Blitzkrieg Tech Tree (List of All Units & Prices)

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Wake
Posts: 301
Joined: 07 Dec 2014, 17:22
Location: USA

Blitzkrieg Tech Tree (List of All Units & Prices)

Postby Wake » 23 Dec 2014, 21:34

Here is a comprehensive list of all the units in BK, along with their prices. Reward units or doctrine-specific replacements are marked with OR. Special thanks to Eldrak1911 for providing some of the pictures and Warhawks for showing me how to use Corsix.

Version: 4.9.7

image links to the trees for an easier view
American
UK British Commonwealth
Wehrmacht
Panzer Elite

AMERICAN

Image

Infantry Company - Airborne Company - Armor Company

Headquarters


Image Engineers - 180 MP (126 MP after Infantry Upgrade) Image Reinforce Cost: 15 (10 after upgrade)
Image Jeep - 240 MP
Image 50 Cal Jeep - 280 MP (Infantry Only)
Image Armored 50 Cal Jeep - 320 MP (Airborne Only)
Image Recoilless Rifle Jeep - 280 MP/5 Fuel (Armor Only)
Image 37mm M3 Light AT Gun - 210 MP Image Reinforce Cost: 21
Image GMC CCKW Truck - 150 MP (Infantry and Airborne can Upgrade with .50 Cal MG Near Motor Pool)
Image GMC CCKW Ammunition Transport Truck - 180 MP/25 Muni



Barracks - 150 MP/15 Fuel


Image Riflemen - 240 MP (180 MP after Infantry Upgrade) Image Reinforce Cost: 24 (18 after upgrade)
Image M1917 30 Cal HMG - 270 MP/20 Muni Image Reinforce Cost: 29
Image 60mm Mortar - 285 MP/15 Muni OR 81mm Mortar - 330 MP/25 Muni (Infantry Only) Image Reinforce Cost: 29
Image Scout - 160 MP
Image Sniper - 350 MP
Image Rangers - 360 MP (315 MP after Infantry Upgrade) Image Reinforce Cost: 30 (26 after upgrade)
Image Anti-Tank Team - 330 MP (250 MP after Infantry Upgrade) Image Reinforce Cost: 41 (31 after upgrade)
Image Ranger-Captain - 250 MP
Image 7-Man Riflemen Squad with 2 BARs - 300 MP (Called in by Ranger Captain) Image Reinforce Cost: 18
Image Tank Commander - 220 MP
Image Combat Engineers - 315 MP (Infantry Only; 237 MP after Infantry Upgrade) Image Reinforce Cost: 26 (19 after upgrade)
Image Repair Engineers - 120 MP (Armor Only) Image Reinforce Cost: 20



Motor Pool - 250 MP/20 Fuel


Image M3 Halftrack - 220 MP/20 Fuel OR M2(A1) Light Halftrack - 200 MP/15 Fuel
Image M1 57mm Anti-Tank Gun - 270 MP Image Reinforce Cost: 23
Image M5 L/50 76mm Anti-Tank Gun - 330 MP Image Reinforce Cost: 20
Image M3-T48 Gun Motor Carriage (57mm AT) - 250 MP/20 Fuel
Image M16-Gun Quad Motor Carriage Halftrack - 330 MP/35 Fuel (300 MP/30 Fuel after 1st Fuel Depot Upgrade) OR M15A1 Multiple Gun Motor Carriage Halftrack - 375 MP/30 Fuel (345 MP/30 Fuel after 1st Fuel Depot Upgrade) (Armor Only)
Image M21 Mortar Carrier (81mm M1 Mortar) Halftrack - 400 MP/35 Fuel
Image M8 Greyhound Armored Car - 330 MP/30 Fuel (300 MP/25 Fuel after 1st Fuel Depot Upgrade)
Image M20 Scout Car - 275 MP/15 Fuel
Image M20 Command Car - 350 MP/15 Fuel (Armor Only)
Image M8 Scott Howitzer Motor Carriage - 400 MP/40 Fuel (Armor Only)
Image M5 Stuart Light Tank - 340 MP/30 Fuel (315 MP/30 Fuel after 1st Fuel Depot Upgrade) OR Image M24 Chaffee Light Tank - 400 MP/35 Fuel (370 MP/30 Fuel after 1st Fuel Depot Upgrade)
Image Dodge WC54 Light Ambulance Truck - 180 MP/5 Fuel (Infantry Only)
Image Jeep with a 12-fold Rocket Launcher - 300 MP/35 Fuel (Airborne Only)
Image Upgraded Production of the Motor Pool - 50 MP/30 Fuel



Tank Depot - 300 MP/50 Fuel


Image M4 Sherman - 400 MP/40 Fuel (300 MP/30 Fuel after Armor Upgrade)
Image M4 "Crocodile" Flamethrower Sherman - 425 MP/60 Fuel (335 MP/45 Fuel after Armor Upgrade)
Image M4A3 76(W) Sherman - 430 MP/55 Fuel (335 MP/45 Fuel after Armor Upgrade)
Image M4A3E8 Easy Eight Sherman - 500 MP/70 Fuel (Armor Only; 365 MP/52 Fuel after Armor Upgrade)
Image M4 (105mm Howitzer) Sherman - 650 MP/80 Fuel (Infantry Only)
Image M4A3E2 Jumbo Sherman - 600 MP/80 Fuel (Infantry Only)
Image M10 Wolverine Tank Destroyer - 320 MP/35 Fuel
Image M18 Hellcat Tank Destroyer - 380 MP/40 Fuel (Armor) and (Airborne Only)
Image M36 "Jackson" Tank Destroyer - 650 MP/90 Fuel (Armor Only) OR M36B1 Tank Destroyer (Sherman Chasis) - 700 MP/110 Fuel (Armor Only)
Image M26 Pershing - 830 MP/150 Fuel (Armor Only)
Image Upgraded Production Level I - 35 Fuel
Image Upgraded Production Level II - 40 Fuel (Armor Only)
Image Instandsetzungpioniere / Repair Engineers - 75 Muni


Weapons Support Center - 175 MP/15 Fuel

Image Sticky Bombs - 50 MP/25 Muni
Image Demolitions - 100 MP/30 Muni
Image M1A1 Anti-Tank Mine - 100 MP/30 Muni
Image Defensive Smoke Screen (for Shermans) - 150 MP/40 Muni
Image Reinforce Tanks with Sandbags - 300 MP/20 Fuel (Armor Only)
Image Reinforce Shermans with Side Sidebags, filled with Concrete - 300 MP/20 Fuel (Armor Only)
Image Armor-Piercing Bullets for Strafing Run - 100 Muni (Airborne Only)
ImageImproved Weapon Supply - 100 MP/80 Muni (Airborne Only) (Reduces 101st BAR, Johnson, and Thompson prices)

Supply Yard - 150 MP/50 Fuel

Image Level 1 Production - 150 MP/25 Fuel
Image Level 2 Production - 150 MP/50 Fuel
Image Level 3 Production - 150 MP/50 Fuel
Image Improved Fuel Supply - 150 MP/15 Fuel
Image Improved Fuel Supply (Level Two) - 150 MP/35 Fuel


Special

Image 30 Cal MG Emplacement - 270 MP/15 Muni OR Image 50 Cal MG Emplacement - 350 MP/20 Muni (Infantry Only)
Image 75mm M1A1 Pack Howitzer (From Forward Headquarters) - 325 MP/25 Muni Image Reinforce Cost: 3
Image Medics (From Triage Center) - 200 MP Image Reinforce Cost: 0


Infantry Company
Image Close-Quarters Battle Squad - 450 MP Image Reinforce Cost: 36
Image Ranger Truck w/ Ranger Infiltration Squad - 500 MP
Image Ranger Infiltration Squad - 400 MP Image Reinforce Cost: 45
Image Heavy Ranger Squad with .30 Cal. MG - 400 MP Image Reinforce Cost: 30 (26 after upgrade)
Image 107mm (4.2 Inch) M2 Mortar Emplacement - 450 MP/45 Fuel
Image 76mm AT Gun Emplacement - 300 MP/20 Fuel
Image 105mm M2A1 L/22.5 Howitzer - 375 MP/20 Fuel
Image 105mm M2A1 L/22.5 Howitzer Emplacement - 450 MP/35 Fuel
Image Howitzer Shoot - 165 Muni
Image 155mm M1 "Long Tom" Artillery Barrage - 250 Muni


Airborne Company
Image 101st Airborne Rangers - 385 MP Image Reinforce Cost: 34
Image 82nd Airborne Rangers - 475 MP Image Reinforce Cost: 44
Image 101st Airborne Rangers HQ-Squad - 680 MP Image Reinforce Cost: 46
Image Airborne Sniper - 350 MP (Airborne Field Headquarters)
Image Airborne Engineers - 320 MP (Airborne Field Headquarters) Image Reinforce Cost: 23
Image Airborne Medics - 150 MP (Airborne Field Headquarters) Image Reinforce Cost: 0
Image 101st Airborne Observation Squad - 150 MP Image Reinforce Cost: 60
Image Airborne .30cal HMG - 300 MP/20 Muni Image Reinforce Cost: 50
Image Airborne 81mm Mortar - 350 MP/25 Muni Image Reinforce Cost: 46
Image Airborne M5 L/50 76mm AT Gun - 360 MP Image Reinforce Cost: 36
Image Airborne 75mm M1A1 Pack Howitzer - 350 MP/25 Muni Image Reinforce Cost: 3
Image Quad 50 Cal M55 HMG Trailer - 280 MP/15 Fuel
Image Quad 50 Cal M55 HMG Trailer Emplacement - 320 MP/20 Fuel
Image Supply Drops with 100 Munition, 40 Fuel, 1 M1917 30 Cal HMG, and 1 60mm Mortar - 300 MP
Image Mobile Airborne HQ - 150 MP/15 Fuel
Image Air Reconnaissance - 50 Muni
Image Strafing Run - 125 Muni
Image P-47 Fighter-Bomber with fragmentation bombs - 215 Muni
Image P-47 Fighter-Bomber Patrol - 280 Muni


Armor Company
Image M4A3E2(76) "Jumbo" Sherman - 750 MP
Image M4 Sherman Calliope T34 Rocket Launcher - 700 MP
Image M26 Pershing Ace - 1450 MP OR Image T26E1 Super Pershing - 1900 MP




BRITISH COMMONWEALTH

Image

Royal Artillery - Royal Air Force - Royal Engineers

HQ Truck

Image


Image Lieutenant - 150 MP/15 Fuel
Image Sappers - 315 MP Image Reinforce Cost: 15
Image Infantry Section - 435 MP Image Reinforce Cost: 28
Image .55 Cal Boys AT Rifle Team - 250 MP Image Reinforce Cost: 32
Image Vickers Heavy Machine Gun Team - 300 MP/25 Muni Image Reinforce Cost: 30
Image 2-Inch (51mm) Ordnance SBML Mortar- 240 MP/15 Muni Image Reinforce Cost: 30
Image Bren Carrier - 340 MP/10 Fuel OR Image Daimler Scout Car Mk III "Dingo" - 320 MP/10Fuel
Image Bren Carrier "Wasp" with Flamethrower - 400 MP/15 Fuel
Image Bren Carrier Repair Vehicle - 250 MP/10 Fuel (Engineers Only)
Image M5 Stuart "Recce" Light Recon Tank - 300 MP/20 Fuel



Field Support Truck - 250 MP/35 Fuel

Image


Image Captain - 200 MP/30 Fuel
Image 7-Man Vickers Squad (Called-in by Captain) - 475 MP Image Reinforce Cost: 30
Image Commandos with Stens - 450 MP Image Reinforce Cost: 38 OR Image Royal Engineer Sappers - 390 MP (Engineers Only) Image Reinforce Cost: 22
Image PIAT Anti-Tank Squad - 320 MP Image Reinforce Cost: 31
Image 17-Pounder AT Gun - 440 MP Image Reinforce Cost: 11
Image Daimler Mk I Armored Car (40mm) - 300 MP/20 Fuel
Image Light Tank Stuart III (M3A1) - 320 MP/30 Fuel (Engineers Only)
Image Light Tank Mk VII (A17) Tetrarch (RAF Only) OR Light Tank Mk VII (A17) Tetrarch (CS) (76mm) - 360 MP/25 Fuel (RAF Only)
Image C15TA Ambulance Truck - 220 MP/15 Fuel
Image Kangaroo Carrier - 300 MP/25 Fuel OR C15TA Armored Truck - 260 MP
Image Staghound Armored Car - 340 MP/30 Fuel (Artillery Only)
Image 4.2-Inch (107mm) Ordnance ML Mortar Team - 440 MP/50 Muni (Artillery Only) Image Reinforce Cost: 29
Image 75mm Artillery Autocar - 300 MP/35 Fuel (Artillery Only)
Image M3-T48 Gun Motor Carriage (57mm AT) - 250 MP/20 Fuel (Engineers Only)



Armor Truck - 200 MP/50 Fuel

Image


Image Cromwell Command Tank - 300 MP/70 Fuel
Image Cruiser Tank Mk VIII (A27M) Cromwell Mk IV - 390 MP/40 Fuel OR Image Cruiser Tank Sherman V (M4A4) - 350 MP/40 Fuel
Image Cruiser Tank Mk VI (A15) Crusader Mk III, AA Mk II - 400 MP/40 Fuel
Image Cruiser Tank Mk VIII (A27M) Cromwell Mk VI (95mm Howitzer) - 400 MP/60 Fuel (Artillery) and (RAF Only)
Image M10 I/C Achilles Tank Destroyer - 430 MP/65 Fuel
Image Cruiser Tank Sherman VC Firefly - 550 MP/80 Fuel
Image Tank Commander - 220 MP
Image Cruiser Tank Comet I (A34) - 650 MP/100 Fuel (Engineers Only)
Image Infantry Tank Mk IV (A22) Churchill Mk IV (57mm 6 Pdr) - 480 MP/50 Fuel (Engineers Only)
Image Infantry Tank Mk IV (A22) Churchill Mk VI (75mm & HE Rounds) - 500 MP/60 Fuel (Engineers Only)
Image Infantry Tank Mk IV (A22) Churchill Mk V (95mm Howitzer) - 400 MP/50 Fuel (Engineers Only)


Special

Image 3-Inch Mortar Emplacement - 380 MP/25 Muni (330 MP/20 Muni after Engineers Upgrade)
Image Vickers MG Emplacement - 300 MP/15 Muni (260 MP/10 Muni after Engineers Upgrade)
Image 40mm Bofors Mk I L/60 AA Gun - 300 MP/15 Fuel
Image 40mm Bofors Mk I L/60 AA Emplacement - 380 MP/15 Fuel (330 MP/10 Fuel after Engineers Upgrade)
Image 17-Pounder AT Gun Emplacement - 360 MP/ 25 Fuel (320 MP/20 Fuel after Engineers Upgrade)
Image 6-Pounder Anti Tank Gun - 270 MP (From Officer's HQ Glider) Image Reinforce Cost: 7
Image Secured Resourcing (Available From Any Command Truck) - 250 MP/25 Fuel
Image Remove Speed Governors (Available From Any Command Truck) - 150 MP/10 Fuel


Royal Artillery
Image Artillery Spotter - 150 MP
Image 105mm Priest Self-Propelled Artillery - 780 MP
Image 87.6mm QF 25 Pounder Mk II L/28 Howitzer - 375 MP/20 Fuel
Image 87.6mm QF 25 Pounder Mk II L/28 Howitzer Emplacement - 450 MP/35 Fuel
Image Fake Dummy 25 Pounder Emplacement - 50 MP


RAF Glider with Sten Commandos - 525 MP
Image Commandos with Stens - 450 MP Image Reinforce Cost: 38
Image Commandos with Lee-Enfields - 450 MP Image Reinforce Cost: 38
Image Commando Sniper - 350 MP
Image Commando PIAT AT Squad - 400 MP Image Reinforce Cost: 41
Image Commando, with Boys AT Rifle - 200 MP
Image Commando Vickers MG Team - 300 MP/25 Muni Image Reinforce Cost: 40
Image Commando 3-Inch (81mm) Mortar Team - 330 MP/25 Muni Image Reinforce Cost: 39
Image Commando Captain - 260 MP


RAF Heavy Glider with Tetrarch - 450 MP
Image Tetrarch - OR Tetrarch with CS-76mm Howtizer - 360 MP/25 Fuel
Image Bren Carrier - 340 MP/10 Fuel
Image SAS Commando Jeep with 3 Machine Guns - 260 MP/5 Fuel
Image M2A4 Field Gun - 350 MP/25 Muni Image Reinforce Cost: 13 MP/2 Muni
Image 6-Pounder Anti Tank Gun - 270 MP Image Reinforce Cost: 7

Image SAS Commandos - 650 MP (RAF Call-in Only) Image Reinforce Cost: 47
Image Air Reconnaissance - 50 Muni
Image Typhoon Fighter-Bomber with fragmentation bombs - 135 Muni
Image Typhoon Fighter-Bomber with Incendiary Bombs - 165 Muni
Image Typhoon Fighter-Bomber with Armor Piercing Rockets - 200 Muni


Royal Engineers
Image Churchill AVRE - 720 MP
Image Churchill Mk VII (A22F) "Crocodile" Ace - 1100 MP
Image 2 M4A3 76(W) Shermans Call-In - 820 MP
Image Royal Engineer Glider w/ RE Sappers Call-In - 500 MP
Image Infantry Section with Bren (Called in by Vet 3 Churchill Mk VI) - 500 MP Image Reinforce Cost: 28




WEHRMACHT

Image

Defensive Doctrine - Blitzkrieg Doctrine - Terror Doctrine

Headquarters


Image Pioneers - 180 MP Image Reinforce Cost: 15
Image Motorcycle - 210 MP OR Image VW Type 166 Schwimmwagen - 240 MP
Image 37mm PaK 36 L/46.5 AT Gun - 210 MP Image Reinforce Cost: 21
Image Opel Blitz Truck - 150 MP
Image Demolitions - 100 MP/30 Muni
Image Escalate to Skirmish Phase - 50 MP/15 Fuel
Image Escalate to Assault Phase - 50 MP/30 Fuel
Image Escalate to Endsieg Phase - 75 MP/40 Fuel


Wehrmacht Quarters - 150 MP/15 Fuel


Image Volksgrenadiers - 265 MP Image Reinforce Cost: 22
Image Aufklaerer - 160 MP
Image MG42 HMG Squad - 350 MP/30 Muni Image Reinforce Cost: 29
Image Sniper - 350 MP
Image Gr.34 8cm Mortar - 330 MP/25 Muni Image Reinforce Cost: 29
Image Grenadiers - 410 MP Image Reinforce Cost: 35
Image Panzerjaegers - 360 MP Image Reinforce Cost: 45
Image Officer - 260 MP



Krieg Barracks - 300 MP/20 Fuel


Image PaK 38 50mm Anti Tank Gun - 270 MP Image Reinforce Cost: 31OR Image 75mm le.IG 18 L/11.2 Light Infantry Gun - 350 MP/25 Muni
Image 75mm PaK 40 L/46 Anti Tank Gun - 360 MP Image Reinforce Cost: 28
Image 88mm PaK 43 AT Gun - 480 MP (Defensive Only) Image Reinforce Cost: 39
Image Sd.Kfz. 251 Halftrack - 220 MP/20 Fuel
Image Sd.Kfz. 251/1 Stormtrooper Halftrack - 250 MP/20 Fuel (Blitzkrieg Only)
Image Sd.Kfz. 251/2 Halftrack (81mm s.GrW) - 450 MP/35 Fuel
Image Sd.Kfz. 251/7 Halftrack (28mm sPzB) - 300 MP/35 Fuel (Defensive Only)
Image Sd.Kfz. 251/10 Halftrack (37mm PaK) - 280 MP/30 Fuel (Blitzkrieg Only)
Image Sd.Kfz. 251/9 Halftrack (75mm KwK) - 300 MP/35 Fuel (Defensive Only)
Image Sd.Kfz. 251/22 Halftrack (75mm PaK 40) - 300 MP/35 Fuel
Image Sd.Kfz. 251/17 Halftrack (20mm FlaK) - 300 MP/35 Fuel (Defensive Only)
Image Sd.Kfz. 251/16 Flamethrower Halftrack - 275 MP/35 Fuel (Terror Only)
Image Sd.Kfz. 234/1 Armored Car (20mm KwK) - 325 MP/25 Fuel (Terror) and (Blitzkrieg Only)
Image Sd.Kfz. 234/2 "Puma" Armored Car (50mm KwK) - 370 MP/35 Fuel OR Image Sd.Kfz. 234/3 Armored Car (75mm KwK) - 350 MP/40 Fuel
Image Flakpanzer 38(t) "Gepard" (Sd.Kfz. 140) - 320 MP/30 Fuel (Defensive Only)
Image 150mm Nebelwerfer Rocket Battery - 300 MP (Terror Only) Image Reinforce Cost: 27
Image Opel Maultier with Panzerwerfer 42 (Sd.Kfz. 4/1) - 400 MP/50 Fuel (Blitzkrieg Only)
Image Sd.Kfz. 251/1-II "Stuka-zu-Fuss" Halftrack - 400 MP/50 Fuel (Terror Only)
Image Sd.Kfz. 11 Ammunition Transport - 200 MP/20 Fuel/25 Muni



Panzer Factory - 325 MP/50 Fuel


Image Panzer IV Ausf. E (Sd.Kfz.161) - 430 MP/50 Fuel (Terror Only)
Image Panzer IV Ausf. F2 - 430 MP/50 Fuel (Terror Only)
Image Panzer IV Ausf. D - 400 MP/40 Fuel (Blitzkrieg Only; 350 MP/30 Fuel after Blitzkrieg Upgrade)
Image Panzer IV Ausf. H - 550 MP/80 Fuel (Blitzkrieg Only; 450 MP/55 Fuel after Blitzkrieg Upgrade)
Image Panzer IV Ausf. J (Slow Turret) - 410 MP/45 Fuel (Blitzkrieg Only)
Image StuG IV - 400 MP/40 Fuel OR Image Sturmgeschuetz (StuG) III (Sd.Kfz. 142/1) - 350 MP/40 Fuel (Terror and Blitzkrieg Only)
Image Marder I - 360 MP/40 Fuel (Defensive Only)
Image Jagdpanzer IV/48 (Sd.Kfz. 162) - 500 MP/60 Fuel (Defensive Only)
Image Jagdpanzer IV/70(A) (Sd.Kfz. 162/1) - 580 MP/80 Fuel (Defensive Only)
Image Flakpanzer IV "Moebelwagen" (Sd.Kfz. 161/3) - 450 MP/45 Fuel (Defensive Only)
Image Sd.Kfz. 138/1 "Grille" Ausf. M (Defensive Only) - 600 MP/70 Fuel/50 Muni OR Image Sturmpanzer IV "Stupa" (Sd.Kfz. 166) - 600 MP/100 Fuel/50 Muni (Defensive Only)
Image Ostwind Flakpanzer - 500 MP/55 Fuel (Blitzkrieg Only; 400 MP/45 Fuel after Upgrade)
Image StuH 42 - 480 MP/ 60 Fuel (Blitzkrieg Only)
Image Tank Commander - 220 MP
Image Instandsetzungpioniere / Repair Engineers - 75 Muni



Heavy Panzer Factory - 400 MP/60 Fuel


Image Pz.Kpfw. V Ausf. G Panther (Sd.Kfz. 171) - 890 MP/155 Fuel (Terror Only)
Image Pz.Kpfw. V Ausf. A Panther (Sd.Kfz. 171) - 770 MP/140 Fuel (Blitzkrieg Only)
Image Pz.Kpfw. VI Ausf. E Tiger (Sd.Kfz. 181) - 950 MP/165 Fuel (Terror Only)
Image Pz.Kpfw. VI Ausf. E Tiger "Late Version" (Sd.Kfz. 181) - 975 MP/170 Fuel (Blitzkrieg Only)
Image Pz.Kpfw. VI Ausf. B "Koenigstiger" (Sd.Kfz. 182) (With Top MG42) - 1400 MP/210 Fuel (Terror Only) OR Image Pz.Kpfw. VI Ausf. B "Koenigstiger" (Sd.Kfz. 182) (No Top MG42) - 1200 MP/200 Fuel (Terror Only)
Image Upgraded Production - 75 Fuel
Image Instandsetzungpioniere / Repair Engineers - 75 Muni

Special

Image MG42 Emplacement - 330 MP/15 Muni
Image Bunker - 550 MP (450 MP after Defensive Upgrade)
Image Goliath - 50 MP/50 Muni (Buildable from Bunker) (50 MP/37 Muni after Terror Upgrade)
Image Medics - 200 MP (Buildable from Medic Bunker)

Defensive Emplacements & Call-Ins
Image 20mm Flak 38 L/65 AA Gun - 285 MP/10 Fuel
Image 20mm Flak 38 L/65 AA Gun Emplacement - 350 MP/20 Fuel
Image 88mm FlaK 36 L/56 AT/AA Gun - 400 MP/50 Fuel
Image 88mm FlaK 36 L/56 AT/AA Gun Emplacement - 520 MP/70 Fuel
Image 75mm Pantherturm Bunker - 500 MP/60 Fuel
Image 75mm PaK 40 L/46 AT Emplacement - 300 MP/20 Fuel
Image 105mm le.FH 18M L/28 Howitzer - 375 MP/20 Fuel
Image 105mm le.FH 18M L/28 Howitzer Emplacement - 450 MP/35 Fuel
Image Jagdpanzer Tiger (p) "Elefant" (Sd. Kfz 184) - 1500 MP
Image 280mm Rocket Artillery - 200 Muni

Blitzkrieg Call-Ins
Image Stormtroopers - 450 MP (400 MP from Stormtrooper Halftrack) Image Reinforce Cost: 37
Image Demolition Stormtroopers - 250 MP Image Reinforce Cost: 42
Image Suppression Stormtroopers - 500 MP Image Reinforce Cost: 42
Image Command Stormtroopers - 400 MP (Only Buildable from Stormtrooper Halftrack) Image Reinforce Cost: 42
Image Random Call-In that gives either StuG IV "Late Version" + Grenadiers with LMG42 OR Panzer IV Ausf. J + Volksgrenadiers with MG34 OR StuG III + Volksgrenadiers with 4 MP40s - 850 MP OR Panzer IV Ausf. J + Stormtroopers with Panzershreck + 3 StG 44s
Image Tiger Ace (with Vet 2 Tank Commander) - 1550 MP

Terror Call-Ins
Sturmtiger - 700 MP




Panzer Elite

Image

Scorched Earth Tactics - Luftwaffe Tactics - Tank Hunter Tactics

Headquarters

Image

Image Panzergrenadiers - 325 MP Image Reinforce Cost: 28
Image Kettenkrad - 160 MP
Image VW Type 128 Schwimmwagen - 250 MP
Image 37mm PaK 36 L/46.5 AT Gun - 210 MP Image Reinforce Cost: 21
Image Opel Blitz with 20mm Flak 38 - 330 MP/15 Fuel

Kampfgruppe Kompanie - 150 MP/10 Fuel


Image Assault Pioneers - 360 MP Image Reinforce Cost: 30
Image Assault Grenadier Heavy Infantry - 380 MP Image Reinforce Cost: 34
Image MG42 HMG Team - 350 MP/30 Muni Image Reinforce Cost: 29
Image Tank Buster Heavy Infantry - 360 MP Image Reinforce Cost: 45
Image Hauptsturmfuehrer - 400 MP Image Reinforce Cost: 48
Image Heavy Waffen-SS Squad - 550 MP (Call-In by Hauptsturmfuhrer) Image Reinforce Cost: 32
Image Tank Commander - 220 MP
Image Sniper - 350 MP (Scorched Earth) and (Luftwaffe Only)
Image 120mm s.GrW 42 Heavy Mortar Team - 450 MP/70 Muni (Scorched Earth Only) Image Reinforce Cost: 29
Image Kampfgruppe Kompanie Upgrade - 20 Fuel (Scorched Earth Only)



Logistik Kompanie - 250 MP/25 Fuel


Image Sd.Kfz. 221 Scout Car (MG34) - 300 MP/10 Fuel (275 MP/10 Fuel after upgrading Panzer Kompanie Building)
Image Sd.KfZ. 221 Armored Car (28mm sPzB) - 320 MP/15 Fuel
Image Sd.Kfz. 222 Armored Car (20mm KwK) - 300 MP/25 Fuel OR Image Sd.Kfz. 250/9 Halftrack (20mm KwK) - 300 MP/25 Fuel
Image Sd.Kfz. 250/1 Halftrack (MG34) - 300 MP/15 Fuel
Image Sd.Kfz. 250/7 Halftrack (81mm s.GrW) - 375 MP/35 Fuel
Image Sd.Kfz. 250/10 Halftrack (37mm PaK) - 280 MP/20 Fuel OR Image Sd.Kfz. 250/8 Halftrack (75mm KwK) - 320 MP/25 Fuel
Image Sd.Kfz. 251/8-I Ambulance Halftrack - 220 MP/15 Fuel
Image Sd.Kfz. 250/3 "Vampire" Light Radio Halftrack (Luftwaffe Only) - 220 MP
Image PaK 38 50mm AT Gun - 270 MP Image Reinforce Cost: 31
Image 75mm PaK 40 L/46 AT Gun - 360 MP Image Reinforce Cost: 28 OR Image Sd.Kfz. 234/4 Armored Car "Puma" (75mm PaK 40) - 390 MP/45 Fuel
Image Sd.Kfz. 252 Light Ammunition Halftrack - 220 MP/25 Fuel/25 Muni
Image 150mm Nebelwerfer Rocket Battery - 300 MP (Luftwaffe Only) Image Reinforce Cost: 27
Image 210mm Nebelwefer 42 Rocket Launcher - 450 MP (Scorched Earth Only) Image Reinforce Cost: 35
Image Light Observation Halftrack - 220 MP/10 Fuel (Scorched Earth Only)
Image Hotchkiss Light Tank - 280 MP/45 Fuel (Tank Hunter Only)
Image Logistik Kompanie Upgrade - 30 Fuel



Panzer-Support Kommand - 550 MP/60 Fuel


Image Panzer IV Ausf. E - 430 MP/50 Fuel OR Panzer IV Ausf. F1 - 500 MP/55 Fuel (Tank Hunter Only)
Image Panzer IV Ausf. F2 - 430 MP/50 Fuel (Scorched Earth and Luftwaffe Only)
Image Panzer IV Ausf. H - 580 MP/80 Fuel (Tank Hunter Only) OR ImagePanzer IV Ausf. J (Slow Turret) - 550 MP/60 Fuel (Tank Hunter Only)
Image Flammpanzer 38(t) Flammenhetzer (Sd.Kfz 138/2) - 400 MP/60 Fuel (Scorched Earth Only)
Image Beobachtungspanzer IV - 550 MP/70 Fuel (Scorched Earth Only)
Image Wespe 105mm SP Artillery - 500 MP/45 Fuel (Scorched Earth Only)
Image Wirbelwind Flak Panzer - 500 MP/55 Fuel (Luftwaffe Only)
Image Pz.Kpfw. V Ausf D. Panther - 680 MP/110 Fuel (Luftwaffe Only)
Image Bergetiger Repair and Recovery Vehicle - 450 MP/50 Fuel
Image Upgraded Production - 75 Fuel
Image Instandsetzungpioniere / Repair Engineers - 75 Muni



Panzer-Jager Kommand - 350 MP/50 Fuel


Image Panzerjaeger 39H(f) Marder I (Sd.Kfz. 135) - 360 MP/40 Fuel OR Image Marder III - 360 MP/40 Fuel (320 MP/35 Fuel after TH Upgrade)
Image Hetzer - 450 MP/50 Fuel (400 MP/40 Fuel after TH Upgrade) OR Image Jagdpanzer IV/48 - 500 MP/60 Fuel (450 MP/50 Fuel after TH Upgrade)
Image Jagdpanzer IV/70(V) - 600 MP/85 Fuel (Tank Hunter Only; 540 MP/70 Fuel after Upgrade)
Image Jagdpanther - 1000 MP/180 Fuel (Tank Hunter Only; 900 MP/160 Fuel after Upgrade)
Image Sd.Kfz. 164 Nashorn - 560 MP/75 Fuel (Scorched Earth and Tank Hunter Only) (500 MP/60 Fuel after Tank Hunter Upgrade)
Image Upgraded Production - 75 Fuel
Image Instandsetzungpioniere / Repair Engineers - 75 Muni



Infantry Support Center - 150 MP/10 Fuel

Image Defensive Operations - 150 MP/30 Muni
Image Field Craft - 160 MP/20 Muni
Image Veteran Sergeant - 240 MP/40 Muni
Image Advanced Repair - 220 MP/35 Muni
Image Increase Squad Sizes - 160 MP/25 Muni


Special

Image MG42 Emplacement - 330 MP/15 Muni (Built by Assault Pioneers)
Image Bunker - 550 MP
Image Goliath - 50 MP/50 Muni (Buildable from Bunker or Ammunition Halftrack)
Image FPB 3 Luftlande Pioneers - 360 MP (Buildable from Forward Headquarters) (Luftwaffe Only) Image Reinforce Cost: 34

Scorched Earth
Image Sabotage-Squad - 350 MP Image Reinforce Cost: 32
Image 150mm Hummel Self-Propelled Artillery - 800 MP
Image 120mm s.GrW 42 Heavy Mortar Bunker - 800 MP/120 Muni (Built by Assault Pioneers)
Image Random Call-in with either Sherman "Beutepanzer" (76mm) OR Sherman "Beutepanzer" Firefly - 750 MP


Luftwaffe
Image FjR 5 Fallschirmjaegers - 550 MP Image Reinforce Cost: 45
Image Gebirgsjaegers - 550 MP Image Reinforce Cost: 45
Image FPB 3 Luftlande Pioneers - 420 MP Image Reinforce Cost: 34
Image Flakvierling 38 20mm AA Gun - 300 MP/20 Fuel
Image Fortified 20mm FlaK 38 L/65 AA Emplacement - 360 MP/25 Fuel
Image 88mm FlaK 36 L/56 AT/AA Gun - 400 MP/50 Fuel
Image 88mm FlaK 36 L/56 AT/AA Emplacement - 520 MP/70 Fuel
Image LeIG-18 Infantry Gun - 100 Muni (Called-in by Gebirgsjaeger)
Image Supply Drop with HMG42 and 81mm Mortar - 75 Muni (Called-in on Luftwaffe Squads)
Image Air Reconnaissance - 50 Muni
Image Messerschmitt BF-109 Bombing Run - 125 Muni
Image Ju-87 Stuka Squadron Bomber Patrol - 200 Muni
Image Henschel "PanzerKnacker" Support - 200 Muni

Image Jagdpanzer VI Jagdtiger - 2000 MP (Tank Hunter Call-in Only)

OTHER INFO

Veterancy is stacked, so for example, if a unit's fire rate is 1, and it gets +5% at vet 1, it is now 1.05. If it gets +5% again at vet 2, it is now 1.1025.

M8 Greyhound Veterancy
Vet 1
+25% Speed
Vet 2
+50% Weapon Penetration
Vet 3
+25% Weapon Damage

M16 Quad .50 Cal Halftrack Veterancy
Vet 1
+25% Speed
Vet 2
+25% Accuracy
Vet 3
+25% Damage

Stuart "Recce" Veterancy
Vet 1
+25% Speed
Vet 2
+25% Accuracy
Vet 3
+25% Damage

At each level, the Recce also gets some sort of "critical" reduction. I'm not sure what this means but I think it means critical hits like damaged engine or immobilized happen less. I also know that a vet 3 recce can survive a panzershreck hit, while a vet 0 recce dies in a single hit. So this must also affect that.

Sniper Veterancy
Vet 1
+5% Accuracy
-5% Received Accuracy
-5% Received Suppression
+10% Weapon Fire Rate
Vet 2
+5% Accuracy
-5% Received Accuracy
-5% Received Suppression
+10% Weapon Fire Rate
Vet 3
+5% Accuracy
-6% Received Accuracy
-6% Received Suppression
+10% Weapon Fire Rate
+5% Max Health
"Sprint" ability changed to "Super Sprint" ability
Vet 4
+5% Accuracy
-6% Received Accuracy
-6% Received Suppression
+10% Weapon Fire Rate
+.011 Health Regeneration
+7% Max Health
Vet 5
+5% Accuracy
-6% Received Accuracy
-6% Received Suppression
+10% Weapon Fire Rate
+7% Max Health
+.011 Health Regeneration
Target type changed from "Infantry" to "Heroic"

In general, most infantry units in the game have the exact same veterancy bonuses as the sniper (vet for US/CW/PE/WH sniper is the same) EXCEPT that they don't get a faster fire rate. All else is the same. Even the anti-tank squads have this, so even at vet 5, a bazooka team cannot penetrate more armor.

- Units that can throw grenades or explosives also get increased range for them at vet 2 usually.
- Volksgrenadiers get increased panzerfaust range at vet 3, and a sprint that breaks suppression at vet 4.
- Artillery gets the same bonuses at each vet level as normal infantry, except at each level they also get -10% scatter, so their shells are more accurate. For example, a vet 4 priest is extremely accurate and its shells will almost always land exactly where they are aimed at.

Veterancy also stacks the percentages, so if a freshly built squad at vet 0 has an accuracy of .5, then at vet 5 their accuracy is .638. If at vet 0, a unit has received accuracy of 1, then at vet 5 it will be .687.


Capture Rates

Riflemen: 1.5
Engineers: 0.4
Pioneers: 0.4
Sappers: 0.8
101st/82nd Airborne: 1.25
Rangers: 1.25
Panzergrenadiers: 0.75
Waffen-SS Squad: 1.25
Hauptsturmfuehrer: 1.25
Grenadiers: 1.5
Stormtroopers: 1.5
Tanks from Wehrmacht Blitzkrieg Doc: 0.25
Scout Car/Kettenkrad/Schwimm: 1
Armor Doc Jeep/M8 Greyhound/Halftrack: 1
Almost every other squad: 1
Last edited by Wake on 13 Mar 2017, 23:20, edited 191 times in total.

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Warhawks97
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Re: List of All Units

Postby Warhawks97 » 23 Dec 2014, 22:34

nice, but few cost are wrong. The M10 achilles for example cost 430 MP.
what about axis cost?

Axis Stugs are only for Terror and BK, def has Marder II.
AVRE cost 720, brits sherman VC 400/40, firefly 550 and fuel i think 60 but i am not sure.

Easy eight 500/80, later 365/65 which is correct. The normal 76 currently 460/60 and in armor doc 345/45.

Also BK doc has maultier rocket launcher and Wurfrahmen is terror. Tank IV originally 550/75, bk doc cost are right.



but its a lot of work, i know that:) thx

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Re: List of All Units

Postby Wake » 23 Dec 2014, 22:52

Ok, I finalized the organization and added in those changes, but there are still some missing units. But look at all those halftracks! That just goes to show how many useless halftracks there are for Wehrmacht and Blitzkrieg. And for the British, there are so many useless light vehicles too. I'd say maybe half of these units only get used once in every 10 games. Some of them might never be used, like the ammo transport trucks.
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Re: List of All Units

Postby Warhawks97 » 24 Dec 2014, 01:51

Wake wrote:Ok, I finalized the organization and added in those changes, but there are still some missing units. But look at all those halftracks! That just goes to show how many useless halftracks there are for Wehrmacht and Blitzkrieg. And for the British, there are so many useless light vehicles too. I'd say maybe half of these units only get used once in every 10 games. Some of them might never be used, like the ammo transport trucks.



Well, i see only from CW 75 mm arty halftrack, Tetrarch just to get the glider and thats it so far. Staghound etc actually never.
From US mostly Greyhound and Mortar HT. Normal HT just for at squad inside and rush enemie lines. Sometimes an M20 which i use frequently.
From PE usually scout vehicle and vehicle with 28 mm "Panzerbüchse" and vehicles with 20 mm canons. And the mortar HT.
WE usually Puma with 20 mm kwk (and my favorit vehicle in game), mortar HT, the rocket launchers and from def the HT with 20 mm.



Ammo trucks sometimes with US to supply recrewed paks. Also i dont give HVAP to all tanks (mostly for tds only) early on but sometimes later when i hav enough ammo. As axis only with SE to reduce arty barrage cost.



I think those with 20 mm are the most used and my favorits. They combine firepower against HT´s and other vehicles but are also deadly to inf. Speed and armor are also well and the Puma often stands a bazooka hit. I would consider them as the best, at least those with wheels. Love them for the speed. They are also cheaper than most others, esspecially in fuel.

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Re: List of All Units

Postby Wake » 29 Dec 2014, 03:22

Updated to new version and added some more units I missed, but the whole list is still missing prices for many units, especially those that are almost never used.
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Re: List of All Units

Postby Yummy » 29 Dec 2014, 13:34

Def has Marder I. PE has either Marder I or Marder III. We do not have Marder II ingame currently. Though Marder III is really bad!!!

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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Postby Wake » 31 Dec 2014, 20:51

I added some cool pictures, but I think I am just going to make a big image for the entire thing. This could help new players get into the game, or be a reference for what to do with BK Mod II in CoH 2.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Postby Warhawks97 » 01 Jan 2015, 04:09

The US pack howitzer cost 400/25 for inf in fhq or as airborne drop.
76 mm pak emplacment 300/20.
Mortar emp 107 mm 425 MP and some fuel (30?)
Hetzer 450/50 and 400/40 in th.
Tiger from terror only 875 mp? oO (wtf?)
inf doc cal 50 cost 350/25 or got it changed in 4.8.5?
Field support truck was 250/30 iirc.
Ranger infiltration with truck 500, without 400 mp afaik.
Airborne cal 30 300 mp, mortar 350 afaik.
Pak drop 360 mp.
Easy eight 80 fuel or got it dropped to 70?
105 arty 375 mp an 25 fuel. emplaced 450 and some fuel.
Engineers inf doc something like 125 or 126 mp.


but very nice job

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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Postby Yummy » 01 Jan 2015, 15:14

Ya, Tiger E (without a MG on top) cost just 875. USA 76mm is 300, but 57 mm is 250, which is very strange because german pak 40 is 330 and 57mm 230, cheaper than USA but surely more deadly with that rocket upgrade.
The real price of E8 doesn't really matter, I don't think there is someone that use it without mass production upgrade. So 1 tiger = 3 easy eights in fuel and Oliver still complains :D.
Also I think defensive WM vehicles demand price adjustment, since some halftrucks are more expensive than tanks.

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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Postby Warhawks97 » 01 Jan 2015, 21:32

Yummy wrote:Ya, Tiger E (without a MG on top) cost just 875. USA 76mm is 300, but 57 mm is 250, which is very strange because german pak 40 is 330 and 57mm 230, cheaper than USA but surely more deadly with that rocket upgrade.
The real price of E8 doesn't really matter, I don't think there is someone that use it without mass production upgrade. So 1 tiger = 3 easy eights in fuel and Oliver still complains :D.
Also I think defensive WM vehicles demand price adjustment, since some halftrucks are more expensive than tanks.



Wolf, do you know why you shoudlnt even think about to add mass prod upgrades in coh2? everybody compares strange cost with each other. Mass prod upgrade vs normal cost etc.

So once again the sherman mass production is to compensate that they have no strong and early arty and no inf that can compete with others in late game.


And i think basic cost do matter to see how costs are dropped. I did calculate them and its weird.

Tank IV for example has approx 27% fuel drop and arround 18% mp drop.

sherman 76 approx 18% fuel drop and 22% mp drop.
Jagppanzer IV/70 just as another sample approx 19% fuel drop and 10%% mp drop.

So the cost are simply randomly set without any consideration of their performence. This way units that got balanced with their normal cost casuing suddenly disbalance when affected by mass prod upgrade. Thats why i dont like it as long as they are simply set and thats why i compare basic build cost of all units because i think they are more balanced on their basic cost.

In last patch for example the fuel cost of 76 dropped from 60 to 55 but the mass prdouction cost are unchanged at 45 fuel for some reason.

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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Postby Yummy » 02 Jan 2015, 00:09

Oliver, what are you talking about :D. Everyone builds E8 for 52 fuel, why do you compare the original cost at all?

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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Postby Wake » 02 Jan 2015, 00:24

Yummy has a point, it literally never occurred to me that the Easy Eight had a price before the mass production upgrade. By the time you even build everything and research the stuff needed to build an Easy Eight, the 3 CP needed to get the cheaper tanks upgrade is almost always there.

But making this list has shown a lot of pricing discrepancies, things that don't make sense. I'll list some.

50mm PaK 38 is ridiculously underpriced, considering that for just 30 MP more than the light 37mm Pak 36, you get an AT gun that can easily penetrate basic shermans, and when you put that upgrade on it, when in range, it can 1-shot a super pershing. Consider that the next AT gun is a 75mm PaK 40 that can reliably deal with all allied armor. Then compare that to the 440 MP 17 pounder, which seems overpriced.

All allied light tanks and many of the axis halftracks seem overpriced. Stuff like the Chaffee costing more than a sherman or a 20mm halftrack costing more than a 20mm Gepard tank.

SAS Commando Jeep is underpriced at 260 MP/5 Fuel for a unit that quickly suppresses most axis infantry and is quite effective at killing them.

Commando Boys AT costs 220 MP and is better than the normal boys AT team, but the normal boys cost 270 MP.

Commando PIAT team costs 400 MP which seems way overpriced considering that the standard PIAT team costs 320 MP.

PaK 40 Puma costs 390 MP/45 Fuel, which is ridiculous, as it's a reward unit that replaces the 330 MP pak 40. That's almost the same price of a hetzer or jagdpanzer.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Postby Warhawks97 » 02 Jan 2015, 00:45

[quote="Yummy"]Oliver, what are you talking about :D. Everyone builds E8 for 52 fuel, why do you compare the original cost at all?[/quote]


because units are balanced with basic cost. E8 is better than basic 76 sherman but that way cost less than 76 sherman in another doc. The units are more balanced by their original costs while the mass production cost are simply randomly put and thus causing some imbalance between units. Many compain about too cheap e8 killing tanks but if a doc would have a tiger mass production everything would be ok.

And cost adjustments for units areent easy because of that. Decreasing/increasing cost of any unit to balance it for a doc with mass production makes a unit unworth for other docs. Famous sample is the 76 sherman. For some its a 335/45 tank killing 900/155 tanks but for other docs just partly worth do build due to higher cost and high vulnerability.

I consider mass production upgrades for some docs as balance for lacking other stuff. Armor doc has only tanks and need to handle everything with them, meaning also running into paks.

Inf doc has only inf and takes very heavy losses against tanks but having no own heavy tanks.
TH doc has more or less only those th´s. Powerfull for sure but the doc needs inf against enemie inf.
BK is weird with its mass production upgrade as this doc can thus spam medium but also expensive quality. Here it would make more sense if this doc would be all about medium tanks with inf support and occassinally a Panther.


Simply this mass prod makes cost balance very hard. Esspecially in teamfights.


@Wake: The sdkfz 234 with 75 mm is very powerfull. It seem to have better pen stats than the original pak 40 and much better as hetzer. Often killing jumbos easily and sometimes standing alone against 3 shermans. And with its speed its more dangerous as a Hetzer in my opinion. This comes so fast, knocks out a HT or tank and quickly drives away. Its often used and deadly and cost are ok in my opinion.
Last edited by Warhawks97 on 02 Jan 2015, 21:06, edited 2 times in total.

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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Postby Wake » 02 Jan 2015, 17:05

I also noticed that the tetrarch and Bren Carrier Wasp are way overpriced.

Tetrarch can't kill anything, and the wasp costs 400 MP/15 Fuel. That's the same MP as a flame hetzer. A Croc sherman costs 425 MP.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Postby Wake » 02 Mar 2015, 22:57

I updated the list with changes from version 4.8.6.0.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Postby Warhawks97 » 02 Mar 2015, 23:08

Just a great job and the list looks very cool. So detailed and everything looks correct of what i know. But some stuff suprises me

"Daimler Mk I Armored Car (40mm) - 300 MP/20 Fuel
Light Tank Stuart III (M3A1) - 320 MP/30 Fuel (Engineers Only)"

The stuart III is very small but whats the difference between M5 and M3? Because the US M5 cost more. Also the daimler armored car has a better gun (after upgrade) and very nice speed but it cost less. The stuarts are really overpriced currently.

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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Postby Wake » 02 Mar 2015, 23:17

I think every single light vehicle in the game needs to get their prices re-worked, ESPECIALLY the british and wehrmacht def doc ones. They're pretty much all useless. Def doc is the worst, they took the halftrack and seemingly put anything they could in the back of it. Half of the units are terrible, and the other half are crazy expensive. Others are just pointless, like the chaffee or the Wehrmacht 37mm AT halftrack.

Stuart M3 is very small, it dies to pretty much any AT weapon, even MG42 with AP rounds.
Stuart M5 is bigger, and I think does the same damage with its own weapons, but MG AP rounds will do nothing against it and it usually can bounce Pak 36 shots.
Last edited by Wake on 03 Mar 2015, 03:14, edited 1 time in total.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Postby MarKr » 03 Mar 2015, 00:26

Nice work Wake!

Btw I think the list is missing Observation Haltrack from logistic companie of SE ;) (220MP 10F)
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Postby Warhawks97 » 03 Mar 2015, 13:22

Wake wrote:I think every single light vehicle in the game needs to get their prices re-worked, ESPECIALLY the british and wehrmacht def doc ones. They're pretty much all useless. Def doc is the worst, they took the halftrack and seemingly put anything they could in the back of it. Half of the units are terrible, and the other half are crazy expensive. Others are just pointless, like the chaffee or the Wehrmacht 37mm AT halftrack.

Stuart M3 is very small, it dies to pretty much any AT weapon, even MG42 with AP rounds.
Stuart M5 is bigger, and I think does the same damage with its own weapons, but MG AP rounds will do nothing against it and it usually can bounce Pak 36 shots.



The def doc has more vehicles as any other axis faction which is strange. The 28 mm HT can pen pretty much everything and can build pak 40 and pak 43. The one with 75 mm kwk37 uses the same gun as stubby tank IV´s just it two-three shots most allied tanks which the stubby tank IV cant even pen. The HE rounds are ineffective such as those of sdkfz 234/1 Puma with 50 mm canon and the HE shots of stuart tank. The WE 37 mm HT is in BK doc and has nice rof and very powerfull HE rounds but activation cost each time 75 ammo which is crazy. Cost are ok with 280/30 or 35.


Some of def doc vehicles could be swapped to Terror doc. Currently the 75 mm and 28 mm fill pretty much the same role. Then this flakpanzer without turret and sdkfz 251/17 with 20 mm canon have similiar build cost and effectivness against vehicles and inf so why has this doc vehicles doubled and trippled filling all the same roles.... its kinda pointless there and Terror has just 3 HT´s in general. Here for example the one with 75 mm could be moved to terror and the 251/17 to PE doc as reward for Opel blitz as they are similiar units just one is armored and the other is not.


And The stuarts i just dont know..... to fight of and hunt enemie vehicles they are just tooooo slow and greyhound and 57 mm HT are much better for that job as they are faster and better armed. And if stuarts get into range they still need 2-3 shots to kill an HT. The HE rounds are weak and expensive. The Tank dies to 57 mm, 28 mm and sometimes 37 mm pak and the speed is as low or even lower as those of an damn sherman. So really, whats their point in BK. For their weak armament, low speed and bad anti inf capabilties the 340 mp are just a lot. As kind of "counterpart" can be seen the 234/1 puma with 50 mm canon. It cost 30 MP more but the gun can oneshot most vehicles and doing nice damage to shermans with good pen chance. Excellent to hunt scotts, HT´s, recces, AA tanks and to finish tanks. It has a very nice speed also and good armor (30 mm compared to 50 of stuart).


The axis 251 with 75 mm could be moved to terror, reduced cost but pen stats rather to those of stubby Tank IV´s as the gun is the same.



So if the stuart is not supposed to hunt vehicles nor to offer good firepower so their only role can be as early-mid game tank that becomes effective in numbers or? If so then the cost are too high.


The chaffe..... expensive but has nice stun shots and ambush. It oneshots vehicles and can pen Tank IV´s. I am not sure what they should cost.

Edit I:

Sd.Kfz. 251/8 Haltrack with 75mm KwK 37 L/24 (Terror Only)
Sd.Kfz. 251/9 Halftrack (75mm KwK) - 300 MP/35 Fuel (Defensive Only)

I am confused. Terror has stuby 75 mm HT? Def doc has for sure but terror has afaik no stubby 75 mm. Also the sdkfz 251/8 had been a medical HT.

Also Waffen SS call in cost 550 mp, not 700.

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Suggestion about WH AA

Postby XAHTEP39 » 14 May 2015, 17:10

I pay attention, that all PE docs has mobile/statonary AA - Opel Blitz for all and stationary 20/88 Flaks & Wirbelwind for Luftdoc in addition. Therefore all PE docs can oppose some AA against US/CW air raids. Good.
But what is about WH AA defend:
Def has stationary 20/88 Flaks & mobile Sdkfz. 251/17 with 20-mm Flak38 and Flakpanzer 38 (t) with 20-mm Flak38 and 37-mm Mobelwagen;
Blitz has 37-mm Ostwind;
Terr ... didn`t have any AA unit (Sdkfz 234/1 in station position and tanks turrets MGs is not seriosly)
So that Sdkfz. 251/17 and Flakpanzer 38 (t) is very equivalent characteristics and cost in generally, maybe it should to replace Flakpanzer 38(t) to WH terr? :idea:
What do you think?
P.S. And any plans for 1) AA Sd. Kfz.251/21 with 3*Mg-151/15, such as in CoH1-EF and 2) 20-mm Flak38, which moves such as Paks with some (e.c 3) crewmans? :?:

udp. I correct typo - WH Defdoc has Sdkfz.251/17, not 21. :)
Last edited by XAHTEP39 on 14 May 2015, 18:32, edited 3 times in total.

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Re: Suggestion about WH AA

Postby Warhawks97 » 14 May 2015, 18:07

XAHTEP39 wrote:I pay attention, that all PE docs has mobile/statonary AA - Opel Blitz for all and stationary 20/88 Flaks & Wirbelwind for Luftdoc in addition. Therefore all PE docs can oppose some AA against US/CW air raids. Good.
But what is about WH AA defend:
Def has stationary 20/88 Flaks & mobile Sdkfz. 251/21 with 20-mm Flak38 and Flakpanzer 38 (t) with 20-mm Flak38 and 37-mm Mobelwagen;
Blitz has 37-mm Ostwind;
Terr ... didn`t have any AA unit (Sdkfz 234/1 in station position and tanks turrets MGs is not seriosly)
So that Sdkfz. 251/21 and Flakpanzer 38 (t) is very equivalent characteristics and cost in generally, maybe it should to replace Flakpanzer 38(t) to WH terr? :idea:
What do you think?
P.S. And any plans for 1) AA Sd. Kfz.251/21 with 3*Mg-151/15, such as in CoH1-EF and 2) 20-mm Flak38, which moves such as Paks with some (e.c 3) crewmans? :?:



The Sdkfz 234/1 isnt that bad as AA since last patches. In my last game it shot down 2 airplanes in a row. The Opel Blitz isnt better as the 234/1 and isnt build often unlike the 234/1. So I think SE and TH have weakest AA so far. Also Terror is very versatile (arty, off map arty, good tanks, inf) so i think the AA capabilities doesnt look that bad.

I once suggested to move the def docs sdkfz 251/21 with 20 mm to PE as reward for Opel Blitz (coz Opel Blitz isnt really usefull in late game as it is too fragile then).

That WE and US Transporter would have permanent gunner is a good idea. The PE Transporter in return would receive a cost reduction from 300 to 270 mp (it cost less fuel than those of other factions iirc).

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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Postby Wake » 11 Oct 2015, 00:20

I was gone for a while but I updated the changes to version 4.9.3. If you see that I missed anything or have wrong values, please say so.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Postby Warhawks97 » 11 Oct 2015, 00:48

Some US Vehicle cost are reduced after first tank depot upgrade. The Stuart, chaffe and greyhound become cheaper. Greyhound down to 300 MP, stuart 315 and idk about fuel and chaffe atm.

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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Postby Eldrak1911 » 12 Oct 2015, 01:31

For US.ARMY, Infantry Doctrine :

- The Cal .50 emplacement HMG is at 350 mp + 20 Ammunition, not 25 ammunition.
- The 105 Howitzer (Not the emplacement) is at 375 mp + 20 fuel, not 25 fuel.

Airborne Doctrine :

- 101st Medic squad is at 150 mp instead of 180.
- The paradroped Mortar is a 80mm one, not a 81, and is at 350mp + 25 ammunition
- The paradroped Cal .30 HMG is at 300mp + 20 ammunition
- The Hellcat is available to airborne Doctrine (Perhaps a bug ?)
Hey, i'm a bat, man !

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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Postby Warhawks97 » 12 Oct 2015, 17:27

Eldrak1911 wrote:- The Hellcat is available to airborne Doctrine (Perhaps a bug ?)


Intended. Got added few patches ago.


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