75/76/88-mm AT-Guns - emplacements only...
Posted: 01 Feb 2016, 20:36
This topic is the logic continuation of my old topic about 88-mm Pak 43 - http://forum.bkmod.net/viewtopic.php?f=15&t=524.
BK-mod is a most realistic of CoH-mod, but it is a game, therefore there is many gameplay simplification, which imitate real factors.
Crewman-moved heavyweight heavy AT-guns (75-mm Pak 40=1500 kg, 76-mm M5-2600 kg & QF 17 pounder=3000 kg, 88-mm Pak 43=4500 kg) is one of this imitations. And yes, I suggest to remove this imitation.
"Motto": "Heavy-AT = only emplacements or HT-based (as rewarded)".
Becouse heavy AT-guns is only defensive weapon, crewman-moved ability turns AT-gun as supporting attack by "steps" or "rearward insurance" of attack units - it is a role of crewman-moved light (37-mm) and medium AT-guns (50/57-mm) (use extra pen shells/HE-shells/vet-status for support attacking forces against Armor/Emplacements)
There are simple (add/remove for Doctrines, balance issue...) and complex (more sophisticated balancing between doctrines, maybe necessary additonal coding/modeling...) variants.
SIMPLE variant.
- Heavy AT-guns emplacements for all doctrines;
- 88-mm Pak 43 is only emplacement in DEF-doc with 100 fire-range (all 88-mm Flak 36 has 85 fire-range in 4.9.3 );
- Units, who build AT-emplacements: Engineers (and probably Riflemans in Inf-doc?)/Sappers (and royal eng-sppers in CW-RE)/Pioneers/PGrens (and/or Assault Pioneers)
- Probably, bounces for Doctrines aimed on fortifications (Inf/RE/Def/SE): reduce building time,cost and increase HP (such as CT-upgrade of WH-Def);
- 5 crewmans for medium AT-guns (such as present heavy AT-guns);
- Rewarded units are staing the same : HT with heavy AT-Guns on board;
- something else?
COMPLEX variant.
- points of simple variant;
- light and medium AT-guns can ability to "dig in" (should vet-status), such as vet Jagdpanzers/Stugs etc; "dig in" is visible (or propably also "ambush" with big vet?) unit with some resistance against near blasts & rifle-fire and range as "ambush"-position;
- something else?
VERY-COMPLEX variant (probably unrealizable by coding).
- all heavy AT-guns stay as present time, but it requires to tractor, such as HTs or truck, which transport AT-gun from main base to position;
- following at this point balancing editions...
Thanks for attention, DEVs !
BK-mod is a most realistic of CoH-mod, but it is a game, therefore there is many gameplay simplification, which imitate real factors.
Crewman-moved heavyweight heavy AT-guns (75-mm Pak 40=1500 kg, 76-mm M5-2600 kg & QF 17 pounder=3000 kg, 88-mm Pak 43=4500 kg) is one of this imitations. And yes, I suggest to remove this imitation.
"Motto": "Heavy-AT = only emplacements or HT-based (as rewarded)".
Becouse heavy AT-guns is only defensive weapon, crewman-moved ability turns AT-gun as supporting attack by "steps" or "rearward insurance" of attack units - it is a role of crewman-moved light (37-mm) and medium AT-guns (50/57-mm) (use extra pen shells/HE-shells/vet-status for support attacking forces against Armor/Emplacements)
There are simple (add/remove for Doctrines, balance issue...) and complex (more sophisticated balancing between doctrines, maybe necessary additonal coding/modeling...) variants.
SIMPLE variant.
- Heavy AT-guns emplacements for all doctrines;
- 88-mm Pak 43 is only emplacement in DEF-doc with 100 fire-range (all 88-mm Flak 36 has 85 fire-range in 4.9.3 );
- Units, who build AT-emplacements: Engineers (and probably Riflemans in Inf-doc?)/Sappers (and royal eng-sppers in CW-RE)/Pioneers/PGrens (and/or Assault Pioneers)
- Probably, bounces for Doctrines aimed on fortifications (Inf/RE/Def/SE): reduce building time,cost and increase HP (such as CT-upgrade of WH-Def);
- 5 crewmans for medium AT-guns (such as present heavy AT-guns);
- Rewarded units are staing the same : HT with heavy AT-Guns on board;
- something else?
COMPLEX variant.
- points of simple variant;
- light and medium AT-guns can ability to "dig in" (should vet-status), such as vet Jagdpanzers/Stugs etc; "dig in" is visible (or propably also "ambush" with big vet?) unit with some resistance against near blasts & rifle-fire and range as "ambush"-position;
- something else?
VERY-COMPLEX variant (probably unrealizable by coding).
- all heavy AT-guns stay as present time, but it requires to tractor, such as HTs or truck, which transport AT-gun from main base to position;
- following at this point balancing editions...
Thanks for attention, DEVs !