MarKr wrote:Just it shouldnt be such an easy 300 mp target^^
Honestly I don't believe that it will change much. Just think about it. Right now as you say this station is a good target because it is 300MP and
possible free squad for your opponent and you are more or less sure that arty will take it out. If it is cheaper, it is still a good target because if you don't destroy it, it
will for sure give free squads to your opponent.
I would really divide it maybe into heal and one clearng station that collect wounded.
Who would then build the normal healing one? You have ways of healing that are moveable and thus more useful (healing trucks, ambulance, medics..). I think that this would only lead to players build the clearing stations. Maybe just one healing near HQ so when units retreat, they get healed automatically but that's about it.
It will change much. The enemie would waste like 50 ammo for a 150 mp target and the owner of the casaulty station would lose just 150 mp, ok. Also the player could get 2 stations for 150 mp with 4 medics and if one would be destroyed the medics would go the one which remains.... it would be a huge different. I mean with WE i build them pretty often (heal for 180 mp and 10 fuel which is already fair for healing already and if i get just one squad i also have 265 mp inf squad) and with US i never build one or very seldomly (not even for healing where i rather ask my CW mate or inf doc mate) while in vcoh with US i do build the casaulty clearing stations for 150 mp pretty often again.
Yep. getting unmobile 200 mp healing station which people could build in base or retreat point is a fair price. Its cheaper than movable heal stations (which cost arround 220 and some fuel) and can maybe collect wounded while movable can reinforce just that those heal stations near retreat points would be placed usually out of range to collect wounded.
For US i would do a 200 mp heal station which maybe can also pick up wounded and a casaulty station for 150 mp which collects only wounded.
Fo CW i would do a 250 mp heal station that collect wounded as well and a 220 mp casaulty station. Cost difference to US is because the received unit is a way stronger. Also have mobile heal vehicles already.
For WE the heal station would stay with current cost and abilties (180/10). Also casaulty station for 175 mp that collects only wounded just i dont know if it would look like allied one or different.
For PE i am not quite sure. Either about cost and which squad nor about buildings. As they have cheap base territory heal upgrade and also fhq medic stations i would not introduce new buildings. Rather- my favorit option- increase cost of Heal HT to 250-270 MP and add a lock down ability such as inf doc has it which enables the truck to collect wounded. It would then create an Heavy assault squad or basic panzergrens. If panzergrens than 250 mp and if heavy assault squad then 270 mp. That would fit better for PE instead a fixed station.
To make it a bit more realistic as not every wounded would return to fight just as wolf said you could also add a kind of 15% chance that a collected wounded soldier to not "count". This guy wouldnt increase the collected number (the red bar about the medic station wouldnt increase). Together with those who are instantly dead, not collected or whatever we would have a pretty realistic relation between those who never return to fight and those who do and with increased number of medics also an increased number of wounded that can return.