kwok wrote:
What I'm saying is ti doesnt matter if the mk VII goes in first. It's as simple as right clicking to ignore the mk VII.
so the MK VII goes in first and AVRE stays out of range. Is the defensive player then going to hold fire manually waiting for the AVRE to get into range? If he does so, the first churchill will destroy everything inside and outside the bunker. Also in the heat of battle, when like three churchills approach the bunker, i doubt that a def player that is organizing his defense will pay huge attention to that single bunker and controle it manually. Ive never seen anyone treating a bunker and controlling it like he would controle a tiger tank.
And finally for the cost proposal you get two AVRE for the cost of currently one. I dont think a panther gun will make four shots to destroy two churchills before the 25 range distant has been closed.
I am imagining it. That's what Markr and I see the avre as basically overshadowed by the 95mm. Between the two units, there is very little difference. Everything you said I could say the same with the 95mm churchill but without risking the churchill or requiring much micro at all.
Overshadowed? I think menicus pointed it out clear enough:
MenciusMoldbug wrote:Well I don't think of the AVRE and 95mm churchills as only a difference in price. The AVRE can be cheaper and better at destroying fortifications than the 95mm can. Destroying a bunker with a 95mm churchill can take 3-5 barrages (and each barrage costs 50 munitions to fire so thats a lot of munis going down the drain). While the AVRE can possibly destroy a bunker in one shot (for 35 munitions). You can buff the AVRE here by giving it super good killing power against infantry in buildings/entrenched kind of like how it was done with the flamer.
You have litterally a unit that can just like that throw a devestating charge over a distant much larger than any infantry unit will do. And the MP cost is cheaper than that of sappers.
MarKr wrote:My point of view, which is based on observations over the years, is that players simply go for the easiest, least risky options. In this case if AVRE has the range of 35, it simply WILL be risky to send it against some bunkers because any camoed 75mm gun/TD will pose a threat. Bombing the bunker with 95mm barrages simply poses very little threat. Not to mention that Def doc also has the JPIV with Panther gun at about the same time which will most of the time one-shot the AVRE, in comparison no such threat for 95mm Churchill.
whats the point? He was well aware of that fact. But it doesnt contradict to menicus general idea. Its already risky to use AVRE now whenever there are such TD´s. And 720 MP isnt cheap for RE.
MenciusMoldbug wrote:
On MarKr's concern, this is already the case with the current AVRE. It comes very late in the live version since it is after the 95mm churchills and it costs a lot of manpower to put on the field. Most of the time there's a 75mm or higher velocity gun on the field for axis and those guns in camo with AP rounds can knock out the AVRE pretty handily since it doesn't have much self-defense other than firing a single shot and waiting a long time for it to reload to fire again. Actually, when I think about it, even a single AT team with dual shrecks or only panzerfausts can knock out the AVRE before it gets in range if the axis player really wants to kill it. The times I see an AVRE succeed at killing a bunker it's usually after everything else around it is cleared out so nothing can threaten it in its mission.
If you want, you can keep the armor the same, but it will probably still run into problems since all it takes is dedicated AT infantry to knock it out as panzershreck/panzerfausts have very good penetration stats (and I don't think I've seen a faust bounce off a MK VII Croc Churchill either). But the costs for getting it would be prohibitive since it is meant to be used in conjunction with other units. The higher the cost for an AVRE churchill; The better off you are using indirect fire units like a 95mm Churchill since it is much safer to play the long game than risk losing the AVRE in that case.
Next:
MarKr wrote:
Another thing that comes to my mind is that if you know the bunker is protected by an AT gun/emplacement (and this can be 75mm L48, 88mm PaK or flak) you can just shell the emplacement/gun from safe distance with 95mm Churchill and then you can just approach safely to the bunker with any other unit and kill the garrison - bunker is then empty and you don't need to worry about it.
95 kills the soft targets. If there is no bunker, there is no big need for AVRE. Which doesnt mean its totally useless as it can still be quite usefull to keep an assault alive when part of an armored force.
His idea is that 95 mm is not some sort of competitor to AVRE, but rather a complementing tool to AVRE.
"Any other unit" costs a lot more than the proposed AVRE cost. Even when bunker is cleared, sappers that are planting a charge can be disturbed by anything: Inf, Snipers... even a simple bike could prevent sappers from planting charges on it. You would have to create a 360 degree coverage with tanks arround the bunker and even then snipers can easly disturb sappers. with AVRE you just need to clear AT threats, drive up close and knock it out with a single shot.
He already pointed it out here:
MenciusMoldbug wrote:
So Ideally, the AVRE comes in when the AT presence around a fortification/bunker is very weak. Like how engineers/commandos get right next to a fortification/bunker after they have cleared out everything else. In the case of the AVRE, there is no need for it to wait 20 seconds to plant a demo-charge, get clear, and blow it. It's throwing demo-charges with its main gun. While the 95mm churchill is meant to clear out AT fortifications from a distance (camod AT guns/AT squads, hidden hetzers/jp4s, etc.) since getting close to them with the early churchills would be suicide. What I would imagine to see is a 95mm churchill killing an 75mm AT gun next to a bunker and the AVRE rolling up and firing the 290mm and backing up and the bunker either being destroyed or missing a massive chunk of its health. This is all theoretical; I can't prove this is how it would be but its how I would like it to go.
One important thing to note about AVRE in relation to the British Faction is that planting demos with sappers is very high risk, 3-5x higher risk than planting demos with US engineers. Because sappers are not cheap to build, not easy to replace, and getting them the demolition upgrade costs each squad munitions (comes with a minesweeper though so that's nice). All a defensive doctrine player has to do to keep a british player from destroying his bunkers with demos is use the offmap mortar barrage on his buildings at the right moment (so the british player does not hear the ability go off and loses his squad). The RAF in this regard have it easier because commando demolition charges can be deployed with the smoke camouflage buff and they have unlocks to make them tougher. This makes it so the reliable and safe way to kill a bunker as RE is either the 95mm or the AVRE. Clearing the new def doctrine bunkers which are much cheaper now is not easy with the munition-sink barrage of the 95mm. The 95mm churchill has enough problems as it is clearing trenches and usually doesn't destroy them when its barrage is finished (and you can repair the trenches when the 95mm is on cooldown and re-garrison them again to waste the RE players time).
So I think of the AVRE not as an artillery unit but as a demolition charge thrower. To make this distinction clear, here is what I would do to make the AVRE and 95mm Churchills different:
MarKr wrote:
Saying that shelling stuff with 95mm would be more expensive also doesn't say much because as far as I can remember RE was never lacking ammo because except for arty from the churchill and maybe Tulips from Shermans they had very few ways to spend big ammounts of ammo for which will still be the case and will only add to the "why not use 95mm" thing.
Its not just barrage cost. Its unit build cost and total cost to kill a bunker. In some cases it might be that bunker gets repaired between the barrages which end up in endless ammo drain.
Also important is the time it takes. If you barrage a bunker slowly down, you can be sure that your opponent will have enough time to relocate forces and to bolster its defense there. A AVRE spares a lot of time and keeps an assault going without giving your opponent time to rebuild defenses right behind it. That was the point of all "Hobarts Funnies": Keep the attack going.
MenciusMoldbug wrote:
AVRE:
- 350 MP / 40 Fuel
- 35 Munitions to fire
- 15% chance to insta-kill bunkers/mortar bunkers and any other axis emplacement
- Will do massive damage to bunkers/mortar bunkers and any other axis emplacement (ideally it should kill bunkers in 3-2 shots and every other emplacement should go down in 1-2 shots)
95mm MK IV Churchill:
- 500 MP / 60 Fuel
- 50 munitions to fire artillery barrage
- Not very cost-efficient at taking out bunkers/mortar bunkers (would take 150-200+ munitions worth of barrages to clear)
Also...how many bunkers have you seen being built in the beta since the Def doc has been reworked?
MarKr wrote:
I still think that people will simply use the 95mm every time because it is easier. I mean...look at the AVRE right now. In some ways it already is (or at least quite close) to the state Mencius suggested (armor strength is about 5% better than suggested, it deals a lot of damage to bunkers etc.) and on top of that it has range of 70 right now (so it can fire from a safe distance from counter-fire from camoed AT guns and TDs + has armor that can reliably deflect 75mm L48 guns) and you STILL almost never see it used. Yes, it is a call in so it drains MP but given how well it could perform at killing defenses (this means not just bunkers but also emplacements, wires, baricades, trenches etc.) you would guess that people would use it at least a bit more often but they don't.
whats 70 range? Thats less than AT gun emplacments which have 80 range or more. Panther turret has 65 range i think but its still dangerous to use. Ive lost stuhs with 85 range sometimes to AT gun emplacments which have 80 range simply bc the tank made one bad move. If there is a TD, he will just go out of camo, approach and kill the churchill or hunt it anyways. Not to mention what will happen when there comes an all out counterattack. 720 MP is then wasted for nothing.
As Menicus said, in one way or the other, you already have to clear the enviroment from enemy forces when your AVRE is approaching.
And the reason its not used is mainly MP. At least that was my most often reason that i didnt get it. Else i would have used it in the past, esspecially in concjunction with crocc MK VII. But the low cost of 95 mm churchill was a lot more appealing and saver due to range.
But increasing range to that of 95 mm would mean that we would have to lower its damage so that it doesnt become OP.
But then we would just mirror two units which behave a bit different.
But given the fact that i could have the AVRE as some sort of "everything obliterating in a single shot for low cost unit", i would take the short range anytime. Why should i have two units that do essentially the same when both can be very different and complementing instead of being competitor to each other.
In the end bunkers are available only in Def doc for WM and mostly in SE for PE (and even here they will mostly likely become restricted) so there will be only 2 doctrines against which the AVRE with short range MIGHT have some use (and as stated above, the 95mm will most likely still be prefered by players because it is simply safer to use it).
[/quote]
Bunkers are very special, and so will be the AVRE.
How many times do you see shermans with mine flail upgrade destroying mines? I personally never saw it happening in all these years. For one only few have access to mines and even fewer use them. And secondly the mine flail is costly and makes the sherman a sitting duck when active.
Are we now going to create some extra roles for the mine flail just for the sake to make it being used by players?
I doubt.
So unless there is someone very seriously camping or no bunkers and only light fortifications in use, there would be little need to get the AVRE. But in case it happens, i would be glad to have a cheap option to handle it and there is little desire to have two different units doing actually the same but none helps me out of my overall situation. One bc it has not the power, the second bc its too expensive.