CQB Squad / Axis Infantry Weaponry
Posted: 22 May 2019, 06:34
Try to maintain this post weapon infantry focused or just very early phase where only Puma20mm and m8's are available (High Res)
Axis (WH):
So after a ton of games playing beta with my friends i have been noticing that surviving the first phases playing WH is way more harder and you have to put a lot of effort on it, we have been having cool stuff like Garands/Elite Inf stats changes/Cal.50 that has been making USA punch hard on what they are good, after all of these you're pretty much forced to play your first phases "bunkering" and hoping for the best until you're able to get your early mortar/mg.
After Beta we also had our armored cars turret rotation fixed, wich makes the Puma's harder to use them to counter light armored cars, also the medium AT (50mm) got harder to use to counter fast 50.cal vehicles since unpacking time changes were added also fixing aim time changes this makes you put a lot of awareness into them if you have to repositionate it, AT WH rifle changes also makes it way harder to use, can be outranged by m20's / 50cal jeeps / M8's.
Resuming this, beta changes seems to be aiming at being able to unlock all kind of stuff to have changes on killing your opponent in all phases of the game for example infantry having the chance to unlock jacksons to fight againts axis heavy's (I support this kind of mentality) but we still have problems with the first phases of the game mostly because german infantry weaponry hasn't been touched to focuse it in what they're good at since a lot while USA has.
My suggestion would be to have a re-look on all of the WH infantry weapon available on squads and their stats mostly the Kar98k.
Some examples like:
Kar98k having more noticeable superiority on far distance shotouts (accuracy/dmg/one shoot chances)
Ghewer being available on more WH squads. ( no changes in stats they're good enought )
MP44 Completely remaking this weapon to make them single-fire or slower burst shoot while making them more suitable for mid distance than short and kinda decent at long. (Slower ROF/ Accuracy changes)
OR
Making the PAK 36 available as either reward or simply added to WH barracks to ease up light vehicle phase, since light AT squad as lost a ton of use.
OR
Making the Second WH building buildable without lvling up phase and only having Sd.Kfz.251 HT available until you go trought second phase to unlock 20mm's pumas this is to ease up micro a little on first WH phase.
CQB:
After the Ranger improvement changes on 5.1.6 version these units got really buffed up, im afraid to say that they're even scary at long winning againts volks and if you're a little lucky even againts greens, all this maybe caused by the jackson mg that they're carrying wich dosn't seem right.
So my suggestion to balance them would be pretty much to get rid of the jackson mg and replace it with another shotgun or thompson.
Axis (WH):
So after a ton of games playing beta with my friends i have been noticing that surviving the first phases playing WH is way more harder and you have to put a lot of effort on it, we have been having cool stuff like Garands/Elite Inf stats changes/Cal.50 that has been making USA punch hard on what they are good, after all of these you're pretty much forced to play your first phases "bunkering" and hoping for the best until you're able to get your early mortar/mg.
After Beta we also had our armored cars turret rotation fixed, wich makes the Puma's harder to use them to counter light armored cars, also the medium AT (50mm) got harder to use to counter fast 50.cal vehicles since unpacking time changes were added also fixing aim time changes this makes you put a lot of awareness into them if you have to repositionate it, AT WH rifle changes also makes it way harder to use, can be outranged by m20's / 50cal jeeps / M8's.
Resuming this, beta changes seems to be aiming at being able to unlock all kind of stuff to have changes on killing your opponent in all phases of the game for example infantry having the chance to unlock jacksons to fight againts axis heavy's (I support this kind of mentality) but we still have problems with the first phases of the game mostly because german infantry weaponry hasn't been touched to focuse it in what they're good at since a lot while USA has.
My suggestion would be to have a re-look on all of the WH infantry weapon available on squads and their stats mostly the Kar98k.
Some examples like:
Kar98k having more noticeable superiority on far distance shotouts (accuracy/dmg/one shoot chances)
Ghewer being available on more WH squads. ( no changes in stats they're good enought )
MP44 Completely remaking this weapon to make them single-fire or slower burst shoot while making them more suitable for mid distance than short and kinda decent at long. (Slower ROF/ Accuracy changes)
OR
Making the PAK 36 available as either reward or simply added to WH barracks to ease up light vehicle phase, since light AT squad as lost a ton of use.
OR
Making the Second WH building buildable without lvling up phase and only having Sd.Kfz.251 HT available until you go trought second phase to unlock 20mm's pumas this is to ease up micro a little on first WH phase.
CQB:
After the Ranger improvement changes on 5.1.6 version these units got really buffed up, im afraid to say that they're even scary at long winning againts volks and if you're a little lucky even againts greens, all this maybe caused by the jackson mg that they're carrying wich dosn't seem right.
So my suggestion to balance them would be pretty much to get rid of the jackson mg and replace it with another shotgun or thompson.