CGarr wrote:@kwok, have you guys ever considered slowing down the turret rotation speed of the 20mm armored cars and adjusting their damage to reflect the open top flak halftracks in the game? Might just be me but they seem considerably weaker than the halftracks in terms of DPS even though they have the same armament. In terms of play they feel less like an armored vehicle and more like a schwimmwagen with a 360 degree turret. Slowing their turret rotation speed would change the way the unit is used in the sense that they would no longer be able to drive right next to a unit and quickly shoot all the inf surrounding them quickly without having to worry about positioning, but when shooting from a position that is at a more realistic standoff distance in order to make up for their slow turret slew, they would shred infantry. Positioning would be a lot more important, which would bring these vehicles more in line with the other 20mm armed vehicles. They would still maintain their unique utility in that they are a lot more mobile and survivable than the halftracks, so it wouldn't change balancing much but I think it would be an interesting change to see in the game at some point after more pressing issues are dealt with.
The 20 mm weapons are still acting different in game (just like the 37 mm guns on allied side).
They are actually all the same type but have different values.
The single 20 mm guns from def doc (stationary and on HT) are more similiar to 37 and 40 mm guns. Long time ago i posted about it and not just once.
The quad 20 mm are more like upgraded heavy machine guns. So 20 mm guns behave extremely different, sometimes they are 37 mm guns, sometimes cal 50 machine guns.