I know u like kiwi birds, but cats like them even more cause they are too helpless.
Convert them to kiwi birds & they will become the favourite dish for cats.
I know u like kiwi birds, but cats like them even more cause they are too helpless.
Lmao, really?Krieger Blitzer wrote: ↑28 Mar 2022, 21:42Tell me, what will be the difference between Cromwell & CW 75 Sherman after removal of Flank Speed?
& How are Comets going to fight Panthers & Tigers??
depends how far you set them. However, having a speed of 6 for a Tank is quite good considering all others usually barely hit 4 speed. Only very light TD´s are slightly faster with 7 speed or 8. So i dont think a speed buff is even needed here."Give them much better basic speed values" wouldn't be an appropriate solution either because that could make them OP actually.
Yes, it would. A Tank with a 17 pdr that has a faster acceleration than any other tank in the game would make them unique for sure. Maybe Comet doesnt need to have the cromwell level. Perhaps "2.7" acceleration would be enough. It would still be the most mobile tank in the game with one of the most powerfull guns for a cost that is less than that of a Tank IV H or Firefly or E8. Tell me how that is not unique pls!A mild acceleration boost or whatever won't make them any unique either.
Flanking moves? Lol. I havent seen flanking moves with flank speed ever i think. M10 cant even flank due to its low turret speed.Krieger Blitzer wrote: ↑29 Mar 2022, 10:49My opinion on this was clear though; that this ability is one rooted part of the game.. and it helps making the game more passive & dynamic with aggressive flanking maneuvers, therefore i am against the removal of the ability from the game specifically given how it's limited to few units which are currently unique compared to other units of the same category, thanks to this particular ability.
Not going to revise ur calculations, but the Cromwell without Flank Speed is hardly different from CW 75mm Sherman in RA doc as both would serve exactly the same role.. the Flank Speed always made the Cromwell very different from the Sherman.Warhawks97 wrote: ↑29 Mar 2022, 12:10The cromwell has a 100% better base acceleration than a sherman, has 50% higher top speed and is harder to hit by most guns. It is getting out of harms way better than any other tank, flank speed or not. Its acceleration is twice that of an current Hellcat and its Top speed is only topped by M10/M18 which have weaker armor and less HP.
How did u forget that Firefly has static mode?? Firefly can fight off Tigers & Panthers thanks to that.. whereas Comet doesn't have this ability, the difference between Comet & Firefly was that Firefly is meant to be used at long range while Comet is meant to have the advantage of superior speed. Therefore, i wouldn't be fooling myself or be a liar if i were to say that Firefly now is fine (although i suggested giving it ALRS at vet2) but Comet won't be fine at all without Flank Speed knowing it's also later available.Comet? Current comet has 50% better acceleration than a Firefly and 50% higher top speed and while costing much less than those while housing an equally powerfull gun. I bet when i would say that Firefly needs a buff/cost reduction of flank speed, you would answer: "No, it is good as it is, no change needed". So tell me, when a cumbersome 550 MP/80 fuel tank is good in its current configuration, why does a tank, that is in every regard better than that said Firefly for a lower price at the same time is all out of a sudden unable to fight Panthers or Tigers? So, if you dont feel Firefly needs flank speed ability or lower cost in order to be a counter to Panthers and Tigers, you will just make yourself a liar when you say a Comet cant without flank speed. Stop fooling yourself.
Without the Flank Speed to escape, 222 will easily die to Recce.. armored AB jeep will also easily deal with it because 222 hardly hits that jeep.Sdkfz 222?
It has the best base acceleration of all wheeled vehicles with an acceleration of "6" and a top speed of "7". M20 and Puma have "4.5" acceleration and "9" and "8.5" top speed respectively.
So the sdkfz 222 already is the most agile vehicle in the game that can get away from danger faster than anyone else.
It's not unique because Comet requires 6 CP, it's in a different tier from Pz4 or Firefly.It would still be the most mobile tank in the game with one of the most powerfull guns for a cost that is less than that of a Tank IV H or Firefly or E8. Tell me how that is not unique pls!
Axis TDs rely on armor for protection, whereas Allied TDs rely on overall mobility & Flank Speed.. not just to attack but also to escape, so it's also a form of defense & protection instead of relying on armor... The 2 scenarios u provided only highlight the attacking manuevers, but have u never seen them being rushed head on by inf & escaping only thanks to Flank Speed ability?Flank speed is uaually used in two situations:
1. Troll your enemie by frontally rush lets say an AT gun, get passed it before it can effectively stop the tank with flank speed, and troll everything and everyone with insane forward and backwards moves, with instant stop, reverse, stop and full forward speed movments.
2. Drive foolishly into harms way, notice the mistake you just did, click no-brainer flank speed and rush away backwards in light speed.
So what about being rushed by AT inf ?? That's not a tactical error by the TD player... it's not his fault. Flank Speed is his only possible way to protect his TDs by fleeing away due to lack of armor. Removing the Flank Speed would only force the player to build more MG nests to protect his TDs as he knows that escaping quickly isn't an option anymore.. leading to more camping gameplay style.in 90% of the cases, this ability is used as an "emergency quick escape button" rather than for actual attack moves. In BK its the same. Flank speed gets activated in 90% of all cases to escape punishment that would result from a fatal micro and tactic error that would otherwhise result in a loss.
.... Having twice the acceleration speed and 50% more speed isnt enough for you to make a difference between units? LOLKrieger Blitzer wrote: ↑29 Mar 2022, 13:15
Not going to revise ur calculations, but the Cromwell without Flank Speed is hardly different from CW 75mm Sherman in RA doc as both would serve exactly the same role.. the Flank Speed always made the Cromwell very different from the Sherman.
Hehe, i knew you would come up with static mode. Most of the time its a suicide ability. Without command tank you have the same range as Panther but you cant move for a while while also being 25% easier to hit and you are helpess against fast rushing AT Pumas or schrecks. I barely see static modes being used on anything more costly than a stug III.How did u forget that Firefly has static mode?? Firefly can fight off Tigers & Panthers thanks to that.. whereas Comet doesn't have this ability, the difference between Comet & Firefly was that Firefly is meant to be used at long range while Comet is meant to have the advantage of superior speed. Therefore, i wouldn't be fooling myself or be a liar if i were to say that Firefly now is fine (although i suggested giving it ALRS at vet2) but Comet won't be fine at all without Flank Speed knowing it's also later available.
You get it later and for lower cost while still having an overall better mobility as any other tank in the game. Its armor is better than that of any other TD as well.It's not unique because Comet requires 6 CP, it's in a different tier from Pz4 or Firefly.
Now don't tell me that buffing the Comet, giving back its old better armor, or changing the entire RE doc CP tech tree just to compensate with this uncalled change, would be ever option...
Leaving a lonley TD in the open unchecked without early warning is a tactical arror. A really bad one actually.So what about being rushed by AT inf ?? That's not a tactical error by the TD player... it's not his fault. Flank Speed is his only possible way to protect his TDs by fleeing away due to lack of armor. Removing the Flank Speed would only force the player to build more MG nests to protect his TDs as he knows that escaping quickly isn't an option anymore.. leading to more camping gameplay style.
Firefly static mode gives +10 more range, reaching 70 range.. & 75 with vet2 Command tank, in addition to faster reload.Warhawks97 wrote: ↑29 Mar 2022, 13:35Hehe, i knew you would come up with static mode. Most of the time its a suicide ability. Without command tank you have the same range as Panther but you cant move for a while while also being 25% easier to hit and you are helpess against fast rushing AT Pumas or schrecks. I barely see static modes being used on anything more costly than a stug III.
A Command tank with comet would give you also 65 range without making yourself a big ass target. I see fireflies in stationary modes only when besieging enemie bases and when covered by lots of units and having vision in all directions.
Hellcat has super fast turret, good HE & 50.cal gunner.Anyways, M18 has only 1.5 acceleration and no one says it needs flank speed to escape AT squad rushes.
Leaving you still as big juicy target which is why i dont use this ability unless i have a certain artillery, vision and position advantage. 25% increased received accuracy is quite a big deal. You just dont get away from anything using this ability.Krieger Blitzer wrote: ↑29 Mar 2022, 13:47A Command tank with comet would give you also 65 range without making yourself a big ass target. I see fireflies in stationary modes only when besieging enemie bases and when covered by lots of units and having vision in all directions.
m10 achilles and Comet have also HE.Hellcat has super fast turret, good HE & 50.cal gunner.
Other TDs don't (Jackson & Wolverine in particular).
Yes, you cant instantly rush backwards anymore with insane speed once you rushed into an AT gun and trying to escape to revert the mistake.Anyway; i stated my concern.
If you mean tweaking the Flank Speed ability itself rather than having to outright entirely remove it from the game, then i don't mind.Warhawks97 wrote: ↑29 Mar 2022, 15:31One thing i could think off is some sort of middle ground. Right now the most mobile units have also access to flank speed turning them into super mobile troll cars.
If the Cromwell would have more or less some normal tank values, like perhaps 2.2 or 2.5 basic acceleration and normal speed of 5 instead of 6, and if the modifiers are not trippling those values and instead give modest boosts in a way that it still gives the tank the potential to strike quickly somewhere without enbaling it to easily escape punishment.
The acceleration would be increased by a factor of 1.75 (50%) instead of 3 (300%). The acceleration would then be arround 3.5 or 3.75 rather than 9. The stop speed would be 6 which would translate into 6.375 with flank speed. Deaceleration would be unchanged.
Same for the 20 mm scout car. Basic acceleration would be 4.5 like other wheeled cars have it. Flank speed would boost it to 6.75 instead of 18. Top speed would stay arround 9.3 with flank speed and 7.5 without flank speed.
That would be something that i could think off.
tweaking the mobility base stats of affected vehicles to be in line with other tanks and then tweaking the flank speed ability itself, yes.Krieger Blitzer wrote: ↑29 Mar 2022, 16:46
If you mean tweaking the Flank Speed ability itself rather than having to outright entirely remove it from the game, then i don't mind.
This would be a fair way to approach it.Warhawks97 wrote: ↑29 Mar 2022, 18:19tweaking the mobility base stats of affected vehicles to be in line with other tanks and then tweaking the flank speed ability itself, yes.Krieger Blitzer wrote: ↑29 Mar 2022, 16:46
If you mean tweaking the Flank Speed ability itself rather than having to outright entirely remove it from the game, then i don't mind.