https://www.youtube.com/watch?v=1xeh81S-O2Q
One of the MOST epic games I have EVER had in my entire Bk Mod history.
Enjoy!

Warhawks97 wrote:Lets be honest, that game is an example of axis Stereotyp. When Tigers and Panthers cant handle it, get bigger stuff. If they fail as well, the balance is broken. You did much better when you relied a lot more on Stugs and stuff. You did great games with them. Why didnt you do it now as well? Instead ST and KT on a urban map with rather low res with lots of squishy cheap and mobile units rather than big strongholds that need to be overruned.
Tiger1996 wrote:1 - Snipers from my side weren't really an option due to the infiltration Ranger squads.. spotters keep dying and thus it's too risky to have a sniper.
2 - I've used more than 1 Puma at the same time, but didn't really focus on making many more of them for some reasons.
3 - Tiger1 probably wasn't a good choice on this game.. yes, but I think it wasn't a bad choice either.. just that I was too unlucky with immobilization.
4 - Ya, those M10 Wolverines were a pain... Some more AT teams could have been an option indeed.
5 - I noticed my Pumas were a lot easier to hit.. at least much more often than usual.
6 - Stugs.. hmm, well. idk.. usually I use a lot of Stugs when I am Blitz doc.. but somehow didn't manage to do the same as Terror, not sure why.
Well, if anything.. then I would say that this game is actually a very nice example how this "Axis stereotype" is in fact ineffective most of the times.
Thus, this explains why I wasn't happy when heavies became weaker on the beta versions, as it's not like heavy tanks instantly lead to victory...
Shanks wrote:I think that with the bk doctrine you would have had a sure victory in 40 minutes
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