Allies OP

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Walderschmidt
Posts: 117
Joined: 27 Sep 2017, 12:42

Allies OP

Postby Walderschmidt » 25 Nov 2018, 22:41

Everyone knows allies OP.

We need to fix this.

My suggestion us a radical redesign of an old unit.

KCH, 6 man squad. But instead of MP44s, they all have panzershreks.

They have two abilities:

1) Double shot: for 50 muni they all fire their panzershreks twice in a row
2) Panzerfaust: for 50 muni equip and 50 muni fire, every man in the squad fires a panzerfaust.

They are 400 manpower.

Wat do u gais think?

Wald

PECenturion
Posts: 7
Joined: 14 Sep 2018, 20:57

Re: Allies OP

Postby PECenturion » 25 Nov 2018, 22:45

I say we do it right now, can't believe the devs and community haven't thought of thid before goddamn

Walderschmidt
Posts: 117
Joined: 27 Sep 2017, 12:42

Re: Allies OP

Postby Walderschmidt » 25 Nov 2018, 22:47

Too right^^

Wald

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MarKr
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Location: Czech Republic

Re: Allies OP

Postby MarKr » 25 Nov 2018, 22:55

I suspect this would not be enough to outweight the OP nature of Allies. Wouldn't it be better if the KCH were carrying Stuka rocket launchers? It could cost some reasonable ammo to fire (I'm thinking like 25 ammo) and since the rockets are quite good, they would have a long cooldown (like 7 seconds sounds OK).

What do you think? Wouldn't that fit the Axis better?
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mofetagalactica
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Joined: 30 Jan 2017, 11:15

Re: Allies OP

Postby mofetagalactica » 25 Nov 2018, 23:56

MarKr wrote:I suspect this would not be enough to outweight the OP nature of Allies. Wouldn't it be better if the KCH were carrying Stuka rocket launchers? It could cost some reasonable ammo to fire (I'm thinking like 25 ammo) and since the rockets are quite good, they would have a long cooldown (like 7 seconds sounds OK).

What do you think? Wouldn't that fit the Axis better?


Don't forget to add secret cheated crits to those stukas plz

kwok
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Posts: 1362
Joined: 29 Mar 2015, 05:22

Re: Allies OP

Postby kwok » 26 Nov 2018, 00:20

Yeah, but you gotta make it even. For every buff there must be a nerf. Get rid of the hetzer. Luft can have this squad too, balanced. And if anyone complains they can play bigger maps.

WaffleWerfer
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Joined: 26 Nov 2018, 00:36

Re: Allies OP

Postby WaffleWerfer » 26 Nov 2018, 00:43

Schwimmwagen with one Hotckiss rocket

Walderschmidt
Posts: 117
Joined: 27 Sep 2017, 12:42

Re: Allies OP

Postby Walderschmidt » 26 Nov 2018, 01:20

MarKr wrote:I suspect this would not be enough to outweight the OP nature of Allies. Wouldn't it be better if the KCH were carrying Stuka rocket launchers? It could cost some reasonable ammo to fire (I'm thinking like 25 ammo) and since the rockets are quite good, they would have a long cooldown (like 7 seconds sounds OK).

What do you think? Wouldn't that fit the Axis better?


Actually, I have a better idea. Give the soldiers STGs, but the rifles shoot stuka rockets. So you know, 30 rockets a rifle. Cooldown 7 seconds.

Wald

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Death_Kitty
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Joined: 15 Apr 2017, 18:20

Re: Allies OP

Postby Death_Kitty » 26 Nov 2018, 03:04

I completely agree. With allied units actually killing one German unit once in a blue moon, radical action must be taken to stop this imbalance.
I suggest they also have an upgrade that gives the stuka rockets some sort of guidance system, and allow them to have 31 inch grenade assaults for the more than reasonable 20 muni.


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