One of my pet peeves with MGs is that there's no hold position capability. From what I understand, it's a model limitation.
What this often means is that when I manually switch targets with an MG, he often packs up to "get into a better firing position", rather than shoot at the target, even if said enemy is well within the left and right limits.
My thought is to make a 4 man squad, similar to the Ranger Squad call-in from the Infantry Doctrine.
It has a set-up time and left and right limits. And hold position.
So why not make a new HMG squad?
Make it 4 man, have a firing cone, hold position, set up and break down time, and the same stats/cost as an HMG?
Wald
Suggested Improvement of HMGs
- Walderschmidt
- Posts: 1266
- Joined: 27 Sep 2017, 12:42
Suggested Improvement of HMGs
Kwok is an allied fanboy!
AND SO IS DICKY
AND MARKR IS THE BIGGGEST ALLIED FANBOI OF THEM ALL
AND SO IS DICKY
AND MARKR IS THE BIGGGEST ALLIED FANBOI OF THEM ALL
- Walderschmidt
- Posts: 1266
- Joined: 27 Sep 2017, 12:42
Re: Suggested Improvement of HMGs
Nevermind. Kwok and I tested this and it won't work.
Wald
Wald
Kwok is an allied fanboy!
AND SO IS DICKY
AND MARKR IS THE BIGGGEST ALLIED FANBOI OF THEM ALL
AND SO IS DICKY
AND MARKR IS THE BIGGGEST ALLIED FANBOI OF THEM ALL
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- Posts: 330
- Joined: 17 Mar 2017, 12:57
Re: Suggested Improvement of HMGs
This is something I learned way back in company of heroes online because some video was featuring it:Walderschmidt wrote:
What this often means is that when I manually switch targets with an MG, he often packs up to "get into a better firing position", rather than shoot at the target, even if said enemy is well within the left and right limits.
If you wait for the MG42 (or any HMG) to stop shooting its 'burst' (its lasts for like 2 seconds) and then manually switch to another target. It won't pack up and re-pack like it does in this situation. The reason behind this I don't remember, but I've kept it in my head when dealing with this issue involving HMG's.