Perma-MG Bunkers

Do you have a balancing problem or do you want to make a suggestion for the game? You are at the right place.
Post Reply
SteamID_razelazz
Posts: 43
Joined: 30 Jan 2015, 10:01

Perma-MG Bunkers

Post by SteamID_razelazz »

Just wondering, is it at all possible that the perma-mg upgrade could be removed from WH/PE bunkers?

I don't really have any complaint against it, other than I find the idea a bit ridiculous and that the Allies have no equivalent unit/upgrade.

User avatar
MarKr
Team Member
Posts: 4101
Joined: 23 Nov 2014, 19:17
Location: Czech Republic

Re: Perma-MG Bunkers

Post by MarKr »

It surely is possible but it was kept in the game intentionaly. In earlier version you could equip every bunker with perma MG, now you only have the option to do so with one bunker at time.I think it was kept there as a feature and maybe also to keep the "OMFG Bunkers are so fucking useless now without perma MG!" comments at bay.

One perma MG is not that big problem. If it were required by many players and objected against by none, we could remove it completely but so far I can see no reason to do so.
Image

SteamID_razelazz
Posts: 43
Joined: 30 Jan 2015, 10:01

Re: Perma-MG Bunkers

Post by SteamID_razelazz »

Oh I didnt realize the perma-MG was limited to one.

What a reasonable compromise. Probably should lock/delete this thread

User avatar
Warhawks97
Posts: 5395
Joined: 23 Nov 2014, 21:45
Location: Germany

Re: Perma-MG Bunkers

Post by Warhawks97 »

Its actually two. One perma Mg for 50 ammo. The other one is that "arty/mortar coordination" upgrade for 100 ammo. So you have two bunkers with perma MG.
Build more AA Walderschmidt

User avatar
Terence's Mouth
Posts: 133
Joined: 07 Aug 2015, 18:10

Re: Perma-MG Bunkers

Post by Terence's Mouth »

i wouldnt change it too, but i would increase Pioneers TNT damage to that bunkers. 2-3 tnt for 100-150 ammo should be enough for them.

Post Reply