I have to ask why you guys insist so much on the 550MP cost. Is it just because of the range compared to German TDs? We came up with this cost because as the game progresses, later it saves 50 ammo on the engine upgrade which you'll get for free. The upgrade doesn't just enable the flank speed but also increases the default speed of the vehicle by 20%.
Tanks have this accuracy settings as standard. Open-top tank destroyers have gradual drop and usally better accuracy than same weapons mounted on tanks. The change on M36 is basically putting it to standard, changing it the same way for Pershings would be un-standardizing it.
Sorry but the Armor doctrine doesn't have both Jumbo and Jackson versions on purpose. It would create very strong unit combinations that we wanted to prevent.
Other AP abilities got the damage buff removed and it provides just the penetration buff. The penetration buff differs so that Axis, who have in general better penetration stats, get about +33% increase while Shermans with worse base stats get about +55% increase but for the 90mm guns get +75% penetration bonus which significantly increases penetration chances so the huge penetration buff is offset by 15% damage drop.Warhawks97 wrote: ↑25 Jul 2020, 11:14The Issue is that the APCR from the 90 mm gun reduces the damage by 15%. The Max possible basic damage is thus reduced to 680 damage or 850 damage from ambush.
Originally, i would have wanted that all AP deals less damage since they dont have HE filler. In the past most had damage buff that got removed. Right now it seems that that we stay with "AP doesnt change damage" and so i would remove the damage reduction from 90 mm guns.