank Stuart III (M3A1) - 320 MP/30 Fuel (Engineers Only)"
The stuart III is very small but whats the difference between M5 and M3? Because the US M5 cost more. Also the daimler armored car has a better gun (after upgrade) and very nice speed but it cost less. The stuarts are really overpriced currently.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)
I think every single light vehicle in the game needs to get their prices re-worked, ESPECIALLY the british and wehrmacht def doc ones. They're pretty much all useless. Def doc is the worst, they took the halftrack and seemingly put anything they could in the back of it. Half of the units are terrible, and the other half are crazy expensive. Others are just pointless, like the chaffee or the Wehrmacht 37mm AT halftrack.
Stuart M3 is very small, it dies to pretty much any AT weapon, even MG42 with AP rounds.
Stuart M5 is bigger, and I think does the same damage with its own weapons, but MG AP rounds will do nothing against it and it usually can bounce Pak 36 shots.
Stuart M3 is very small, it dies to pretty much any AT weapon, even MG42 with AP rounds.
Stuart M5 is bigger, and I think does the same damage with its own weapons, but MG AP rounds will do nothing against it and it usually can bounce Pak 36 shots.
Last edited by Wake on 03 Mar 2015, 03:14, edited 1 time in total.
Re: Blitzkrieg Tech Tree (List of All Units & Prices)
Nice work Wake!
Btw I think the list is missing Observation Haltrack from logistic companie of SE (220MP 10F)
Btw I think the list is missing Observation Haltrack from logistic companie of SE (220MP 10F)
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)
Wake wrote:I think every single light vehicle in the game needs to get their prices re-worked, ESPECIALLY the british and wehrmacht def doc ones. They're pretty much all useless. Def doc is the worst, they took the halftrack and seemingly put anything they could in the back of it. Half of the units are terrible, and the other half are crazy expensive. Others are just pointless, like the chaffee or the Wehrmacht 37mm AT halftrack.
Stuart M3 is very small, it dies to pretty much any AT weapon, even MG42 with AP rounds.
Stuart M5 is bigger, and I think does the same damage with its own weapons, but MG AP rounds will do nothing against it and it usually can bounce Pak 36 shots.
The def doc has more vehicles as any other axis faction which is strange. The 28 mm HT can pen pretty much everything and can build pak 40 and pak 43. The one with 75 mm kwk37 uses the same gun as stubby tank IV´s just it two-three shots most allied tanks which the stubby tank IV cant even pen. The HE rounds are ineffective such as those of sdkfz 234/1 Puma with 50 mm canon and the HE shots of stuart tank. The WE 37 mm HT is in BK doc and has nice rof and very powerfull HE rounds but activation cost each time 75 ammo which is crazy. Cost are ok with 280/30 or 35.
Some of def doc vehicles could be swapped to Terror doc. Currently the 75 mm and 28 mm fill pretty much the same role. Then this flakpanzer without turret and sdkfz 251/17 with 20 mm canon have similiar build cost and effectivness against vehicles and inf so why has this doc vehicles doubled and trippled filling all the same roles.... its kinda pointless there and Terror has just 3 HT´s in general. Here for example the one with 75 mm could be moved to terror and the 251/17 to PE doc as reward for Opel blitz as they are similiar units just one is armored and the other is not.
And The stuarts i just dont know..... to fight of and hunt enemie vehicles they are just tooooo slow and greyhound and 57 mm HT are much better for that job as they are faster and better armed. And if stuarts get into range they still need 2-3 shots to kill an HT. The HE rounds are weak and expensive. The Tank dies to 57 mm, 28 mm and sometimes 37 mm pak and the speed is as low or even lower as those of an damn sherman. So really, whats their point in BK. For their weak armament, low speed and bad anti inf capabilties the 340 mp are just a lot. As kind of "counterpart" can be seen the 234/1 puma with 50 mm canon. It cost 30 MP more but the gun can oneshot most vehicles and doing nice damage to shermans with good pen chance. Excellent to hunt scotts, HT´s, recces, AA tanks and to finish tanks. It has a very nice speed also and good armor (30 mm compared to 50 of stuart).
The axis 251 with 75 mm could be moved to terror, reduced cost but pen stats rather to those of stubby Tank IV´s as the gun is the same.
So if the stuart is not supposed to hunt vehicles nor to offer good firepower so their only role can be as early-mid game tank that becomes effective in numbers or? If so then the cost are too high.
The chaffe..... expensive but has nice stun shots and ambush. It oneshots vehicles and can pen Tank IV´s. I am not sure what they should cost.
Edit I:
Sd.Kfz. 251/8 Haltrack with 75mm KwK 37 L/24 (Terror Only)
Sd.Kfz. 251/9 Halftrack (75mm KwK) - 300 MP/35 Fuel (Defensive Only)
I am confused. Terror has stuby 75 mm HT? Def doc has for sure but terror has afaik no stubby 75 mm. Also the sdkfz 251/8 had been a medical HT.
Also Waffen SS call in cost 550 mp, not 700.
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Suggestion about WH AA
I pay attention, that all PE docs has mobile/statonary AA - Opel Blitz for all and stationary 20/88 Flaks & Wirbelwind for Luftdoc in addition. Therefore all PE docs can oppose some AA against US/CW air raids. Good.
But what is about WH AA defend:
Def has stationary 20/88 Flaks & mobile Sdkfz. 251/17 with 20-mm Flak38 and Flakpanzer 38 (t) with 20-mm Flak38 and 37-mm Mobelwagen;
Blitz has 37-mm Ostwind;
Terr ... didn`t have any AA unit (Sdkfz 234/1 in station position and tanks turrets MGs is not seriosly)
So that Sdkfz. 251/17 and Flakpanzer 38 (t) is very equivalent characteristics and cost in generally, maybe it should to replace Flakpanzer 38(t) to WH terr?
What do you think?
P.S. And any plans for 1) AA Sd. Kfz.251/21 with 3*Mg-151/15, such as in CoH1-EF and 2) 20-mm Flak38, which moves such as Paks with some (e.c 3) crewmans?
udp. I correct typo - WH Defdoc has Sdkfz.251/17, not 21.
But what is about WH AA defend:
Def has stationary 20/88 Flaks & mobile Sdkfz. 251/17 with 20-mm Flak38 and Flakpanzer 38 (t) with 20-mm Flak38 and 37-mm Mobelwagen;
Blitz has 37-mm Ostwind;
Terr ... didn`t have any AA unit (Sdkfz 234/1 in station position and tanks turrets MGs is not seriosly)
So that Sdkfz. 251/17 and Flakpanzer 38 (t) is very equivalent characteristics and cost in generally, maybe it should to replace Flakpanzer 38(t) to WH terr?
What do you think?
P.S. And any plans for 1) AA Sd. Kfz.251/21 with 3*Mg-151/15, such as in CoH1-EF and 2) 20-mm Flak38, which moves such as Paks with some (e.c 3) crewmans?
udp. I correct typo - WH Defdoc has Sdkfz.251/17, not 21.
Last edited by XAHTEP39 on 14 May 2015, 18:32, edited 3 times in total.
- Warhawks97
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Re: Suggestion about WH AA
XAHTEP39 wrote:I pay attention, that all PE docs has mobile/statonary AA - Opel Blitz for all and stationary 20/88 Flaks & Wirbelwind for Luftdoc in addition. Therefore all PE docs can oppose some AA against US/CW air raids. Good.
But what is about WH AA defend:
Def has stationary 20/88 Flaks & mobile Sdkfz. 251/21 with 20-mm Flak38 and Flakpanzer 38 (t) with 20-mm Flak38 and 37-mm Mobelwagen;
Blitz has 37-mm Ostwind;
Terr ... didn`t have any AA unit (Sdkfz 234/1 in station position and tanks turrets MGs is not seriosly)
So that Sdkfz. 251/21 and Flakpanzer 38 (t) is very equivalent characteristics and cost in generally, maybe it should to replace Flakpanzer 38(t) to WH terr?
What do you think?
P.S. And any plans for 1) AA Sd. Kfz.251/21 with 3*Mg-151/15, such as in CoH1-EF and 2) 20-mm Flak38, which moves such as Paks with some (e.c 3) crewmans?
The Sdkfz 234/1 isnt that bad as AA since last patches. In my last game it shot down 2 airplanes in a row. The Opel Blitz isnt better as the 234/1 and isnt build often unlike the 234/1. So I think SE and TH have weakest AA so far. Also Terror is very versatile (arty, off map arty, good tanks, inf) so i think the AA capabilities doesnt look that bad.
I once suggested to move the def docs sdkfz 251/21 with 20 mm to PE as reward for Opel Blitz (coz Opel Blitz isnt really usefull in late game as it is too fragile then).
That WE and US Transporter would have permanent gunner is a good idea. The PE Transporter in return would receive a cost reduction from 300 to 270 mp (it cost less fuel than those of other factions iirc).
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)
I was gone for a while but I updated the changes to version 4.9.3. If you see that I missed anything or have wrong values, please say so.
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- Location: Germany
Re: Blitzkrieg Tech Tree (List of All Units & Prices)
Some US Vehicle cost are reduced after first tank depot upgrade. The Stuart, chaffe and greyhound become cheaper. Greyhound down to 300 MP, stuart 315 and idk about fuel and chaffe atm.
Build more AA Walderschmidt
- Eldrak1911
- Posts: 134
- Joined: 22 Jun 2015, 10:44
- Location: France, Bourgogne.
- Contact:
Re: Blitzkrieg Tech Tree (List of All Units & Prices)
For US.ARMY, Infantry Doctrine :
- The Cal .50 emplacement HMG is at 350 mp + 20 Ammunition, not 25 ammunition.
- The 105 Howitzer (Not the emplacement) is at 375 mp + 20 fuel, not 25 fuel.
Airborne Doctrine :
- 101st Medic squad is at 150 mp instead of 180.
- The paradroped Mortar is a 80mm one, not a 81, and is at 350mp + 25 ammunition
- The paradroped Cal .30 HMG is at 300mp + 20 ammunition
- The Hellcat is available to airborne Doctrine (Perhaps a bug ?)
- The Cal .50 emplacement HMG is at 350 mp + 20 Ammunition, not 25 ammunition.
- The 105 Howitzer (Not the emplacement) is at 375 mp + 20 fuel, not 25 fuel.
Airborne Doctrine :
- 101st Medic squad is at 150 mp instead of 180.
- The paradroped Mortar is a 80mm one, not a 81, and is at 350mp + 25 ammunition
- The paradroped Cal .30 HMG is at 300mp + 20 ammunition
- The Hellcat is available to airborne Doctrine (Perhaps a bug ?)
Hey, i'm a bat, man !
- Warhawks97
- Posts: 5395
- Joined: 23 Nov 2014, 21:45
- Location: Germany
Re: Blitzkrieg Tech Tree (List of All Units & Prices)
Eldrak1911 wrote:- The Hellcat is available to airborne Doctrine (Perhaps a bug ?)
Intended. Got added few patches ago.
Build more AA Walderschmidt