New Terror/Propaganda Doctrine Structural Updates
Posted: 22 Aug 2019, 23:10
After much feedback from surveys, forum polls, forum discussions, and the occasional direct message, we have tried our best to build a comprehensive and in depth doctrine loosely anchored around two core ideas: Propaganda and Volkssturm. This doctrine will replace the current Terror doctrine. From a unit composition perspective, the doctrine encourages the use of light conscription-based infantry coupled with terrifying heavy hitter war machines, including Tiger tanks and rocket artillery. From a playstyle perspective, while its larger weapons are strong, it won’t be enough to carry the game. To maximize the potential of this doctrine, the player will need to use a new arsenal of buff/debuff abilities representing propaganda warfare. The doctrine can roughly be broken down into three sections:
The Propaganda Path (with sub-sections of a volkssturm path and officer path)
The Tiger Path
The Artillery Path
Please feel free to discuss the CONCEPTUAL and STRUCTURAL aspects of this doctrine here. This is NOT a thread to talk about specifics, unit balances, value changes, or any thing of that sort.
Back to main thread: viewtopic.php?f=6&p=31183#p31183
The Propaganda Path (with sub-sections of a volkssturm path and officer path)
The Tiger Path
The Artillery Path
Please feel free to discuss the CONCEPTUAL and STRUCTURAL aspects of this doctrine here. This is NOT a thread to talk about specifics, unit balances, value changes, or any thing of that sort.
Back to main thread: viewtopic.php?f=6&p=31183#p31183