Rifle Section

Do you have a balancing problem or do you want to make a suggestion for the game? You are at the right place.
Post Reply
User avatar
Krieger Blitzer
Posts: 5037
Joined: 06 Dec 2014, 15:53
Location: I'm from Egypt, living in Qatar.
Contact:

Rifle Section

Post by Krieger Blitzer »

Now that all snipers are limited to one, then i think Rifle Section squad should lose its sniping ability.. and in return CW faction would be given a separate sniper unit deploy-able from the HQ.

Rifle Section squad has always been a heavy counter to snipers.. sniper kills 1 member, gets revealed & sniped back.
So now in order to counter snipers, CW should also bring a sniper.. so it's a fair fight.

User avatar
Sukin-kot (SVT)
Posts: 1119
Joined: 09 Dec 2014, 08:36
Location: Ekaterinburg, Russia

Re: Rifle Section

Post by Sukin-kot (SVT) »

Would be a no from me. Sniper ability makes the faction unique, having a normal sniper unit like everyone else will be another step to mirror factions.

User avatar
Krieger Blitzer
Posts: 5037
Joined: 06 Dec 2014, 15:53
Location: I'm from Egypt, living in Qatar.
Contact:

Re: Rifle Section

Post by Krieger Blitzer »

Limiting snipers to 1 was a mirror move to begin with.. each doc was different in terms of snipers and SS squad along with AB HQ squad were also unique with 1 sniper in the squad... Now that all those were "standardized" then i don't see why Rifle Section should be an exception.

Consti255
Posts: 1155
Joined: 06 Jan 2021, 16:12
Location: Germany

Re: Rifle Section

Post by Consti255 »

Maybe bring back the Recon bundle ? So you have to atleased unlock it before useing it ?
Nerf Mencius

User avatar
Warhawks97
Posts: 5395
Joined: 23 Nov 2014, 21:45
Location: Germany

Re: Rifle Section

Post by Warhawks97 »

Consti255 wrote:
07 Aug 2021, 12:53
Maybe bring back the Recon bundle ? So you have to atleased unlock it before useing it ?

Yeah, in my "weapons package" thread i also mentioned it. I would like to have a Package that adds two scoped enfields with increased accuracy while also adding the sniper ability rather than having it by default for the squad.
Build more AA Walderschmidt

User avatar
mofetagalactica
Posts: 745
Joined: 30 Jan 2017, 11:15

Re: Rifle Section

Post by mofetagalactica »

Or just make the sniper a 2 model unit (spoter,shoter) with the same total HP pool that it has now (and maybe even give him the bino or "reveal cammoed unit" that the spoter has?)

With also a new cost of 320MP.

User avatar
MarKr
Team Member
Posts: 4101
Joined: 23 Nov 2014, 19:17
Location: Czech Republic

Re: Rifle Section

Post by MarKr »

Ability doesn't auto-fire. You need to manually activate it, click on the target and wait for the soldier to fire and all of that before the enemy sniper re-camoes. Unless you show me some replays where CW massacres enemy snipers and infantry formation by excessive usage of this ability, I don't think it is necessary to change anything.
Image

Consti255
Posts: 1155
Joined: 06 Jan 2021, 16:12
Location: Germany

Re: Rifle Section

Post by Consti255 »

mofetagalactica wrote:
07 Aug 2021, 13:36
Or just make the sniper a 2 model unit (spoter,shoter) with the same total HP pool that it has now (and maybe even give him the bino or "reveal cammoed unit" that the spoter has?)

With also a new cost of 320MP.
Maybe now with the limitation of 1 sniper and the clear diffiniton as a support role, this could be the real deal by now?
Nerf Mencius

Post Reply