When You Construct Building to Unlock Unit/Ability Make it Permanent

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Walderschmidt
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Joined: 27 Sep 2017, 12:42

When You Construct Building to Unlock Unit/Ability Make it Permanent

Post by Walderschmidt »

It's fucking demoralizing when you get baseraped and then can't build stuff (not even a squad to repair your HQ!) because you lost all your buildings. These building unlocks from a gameplay perspective are a gate for units so that they're not unlocked too fast or skirt fuel costs too much. But when one is getting baseraped, these building unlock requirements essentially form part of a snowball effect that ensure you can't fight back.

Maybe that's a good thing in a sense of games don't drag on sometimes, but I disagree.

Wald
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Consti255
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Re: When You Construct Building to Unlock Unit/Ability Make it Permanent

Post by Consti255 »

So you want that once the building WAS build in the game, the units stay unlocked ?
Like for example bazooka sqauds which are tierd by the motorpool?

If you say so, i agree here.
Nerf Mencius

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Walderschmidt
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Re: When You Construct Building to Unlock Unit/Ability Make it Permanent

Post by Walderschmidt »

Consti255 wrote:
01 Oct 2022, 11:22
So you want that once the building WAS build in the game, the units stay unlocked ?
Like for example bazooka sqauds which are tierd by the motorpool?

If you say so, i agree here.
Yes, exactly.

Wald
Kwok is an allied fanboy!

AND SO IS DICKY

AND MARKR IS THE BIGGGEST ALLIED FANBOI OF THEM ALL

Consti255
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Joined: 06 Jan 2021, 16:12
Location: Germany

Re: When You Construct Building to Unlock Unit/Ability Make it Permanent

Post by Consti255 »

It makes comebacks almost if not impossible if you for example getting HE rushed and manage to kill the tank but he infliced not just damage for your economy but also for your tiering which is not directly related to that building you lost.

Id say its a good idea, if it tecnical possible.
Nerf Mencius

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