AirPorn Gameplay

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Krieger Blitzer
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AirPorn Gameplay

Post by Krieger Blitzer »

Doing an Airborne session on Rosmalen :P


https://www.youtube.com/watch?v=zoG1oUqKPXA

SnapShot.jpg

Still in v5.2.8 though.

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Warhawks97
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Re: AirPorn Gameplay

Post by Warhawks97 »

Watched to min 10. Your enemie wasted everything against you. Next time go armor and build tank depot first. Get two shermans and the game had ended after 11 mins. I doubt your enemie had anything left that could withstand a sherman and tank commander arty.
Also perhaps get a greyhound and 37 mm AT. Its more mobile than the 57.

Like for rear, your 101st was nothing but a ressource sinkhole. One assault squad pops out and just like that beats two of your 101st.
With the ammount of fuel you could have had 3 shermans already including one 76.

Min 17: HAHAHA.... look.... the fourth unlock is a 76 Sherman! NOOOO we dont have an issue with RePEteTivE UnLocKs He hesitated at first but guess what, it would have been his wisest decision to go for a bit earlier. His HMG drop unlock was completely unnecessary. He hesitated but had to accept that the only option is to unlock Tanks asap.

Min 33:17: AB Elite inf at work.
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Krieger Blitzer
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Re: AirPorn Gameplay

Post by Krieger Blitzer »

Airborne is about map control and overwhelming ur opponent in the long term, not about individual strong units.

This replay by Kwok is also another great example of AB doc game-play...
i personally think AB is one of the most flexible docs in the game, as it has always been.. if not actually better than Luft.
viewtopic.php?f=16&t=4559

And my first unlock wasn't the 76 Sherman.. it was 101st AB units; not to mention 76 Shermans weren't of much help this game anyway... i had Hellcats behind every corner, and that's how i killed the Tiger Ace, Panthers on the other hand were dealt with by a combination of inf & airstrikes.
inf game-play can shine very well on maps such as Beaumont, or other urban maps... I don't support making medium tanks CP free.

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Sukin-kot (SVT)
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Re: AirPorn Gameplay

Post by Sukin-kot (SVT) »

Idk what is “flexible” about AB. It has nothing offensive against tanks, your infantry suck balls against any other special infantry and you cannot counter arty. You could have gone Inf doc or Armor doc and game would have ended much faster.

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Warhawks97
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Re: AirPorn Gameplay

Post by Warhawks97 »

Krieger Blitzer wrote:
05 Sep 2021, 01:12
Airborne is about map control and overwhelming ur opponent in the long term, not about individual strong units.

"Map controle". Dude, when the first Panther showed up your entire army got slaughtered and you had to retreat fully. If the enemie hadnt been attacked by a sherman of your mate at their base, you would have gotten crushed within 2 mins after the first panther appeared despite map controle.

But as sukin already pointed out:
Sukin-kot (SVT) wrote:
05 Sep 2021, 04:12
Idk what is “flexible” about AB. It has nothing offensive against tanks, your infantry suck balls against any other special infantry and you cannot counter arty. You could have gone Inf doc or Armor doc and game would have ended much faster.
And thats what i said. With armor doc you would have ended the game within 15 mins with much better map controle. Nothing gives you more map controle than hordes of shermans, light vehicles that quickly capture unguarded ground and defend far away points from incursions and so on.

By chosing AB you literally choosed to suffer. The 101st with their RL couldnt even penetrate an Panzer IV F2. The Tanks for the most part just ignored your infantry units. Getting as shot and still bouncing the shots. Even perfect flanking of an Panther just resulted in low damage or simple bounces.

Choosing AB is choosing to suffer voluntarily. Funny enough that prior to every start the first questions are: "Who goes armor" and "Do we have arty". Only when these two capabilities are covered within a team the third one is free to pick an air doc for additional air support.


I mean at min 35 you even asked for a Jackson because you had no answer to your opponents armor.

And my first unlock wasn't the 76 Sherman.. it was 101st AB units; not to mention 76 Shermans weren't of much help this game anyway
Which was a mistake. After 101st you should have directly gone for Tanks and TD´s. The Sherman could have been build much earlier. Or simply a basic sherman and one M10 to finish the game before getting the supply yard even. Your Sherman came too late. Your enemie spend the 6 CP that you wasted for AB and weapon crews more wisely into Tanks and crushed you. The only issue with your opponent was, that both went straight down Aces. No one spammed cheap HE tanks against your teams infantry. I only saw a few F versions on your teammates side which got crushed by a sherman.
... i had Hellcats behind every corner, and that's how i killed the Tiger Ace, Panthers on the other hand were dealt with by a combination of inf & airstrikes.
inf game-play can shine very well on maps such as Beaumont, or other urban maps... I don't support making medium tanks CP free.
RePTiTivE UnLOCkS *cough*
TaNK + AIrPlaNe DOcTrinE *cough*

And what "combination". He ignored your infantry and didnt really pay enough attention to even move his tanks when the airplanes came for him. You could have just as well put a spotter near the tank and called an airstrike while it was under repairs.

At the end it had been the repetetive TD unlocks that saved your ass combined with Airplanes.
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Krieger Blitzer
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Re: AirPorn Gameplay

Post by Krieger Blitzer »

Often you would see veteran Axis units scoring high kills vs AB doc and pushing them hard, yet that doesn't mean the Axis player is winning the game.. it's easy to score kills vs AB doc, but not easy to win the game in the long run... Scoring kills with a Panther or temporarily forcing the AB player to be pushed back doesn't necessarily mean that you are going to win.. & that's EXACTLY what makes AB doc very different from Armor or inf docs.


AB has the ability to come back into the game or stay competent at any given moment that no other US doc can do.. except Armor doc, but only with the SP.


The difference between AB & inf doc can be very well observed in Kwok's game.. he was inf, and Coolstantin was AB, notice how the AB player was playing more aggressively while inf doc player was more defensive, only waiting for the opportunity to advance together with the AB player relying on the pressure AB inflicted on the enemy team behind their lines causing distraction to the Axis team.

The argument of "you could have went Armor or inf and scored better results" isn't exactly true.. 101st are better than Riflemen & 82nd are better than infiltration Rangers, and the utility to reinforce anywhere on the map gives a big advantage. Also, inf doc has Jackson (but expensive) or 76 jumbo (only 1 tank) whereas AB doc provided me with plenty of Hellcats (which are also better vs inf compared to M10 or Jackson) forming a shield of cheap effective TDs.. and it's true that i don't have 76 emplacements but i can drop 76 AT guns anywhere, in addition to the stubborn Quad AA emplacements which are good vs inf, planes & armored cars.. plus my airstrikes, as i never run out of ammo thanks to supply drops.. unlike inf doc struggling with ammo after few arty barrages.

Armor doc game-play could have ended completely if i wasn't prepared for the Panther.. and judging by how early it arrived, i would have most likely been completely defeated then.. unless i had a jackson well placed but that's only a matter of "if" which we can keep discussing endlessly this way i am afraid... What "if" my opponent was Propaganda or Luft? What "if" my mate was CW instead? You see.. the "if" argument can keep going forever.

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Warhawks97
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Re: AirPorn Gameplay

Post by Warhawks97 »

Krieger Blitzer wrote:
05 Sep 2021, 13:34
Often you would see veteran Axis units scoring high kills vs AB doc and pushing them hard, yet that doesn't mean the Axis player is winning the game.. it's easy to score kills vs AB doc, but not easy to win the game in the long run... Scoring kills with a Panther or temporarily forcing the AB player to be pushed back doesn't necessarily mean that you are going to win.. & that's EXACTLY what makes AB doc very different from Armor or inf docs.
Rofl... Tiger: "hey my entire army just got smoked by a single tank. Can someone bring a Jackson over here?"
Also Tiger: "AB doesnt lose in the long run, even when the entire army gets smoked"

AB has the ability to come back into the game or stay competent at any given moment that no other US doc can do.. except Armor doc, but only with the SP.
Every doc can make a comeback except AB doc.

The difference between AB & inf doc can be very well observed in Kwok's game.. he was inf, and Coolstantin was AB, notice how the AB player was playing more aggressively while inf doc player was more defensive, only waiting for the opportunity to advance together with the AB player relying on the pressure AB inflicted on the enemy team behind their lines causing distraction to the Axis team.
Kwok literally played a 2 vs 1. It was his actions that kept Coolstantin in the game which for the most part into the game had nothing but like 3 units. Even at the very end with complete map controle he had one command unit, two combat units and one mortar units. I SEE THE POWER OF AB RIGHT IN FRONT OF ME!

Coolstatin didnt play aggressive and didnt push a shit. He was just cannon fodder. And he wasnt damn lucky that stug never brought up a Maultier (like i always get shot by a maultier when i face BK doc) along with some early tanks. And the M10 from kwok prevented a complete desaster.

The argument of "you could have went Armor or inf and scored better results" isn't exactly true.. 101st are better than Riflemen & 82nd are better than infiltration Rangers, and the utility to reinforce anywhere on the map gives a big advantage. Also, inf doc has Jackson (but expensive) or 76 jumbo (only 1 tank) whereas AB doc provided me with plenty of Hellcats (which are also better vs inf compared to M10 or Jackson) forming a shield of cheap effective TDs.. and it's true that i don't have 76 emplacements but i can drop 76 AT guns anywhere, in addition to the stubborn Quad AA emplacements which are good vs inf, planes & armored cars.. plus my airstrikes, as i never run out of ammo thanks to supply drops.. unlike inf doc struggling with ammo after few arty barrages.
I see 101st... yes, i see them.... i see them die all day long at twice the cost of a riflemen squad in inf doc when going for cheap inf.
I also see vet 3-4 101st that just so happens are turned into a bloody mass of mud by a single HE shot.
I see the 82nd but they dont do any better regular Rangers.

They can reinforce in the field, but that doesnt help when they cant kill anything while dying within seconds and go for an retreat every damn time. They spend more time in the base than in the field actually.

The supply drop is the only reason to take AB doc. As SgtSmith told me two days ago: "AB supply dop exists to supply Canadian Army with ammo so that they can spam Creeping barrages". I think that qoute nailed it. I drop ammo as AB doc in order to give HE and AP rounds to my shermans.

Armor doc game-play could have ended completely if i wasn't prepared for the Panther.. and judging by how early it arrived, i would have most likely been completely defeated then.. unless i had a jackson well placed but that's only a matter of "if" which we can keep discussing endlessly this way i am afraid... What "if" my opponent was Propaganda or Luft? What "if" my mate was CW instead? You see.. the "if" argument can keep going forever.
You had reached his base with 3 shermans before any panther could have show up. And your tanks would have kept it at bay for long enough untill Jacks would have arrived or even pershings just as your hellcats kept it at bay untill air strikes became available.
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Sukin-kot (SVT)
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Re: AirPorn Gameplay

Post by Sukin-kot (SVT) »

I have watched the game until the end. It is a perfect demonstration of handicapped AB doc. There was nothing effective this doc has given you except a couple of Strafe runs. And that given how terrible your opponent was, he literally wasted every single storms squad that he deployed, yet you still failed to advance and had to retreat with the first Panther.

The funniest moment is at 14:30. Tiger's teammate rolls out the first Sherman and makes his enemy's frontline almost collapse killing several units in less than one min. At the same Tiger himself deploys 3 101s, wastes ammo for their upgrades and yet fails to push the frontline against one light vehicles and a couple of inf squads xD

Pretty much perfect representation of the problems with medium tanks and AB doctrine in particular. I honestly gave up playing it completely, let it remain for the bdsm part of the community

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Jagdpanther
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Re: AirPorn Gameplay

Post by Jagdpanther »

Sukin-kot (SVT) wrote:
06 Sep 2021, 18:23
I have watched the game until the end. It is a perfect demonstration of handicapped AB doc. There was nothing effective this doc has given you except a couple of Strafe runs. And that given how terrible your opponent was, he literally wasted every single storms squad that he deployed, yet you still failed to advance and had to retreat with the first Panther.

The funniest moment is at 14:30. Tiger's teammate rolls out the first Sherman and makes his enemy's frontline almost collapse killing several units in less than one min. At the same Tiger himself deploys 3 101s, wastes ammo for their upgrades and yet fails to push the frontline against one light vehicles and a couple of inf squads xD

Pretty much perfect representation of the problems with medium tanks and AB doctrine in particular. I honestly gave up playing it completely, let it remain for the bdsm part of the community
i sent you a pm, its still in outbox, you didnt received it?

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Krieger Blitzer
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Re: AirPorn Gameplay

Post by Krieger Blitzer »

I think that messaging on the forums is still broken, ever since the new forum theme.

Consti255
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Re: AirPorn Gameplay

Post by Consti255 »

Warhawks97 wrote:
05 Sep 2021, 14:23

Kwok literally played a 2 vs 1. It was his actions that kept Coolstantin in the game which for the most part into the game had nothing but like 3 units. Even at the very end with complete map controle he had one command unit, two combat units and one mortar units. I SEE THE POWER OF AB RIGHT IN FRONT OF ME!

Coolstatin didnt play aggressive and didnt push a shit. He was just cannon fodder. And he wasnt damn lucky that stug never brought up a Maultier (like i always get shot by a maultier when i face BK doc) along with some early tanks. And the M10 from kwok prevented a complete desaster.
He didnt playe a 2v1 that game. my weapon crews hold the right fuel from us the whole game until the fiurst sabotage sqaud craweld up what i didnt expected. I was able to push up to their ammo point which is very tough to capture. This was holding back their ammo in come pretty damn hard, while Kwok could upgrade the shit out of his units with it to hold against the vsturms.

Kwok and i coordianted our CP unlocks on Discord thats why he went for the M10 and i for planes after AT guns + support weapons. Not to mention how effective my mortar was against this stacked MGs on the middle ammo point.

Still, AB brings you into a disadvantage over the other docs i completely agree. Speaking about Map control, AB suffers by far the most out of all 3 air docs.
Luft can drop hordes of Fsr5 almost instantly and strike harder than any other doc, while disableing strategic points and lay mines with Gebirgs or Luft pios and on top deny whole sectors with butterfly bombs.

RAF can disable strategic points aswell + build radios to give your whole team informations what the enemy is doing and building. Also they can drop in gliders which are the fastes response to enemy pushes or the fastest and safest way to deploy units.
They have marine commandos which can sabotage and crawl while whipeing enemy sqauds without spending any CP.
And dont forget the SAS right now which can turn into tank shredders 3 secs after they droped right on top of a tank.

The ammount of CP AB doc needs is just beyond insane compared to other US docs and all existing docs along the whole faction and games.
If you look to what Sukin said, AB even needs 2 CP more than the other Air docs to get decent AT elites with the 82. because the RL from the 101st are just a downgrade of your firepower which is already mediocer. While also not even penning a Panzer 4 F2.
In general i like the idea of the RL but damn, this thing doesnt pen anything. The accuarcy buffs where great, but they dont do anything if this thing just doesnt pen anything.

82. are better than Infiltration rangers yes, but after what CP cost?

2 CP for 101st, 2 CP for 82. , 2 CP for HQ, 2 CP for vet training, 2 CP for special training. this are nothing less than 10 CP.
Infiltration ranger just cost 4 CP and getting even better with the vet unlock, which is a total of 6 CP in the end.

While AB struggles to upgrade its infantry to a valid state, Infantry doc already got maxed out rangers, M10s and arty.
Also keep in mind that plane support is damn expensive too CP whise, 3 for strafes, 6 for Bombs and another 3 for AT rockets.
So you either go the Shermans,Hellact + planes route or the infantry one which is FAR less powerfull right now.
On top you have to spend 2 more CP for the ammo trade to maintain the plane support.

Personally i LOVE playing AB but just because it can turn into a fun doc, but afterall, damn it feels like you are fighting in a disadvantage until you spended 10-15 CP.
Nerf Mencius

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idliketoplaybetter
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Re: AirPorn Gameplay

Post by idliketoplaybetter »

Imo, this game proves nothing on how things/docs work currently. Obviously, opponents were weak and Tiger was not playing seriously, nor paying Thaaat much attention to what and how.

All that game consists of is - Sale doing CQC squads constantly and BK doc player doing storms in field. Camping up until Heavy tanks. Tower defence thingy.


Thanks for posting it, nonetheless.
"You can argue only with like-minded people"

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