Creating Retreat point ability for Air's elite paras

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Hetzer 1992
Posts: 19
Joined: 15 Sep 2018, 19:14

Creating Retreat point ability for Air's elite paras

Post by Hetzer 1992 »

Not sure if anyone's noticed it. But once you drop those elite US paratroopers (those guys costing 680), you gotta get a captain to set up a retreat point so that your paras don't wind up running towards their death but instead toward their HQ.

I was hoping you could give this ability to these guys, so that we don't waste 250 mp to just set up a retreat point next to the HQ.

In addition, I know I've mentioned it a number of times but consider giving at least one of the Air's squads the ability to sabotage points. There's plenty of space for this in the UI.

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Walderschmidt
Posts: 510
Joined: 27 Sep 2017, 12:42

Re: Creating Retreat point ability for Air's elite paras

Post by Walderschmidt »

I think this might be a bug.

Wald
Kwok is an allied fanboy!

AND SO IS DICKY

AND MARKR IS THE BIGGGEST ALLIED FANBOI OF THEM ALL

Hetzer 1992
Posts: 19
Joined: 15 Sep 2018, 19:14

Re: Creating Retreat point ability for Air's elite paras

Post by Hetzer 1992 »

Walderschmidt wrote:
29 Jun 2020, 01:50
I think this might be a bug.

Wald
It's no bug man. As soon as you deploy that elite paratrooper squad, your 82nds and 101sts will run toward that squad, not the HQ. This can be really annoying and the only way to fix this is using a captain to create a retreat point.

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Walderschmidt
Posts: 510
Joined: 27 Sep 2017, 12:42

Re: Creating Retreat point ability for Air's elite paras

Post by Walderschmidt »

Ohhhhh.

I underrstand.

Wald
Kwok is an allied fanboy!

AND SO IS DICKY

AND MARKR IS THE BIGGGEST ALLIED FANBOI OF THEM ALL

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