German AA Tanks cost

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Warhawks97
Posts: 3918
Joined: 23 Nov 2014, 21:45
Location: Germany

German AA Tanks cost

Post by Warhawks97 »

Why does the Möbelwagen cost 450 MP while wirbel and Ostwind cost 400 MP, although they are much better when it comes down to overall utility? Like Möbel goes into static mode when fighting ground targets, the others dont have to.


I would make cost the other way arround. 400 for Möbel and 450 for the other two AA Tanks.

kwok
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Re: German AA Tanks cost

Post by kwok »

i think the "this is better so should be more expensive" mentality shouldn't be weighed too heavily. unit costs should reflect the context in which they sit within a doctrine. For example, the mobelwagen sits in a doctrine with not as expensive infantry or heavy tanks and so the mobelwagon can burden more of the manpower cost on the overall manpower consumption curve for the doctrine.

I'm not saying that's the original intended reason or if it's a good enough reason... but I DO think saying that something should cost less/more because it's worse/better isn't enough of a reason to change. It's easy to just come up with tons of reasons why/why not. Any change should come with a clear gameplay impact to meta reason. Example: The mobelwagon should have a price decrease because the cost of AA capability greatly slows down the build order to have any other kind of defense (anti inf, anti tank, etc). Then going to prove if that's true or not. Just an example, don't take my statement any more than that...

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Warhawks97
Posts: 3918
Joined: 23 Nov 2014, 21:45
Location: Germany

Re: German AA Tanks cost

Post by Warhawks97 »

kwok wrote:
28 Jul 2020, 19:15
i think the "this is better so should be more expensive" mentality shouldn't be weighed too heavily. unit costs should reflect the context in which they sit within a doctrine. For example, the mobelwagen sits in a doctrine with not as expensive infantry or heavy tanks and so the mobelwagon can burden more of the manpower cost on the overall manpower consumption curve for the doctrine.
i have much more issues with def doc to get a fully working army that can do different tasks. Its not cheap at all.

as Prop doc you get 190 MP inf with 400 MP multirole stug and 400 MP AA tank and voila, here is my army that can do all sorts of tasks, from attacking to defending.
Def doc is a lot more cumbersume and struggle with my Manpower more than i do with BK or prop doc because everything in def doc is very very specific tied to one task. Like their Jagdpanzer cost all at least 500 MP but have no HE unlike the 400 MP stug.

Their Möbelwagen cant move and shoot like ostwind although it costs 450 MP instead of 400.
I dont have anything thats multirole without being squishy in a way BK and prop doc can get.


I'm not saying that's the original intended reason or if it's a good enough reason... but I DO think saying that something should cost less/more because it's worse/better isn't enough of a reason to change. It's easy to just come up with tons of reasons why/why not. Any change should come with a clear gameplay impact to meta reason. Example: The mobelwagon should have a price decrease because the cost of AA capability greatly slows down the build order to have any other kind of defense (anti inf, anti tank, etc). Then going to prove if that's true or not. Just an example, don't take my statement any more than that...

As said, my MP struggle and the ammount of investment to have any army that can do various tasks is in def doc bigger than in BK doc and Prop.

Both have cheap multirole inf, one has cheap elite multirole inf, both have cheap multirole tanks (stugs, F2, BK even IV J), cheap and well armored multirole fast vehicles (Puma)

Same goes for Luft. Cheap multirole elite inf that has good starting equipment, cheap F2, cheap 75 mm AT Puma, Cheap Wirbel.


Def doc has non of that. No F2, No cheap TD, a 20 mm HT which is way less armored and mobile than Puma, No spamable AA. And AA is a serious part of a doctrine that is meant to provide defensive cover for its teammates. I might spam single 20 mm guns but in an all out battle with arty and stuff they are quickly decrewed/destroyed and, as already happened a few times, taken over by the enemie and i just cant keep going with my pios rebuild/rep/recrew them all quickly enough.


def doc feels a little bit like playing brits. Its stuff is good but you have to pay a lot to get certain capabilties.
CW has this issue when it comes to repair capabilities for example.

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