Artillery changes

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What should happen to the current Arty in BK

Increase Artillery in CP and ressource cost
7
44%
Increase Artillery in ressource cost
1
6%
Increase Artillery CP cost
0
No votes
Increase Artillery tiering requirements
1
6%
Change Artillery upkeep from ammo to fuel (linked deabte)
0
No votes
Change nothing
7
44%
 
Total votes: 16

Consti255
Posts: 1155
Joined: 06 Jan 2021, 16:12
Location: Germany

Artillery changes

Post by Consti255 »

We spoke in the recent debates over Arty in different doctrines and how they effect gameplay in terms of impact, cost and counterplay.

Some people seem to be fine and some not with the current arty Meta.
I created a quick poll for people, so they can give their toughts on that debate without writing long post.
The post are arround Arty upkeep, Arty unlock requirement and cost ,SE/Def doc and off map arty.
The goal of the debate is to make the games less arty party heavy but dont make it into long lasting camping fests.

In the Linked debates, you can read why such changes should be made and why not.
The overall CP costs are individual per doc and ideas are welcome if you agree in a change.
Eveyone has just one options, if you would like 2 or even 3 indroduction, make safe to comment your thoughts!
Would be good, if everyone who voted, could give a quick feedback what he voted
Aswell, i would ask the Devs to not take any action in this poll, so we can have a community vision over this certain debate.
OFC your feedback or positon is welcome in any means!

Linked deabtes:
viewtopic.php?f=15&p=42832#p42832
viewtopic.php?f=15&t=4749
viewtopic.php?f=15&t=4747
viewtopic.php?f=27&t=4755
viewtopic.php?f=16&t=4754
Last edited by Consti255 on 25 Mar 2022, 00:22, edited 4 times in total.
Nerf Mencius

Consti255
Posts: 1155
Joined: 06 Jan 2021, 16:12
Location: Germany

Re: Artillery changes

Post by Consti255 »

Voted for increased CP and cost.
Nerf Mencius

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Warhawks97
Posts: 5395
Joined: 23 Nov 2014, 21:45
Location: Germany

Re: Artillery changes

Post by Warhawks97 »

I can only vote for one. Would vote for higher CP, cost and fuel upkeep.
Build more AA Walderschmidt

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idliketoplaybetter
Posts: 471
Joined: 26 Feb 2016, 19:55

Re: Artillery changes

Post by idliketoplaybetter »

Voting for tiering requirements. In a way, fuel upkeep means kinda the same, but would make game decided longer.
Direction is kinda right though.., but fuel upkeep itself, is probably the most stupid "I dunno how would or should change situation, I have ever read on this forum" thing.

Impossible level and ehm, there been dark times 1996years ago :D
"You can argue only with like-minded people"

rappatix
Posts: 50
Joined: 22 Nov 2019, 21:47

Re: Artillery changes

Post by rappatix »

I voted for increased CP cost and res cost because I think something as strong as arty should be available later in the game if things get more static. To introduce a game with arty only ecourages static gameplay. Although, I also think the big contributor to this static gameplay is that people play on too small and too laney maps.

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