Sorry Warhawk that is what I think. Its just my opinion, wich is maybe no the best, but Im pretty sure that I´m on the right direction here. Setting the M10 to 1 CP for all doctrines except the Armor is one thing, but 0 CP just like Armored Company is another. You may realise that my friends and I play a lot with allies. When you have played with us (Crow_tattoo, Mefisto, Egungun, Dick_Winters, me) in a 4v4 or 3v3 did you see one of us complaining or getting troubles with your Panzer IV or Stugs in the early game? The answer is no...even using the M10 with 2 CP without Armored Company.Warhawks97 wrote: ↑12 Jul 2020, 14:02Really?
I would rather make the RL jeep costing CP´s bc thats the real badass unit atm in US armor docs arsenal.
Overall, the cal 50 and RL´s all perform much better than M10´s. If anything i am afraid of, its them, not the m10. I charge into M10´s most of the time without really worrying. Just sometimes they get super lucky with their ambush shot. but thats it.
lol, really?0 CP is for Armored Company, if you put that for all doctrines is another reason to dont use Armored Company.
I dont play armor doc for M10´s costing 0 CP. I play it for the RL jeep to counter the new early axis vehicle rushes and early tanks at which it super effective.
If i go 1 vs 1 with a tank IV, i prefer the jeep. The M10 gets oneshoted everytime by the targets it should destroy.
The RL jeep however survives most gun counterfire by simply not getting hit.
So
RL Jeep>M10
I play it for having tanks that doesnt have to ammo for getting AP/HE rounds.
I play it for cheap shermans.
I play it for commander arty strikes.
I play it for Veterancy Tanks.
there are dozens of reasons to play this doc and in teamfights its real power comes to shine later and when you have also proper support from mates. It becomes a cruical doc in any attack you do as a team. Its good in destroying inf, medium tanks and when backed up by fireflies you can handle any situation.
The M10 should really not be the reason for picking this doc, lmao.
But indirectly its funny that you actually admit that lots of stuff in the US arsenal is not really competetive compared to other factions when you basically say that everything is crap on this doc.
To improve this doctrine I will put the infantry Jumbo with less CPs than the actual abilities tree. Other improve would be the posibility of using both Jackson tank destroyer (I prefer the Jackson of current infantry doctrine, because of his better armor). A combination of both jackson could be letal for axis tanks, but they are expensive units.
I was an Armored Company....always played with that doctrine...but in the current BETA I prefer the Infantry...because they have good infantry units+Shermans+M10+Jackson+satic arty+Priest....they are a very complete doctrine by far in the US Army. I still see the Armored Company as a late game doctrine...
I have the opinion that Armored Doctrine is weak for having delayed its competitive units, not for been a crap. But there is another thing to review in another topic...and is the fact that Luftwaffen BETA sector with their Stukka bombers are OP against all tanks...no matter what...is just one click and BOOM...no micro, no ability, just one click and your tanks are done. it should be like AB or RAFT...those 75mm AT guns equiped in those Stukka bombers should use the micro.
Cheers