Well the M10 has a HEAT shell which has guaranteed penetration chances vs panthers and tigers (and everything below that). It's just too expensive to use most of the time because getting the upgrade and firing the HEAT shell afterwards cost 100 munitions (25 for upgrade, 75 to fire). The thing also has a aim time now so firing it in mid combat is a lot harder than it was before. I personally wanted the HEAT shell for the M10 to cost 40-50 munitions. So you didn't have to spend huge amount of munitions to try to fire it off on a Panther or something. The Hetzer/JP4 also has a HEAT shell which costs way too much to fire. I think fixing/buffing the HEAT shell costs for the respective lower-level TD's like the Hetzer and M10 should alleviate the issue of their camo bonuses being gone; since it's a single fire shell it's perfect to use in ambush. Considering unlike the Stug they don't have HE shells and purely exist to counter tanks (and Marder 3 has HE shells so I think it's in an ok spot for now).kwok wrote: ↑18 Apr 2020, 21:15
It seems like at least one unit would need to be looked at, the m10 tank destroyer. If that unit RELIES on the camo bonus, then maybe that unit can either be buffed to be stronger so it doesn't need camo bonuses OR it can be the only unit WITH camo bonuses. I'll leave that for you all to discuss.
EDIT: Thinking about it a bit more; maybe cheap HEAT shells would be too strong because they have garaunteed penetration chances and don't lose penetration at any range. So maybe it could have a long aim-time, with less range compared to normal shells so it can only be used properly in an ambush and not when you bumrush a tank with it.