Making Flamethrowers Useful

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Walderschmidt
Posts: 1266
Joined: 27 Sep 2017, 12:42

Making Flamethrowers Useful

Post by Walderschmidt »

Can we give vehicle flamethrowers a little extra range so they become actually dangerous to buildings or make it so pios can flame buildings from halftracks?

Wald
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kwok
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Joined: 29 Mar 2015, 05:22

Re: Making Flamethrowers Useful

Post by kwok »

Ideas around flame reworks will come later, as in at least after doctrine
Tarakancheg: I want volkssturmm to upgrade to knights cross holders at vet 5 so that I can just show players how bad they are.

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CGarr
Posts: 706
Joined: 16 Apr 2018, 21:39

Re: Making Flamethrowers Useful

Post by CGarr »

Walderschmidt wrote:Can we give vehicle flamethrowers a little extra range so they become actually dangerous to buildings or make it so pios can flame buildings from halftracks?

Wald
I agree on both of these for once the reworks are over.

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