Def doctrine meta
Posted: 12 May 2019, 15:27
Last few days I was playing doctrine and thanks to my friend, I found a really OP meta:
T2 - halftrack with AA, pak36
T3 - Marder with top MG42/Pz4 with short barrel (both things are great at supressing infantry, but one is more focused on tanks and other on infantry, your choice)
Doctrinal unlocks:
First thing you want to do is rush for the hotwizers, they are really OP - good accuracy and damage, while being early - all that with comprassion with allied counter-parts. It comes earlier than priests, 105mm howies and can easily counter-barrage them, since allied weaponry rarely can hit you due a lower accuracy. This will be nightmare for Brit's forward HQ, I promise it.
Also, its just grinds EXP for you very fast, allowing to research in CP tree even faster.
Second, is will be a road to the Stupa. This is the only offensive mid-late game vehicle, that can somehow make doctrine less boring, being able to push the enemy. (because really this is the only thing for offensive)
Third, you either choose evasion bonus for infantry or the Panther bunker.
While first one gives your infantry a lot survability, the second, has a two targets - getting off all artillery fire on itself, so enemy probably has to split his targets between your OP howies or trying to bombard the bunker, which one is holding vital front and don't allow enemy to push anyhow.
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But, if you are playing 1v1, the best thing you want to research - is the evasion bonus. At every vital point of the map, you will have a volks squad with MG34 and with evasion bonus, they most likely will be unkillable, if not engaged by tanks or +2 squads. Every engagement will be cost-effective for you and waste of MP for your enemy, just remember to cover you squads with AT weaponry.
Any other tips: Hotwizer can be shared with your teammates, via decrewing it and crewing it then with allied forces, allowing your teammates to ignore researching/building their own artillery, while having access to the most powerful (vet3 howie is it) artillery in game and grind as much faster, as you.
Vet3 howie has a significant range bonus for it's 50 ammo barrage, even longer than a 75 ammo one, so try to save your vets.
Not even talking about that on mid-range, artillery will have a pin-point accuracy. Priests, enemy hotwizers or heavy tanks will be dead for sure.
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So there is my suggestion:
Def doctrine is much forgotten arty spam doctrine, that no one uses. But still, it is being very boring to play, since you are only sticking to defense strategy, instead of, I'd say, having the same, but weaker offensive units as other doctrines has.
Adding a Pz4 G/J with a top MG would help it alot.
Why J/G?
Introducing G, would give axis a tank with armor of F2 version, but having a MG42 addding it's threat against enemy infantry. Better than nothing.
While Pz4 J has to pay golden ammunition for it's armor to be on the same level as Pz4 H (but still the turret speed).
This way, we could give Def doctrine more flexability instead of one focused strategy doctrine play, that players hates so much on allied doctrines.
Nothing being boring, as having in T3 only tank hunters tanks and no any multi-role vehicle.
Also, Grille would go for the Blitz doctrine instead of Stupa, while Stupa itself going to the Terror doctrine.
While some other unit's that there are no space in doctrinal research, could be bought via usual Tier buildings, to having less pressure on the doctrinal research tree.
T2 - halftrack with AA, pak36
T3 - Marder with top MG42/Pz4 with short barrel (both things are great at supressing infantry, but one is more focused on tanks and other on infantry, your choice)
Doctrinal unlocks:
First thing you want to do is rush for the hotwizers, they are really OP - good accuracy and damage, while being early - all that with comprassion with allied counter-parts. It comes earlier than priests, 105mm howies and can easily counter-barrage them, since allied weaponry rarely can hit you due a lower accuracy. This will be nightmare for Brit's forward HQ, I promise it.
Also, its just grinds EXP for you very fast, allowing to research in CP tree even faster.
Second, is will be a road to the Stupa. This is the only offensive mid-late game vehicle, that can somehow make doctrine less boring, being able to push the enemy. (because really this is the only thing for offensive)
Third, you either choose evasion bonus for infantry or the Panther bunker.
While first one gives your infantry a lot survability, the second, has a two targets - getting off all artillery fire on itself, so enemy probably has to split his targets between your OP howies or trying to bombard the bunker, which one is holding vital front and don't allow enemy to push anyhow.
-
But, if you are playing 1v1, the best thing you want to research - is the evasion bonus. At every vital point of the map, you will have a volks squad with MG34 and with evasion bonus, they most likely will be unkillable, if not engaged by tanks or +2 squads. Every engagement will be cost-effective for you and waste of MP for your enemy, just remember to cover you squads with AT weaponry.
Any other tips: Hotwizer can be shared with your teammates, via decrewing it and crewing it then with allied forces, allowing your teammates to ignore researching/building their own artillery, while having access to the most powerful (vet3 howie is it) artillery in game and grind as much faster, as you.
Vet3 howie has a significant range bonus for it's 50 ammo barrage, even longer than a 75 ammo one, so try to save your vets.
Not even talking about that on mid-range, artillery will have a pin-point accuracy. Priests, enemy hotwizers or heavy tanks will be dead for sure.
----------------------------------------------
So there is my suggestion:
Def doctrine is much forgotten arty spam doctrine, that no one uses. But still, it is being very boring to play, since you are only sticking to defense strategy, instead of, I'd say, having the same, but weaker offensive units as other doctrines has.
Adding a Pz4 G/J with a top MG would help it alot.
Why J/G?
Introducing G, would give axis a tank with armor of F2 version, but having a MG42 addding it's threat against enemy infantry. Better than nothing.
While Pz4 J has to pay golden ammunition for it's armor to be on the same level as Pz4 H (but still the turret speed).
This way, we could give Def doctrine more flexability instead of one focused strategy doctrine play, that players hates so much on allied doctrines.
Nothing being boring, as having in T3 only tank hunters tanks and no any multi-role vehicle.
Also, Grille would go for the Blitz doctrine instead of Stupa, while Stupa itself going to the Terror doctrine.
While some other unit's that there are no space in doctrinal research, could be bought via usual Tier buildings, to having less pressure on the doctrinal research tree.