5.3.2 BK doctrine abilities.
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- Posts: 263
- Joined: 26 Aug 2020, 22:19
5.3.2 BK doctrine abilities.
All of the abilities of BK have hotkeys, and they take priority over unit hotkeys (call in's mostly)
- Redgaarden
- Posts: 588
- Joined: 16 Jan 2015, 03:58
Re: 5.3.2 BK doctrine abilities.
+1
And only 4 abilities have hotkeys
Think it's all the call ins that have them.
And only 4 abilities have hotkeys
Think it's all the call ins that have them.
Rifles are not for fighting. They are for building!
- Walderschmidt
- Posts: 1266
- Joined: 27 Sep 2017, 12:42
Re: 5.3.2 BK doctrine abilities.
+1
Maybe make them go 1-9 on the numbers?
Wald
Maybe make them go 1-9 on the numbers?
Wald
Kwok is an allied fanboy!
AND SO IS DICKY
AND MARKR IS THE BIGGGEST ALLIED FANBOI OF THEM ALL
AND SO IS DICKY
AND MARKR IS THE BIGGGEST ALLIED FANBOI OF THEM ALL
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- Posts: 263
- Joined: 26 Aug 2020, 22:19
Re: 5.3.2 BK doctrine abilities.
It's not that simple, these abilities are the same for hotbar and hq/storms HT, wherever the hell combat group is.
Also you know, control groups are 1-9.
- Walderschmidt
- Posts: 1266
- Joined: 27 Sep 2017, 12:42
Re: 5.3.2 BK doctrine abilities.
Oh yeah you’re right.tarakancheg wrote: ↑19 Oct 2022, 05:39It's not that simple, these abilities are the same for hotbar and hq/storms HT, wherever the hell combat group is.
Also you know, control groups are 1-9.
Wop wop
Wald
Kwok is an allied fanboy!
AND SO IS DICKY
AND MARKR IS THE BIGGGEST ALLIED FANBOI OF THEM ALL
AND SO IS DICKY
AND MARKR IS THE BIGGGEST ALLIED FANBOI OF THEM ALL
Re: 5.3.2 BK doctrine abilities.
My bad, the hotkeyes will be removed from commander abilities.
There is no clear pattern to establish there because their position on the command panel depends on what you unlock first.
There is no clear pattern to establish there because their position on the command panel depends on what you unlock first.