Thats what i was saying with Axis relys on head to head tank combat while allies have a whole aresnal of off map or other support units that can absolutely delete big and slow axis heavys.H.Drescher wrote: ↑20 Oct 2021, 20:41I've always held that the Super Pershing is super unhealthy for the game. It creates an unfun game of cat and mouse. Entire late games can revolve around this singular unit which can create a frustrating experience. Often times players will just alt+f4 out of games when they lose their spershings.
Realistically as an axis player it is very hard to kill. Your only hope is to immobilize it which is hard as its a mobile tank. Your other hope is to overwhelm it with other late game tanks which is easier said than done, but certainly possible. Both of this factors create an extremely unfun late game.
In Comparison, the Big Cats of the Axis late game are extremely slow. The King Tiger, The Elephant, The Jadgtiger are all vehicles that are easily knocked out by artillery and planes, which require them to have support elements and other things surrounded by them. Something which the Allies have a plethora of, but the axis often times do not have much of these support resources. That alone breaks the balanced "assystemtry" of
The Spershing in comparison is just the old version of the Panther, a one man army that with enough micro and gamer sweat can win a game.
The Pershing Ace is also a disgusting vehicle, though not quite perceived as strong. It does however delete infantry at an astonishing rate, faster than any 50 cal vehicle I've seen due to its coaxial buffing ability. Something that I feel is slept upon by many Armor doctrine players.
I disagree with the range increase. The vehicle may be pushed over the top as it currently is. It's main gun was not impacted by the nerfs to infantry attacking, it has a ridiculous amount of armor, and it has an amazing HE shell. Its short range despite the logical inconsistency is the short coming. The range as it stands cements its place vs the Ferdinand which is a specialized long range tank duelist that is incapable of infantry murder.Krieger Blitzer wrote: ↑20 Oct 2021, 11:40Speaking of the JT, it's actually one of the easiest units to kill.. for some reason 95mm Churchill & 105mm arty deals immense amount of damage to it.
Also, the reload time is so big and it's slow to chase anything down.. that's why i suggested to give it 80 range or 75 at least.
Keep in mind, this tank has 128mm gun; so it shouldn't be on the same category as 90mm or 88 tank cannons.
As for the vulnerability to artillery, it ensures that the tank needs a lot of support units to complement it and prevents players from overextending and microgodding a game. Again, a weakness that the Spershing lacks completely.
Drescher said it in an english and logic i couldnt bring.