i dont see a retreat button here. Also do we really need to overhaul entire hotkey setup if we only need to fix some overlaps?
Retreat is on the ability panel - top row on the right, therefore retreat button would be "R".
It is not necessary but I would say it is a "quality of life" change. It is not like we randomly change keyes to whatever random hotkey - they will follow an easy pattern. It will be also better for future units/abilities as it will be clear what hotkey they have.
I am not against it, but i can imagine a handful number of players will dislike what's happening with hotkeys for several months.. they will be like "wtf!! pressed T hundred times & my units don't retreat anymore!!!! u broke the game" i can totally picture some players in the community with this attitude.
I am not against it, but i can imagine a handful number of players will dislike what's happening with hotkeys for several months.. they will be like "wtf!! pressed T hundred times & my units don't retreat anymore!!!! u broke the game" i can totally picture some players in the community with this attitude.
i am already used to used to retreating on T. And honestly speaking i dont want it to change. Current layout is fine, just fix all overlaping abilities (i am for example ever get hull down because it has a priority over direct fire and pressing hull down with a comet or cromwell when you need to direct fire them will just lose you a unit for free) and add binds for abilities without them. This way we wont bother anyone with changes and it will be a QoL improvement by itself.
I am not against it, but i can imagine a handful number of players will dislike what's happening with hotkeys for several months.. they will be like "wtf!! pressed T hundred times & my units don't retreat anymore!!!! u broke the game" i can totally picture some players in the community with this attitude.
i am already used to used to retreating on T. And honestly speaking i dont want it to change. Current layout is fine, just fix all overlaping abilities (i am for example ever get hull down because it has a priority over direct fire and pressing hull down with a comet or cromwell when you need to direct fire them will just lose you a unit for free) and add binds for abilities without them. This way we wont bother anyone with changes and it will be a QoL improvement by itself.
I am not against it, but i can imagine a handful number of players will dislike what's happening with hotkeys for several months.. they will be like "wtf!! pressed T hundred times & my units don't retreat anymore!!!! u broke the game" i can totally picture some players in the community with this attitude.
I mean yeah that is what's bound to happen but ultimately it will clean up a lot of issues with current keybinds (overlap, inconsistent keys for specific actions).
Might frustrate for a short while but will make the controls nicer in the long run.
I think "Salwage wrecks" and "cut barbed wire" don't need a hotkey.
1.they overlap with "Sprint/smoke" and "withdrawal to an officer"
2. If you right click wrecks or barbed wire abilities will be used automatically.
So how many people actually tested? Because hours were spent setting it up in beta per the suggestion of 3 people on the forum. Ironically, the only person who I know who has ACTUALLY honestly tested it and tried it was someone who was against the change in the first place.
Tarakancheg: I want volkssturmm to upgrade to knights cross holders at vet 5 so that I can just show players how bad they are.
I like the changed hotkey bindings and think that they are necessary since it is an easy understood system to grasp. I just need to get adjusted to them. I haven't played beta much, only a few games and I haven't found any faulty key bindings. However, I also don't use all key bindings, I mostly use reinforce, sprint and retreat.... I think at least. Please keep the new key bindings!!