Propaganda Doc Change

Do you have a balancing problem or do you want to make a suggestion for the game? You are at the right place.
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Walderschmidt
Posts: 1266
Joined: 27 Sep 2017, 12:42

Propaganda Doc Change

Post by Walderschmidt »

Please make it so that the Tigers are a no longer a reward unit but just two different buildable units.

I want to be able to make both so if I can't spare 70 fuel to get the late version I can just build the early version right away.

Wald
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AND SO IS DICKY

AND MARKR IS THE BIGGGEST ALLIED FANBOI OF THEM ALL

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Black Panther
Posts: 87
Joined: 04 May 2019, 14:54

Re: Propaganda Doc Change

Post by Black Panther »

Also, could you guys add soviets please?
Also osttruppen for Def doctrine, Maus tank???

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Warhawks97
Posts: 5395
Joined: 23 Nov 2014, 21:45
Location: Germany

Re: Propaganda Doc Change

Post by Warhawks97 »

Do you have an idea how much work that would be? that would require a larger mod crew that gets payed for doing that. Its just a massive job to create new units with stats, not to mention entire factions and new doctrines.
Build more AA Walderschmidt

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mofetagalactica
Posts: 745
Joined: 30 Jan 2017, 11:15

Re: Propaganda Doc Change

Post by mofetagalactica »

agree please, less reward units are always good.

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CGarr
Posts: 706
Joined: 16 Apr 2018, 21:39

Re: Propaganda Doc Change

Post by CGarr »

mofetagalactica wrote:agree please, less reward units are always good.
Aside from a few (ace vs super on armor, jumbo vs jackson on inf), most of the reward units would probably be fine being available at the same time. The buildings have enough slots and aside from maybe on brits and PE, I doubt new vehicles will be added anytime soon.

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