Mr. FeministDonut wrote:Then make make it shoot burst fire only at all ranges, so at least SMGs could take their niche back again, as they should.
not sure what you mean, it already fire in bursts.
seha wrote:if you are saying mp44 should be only for storms and terror grenadiers and assault grenadiers only.....then volks should have free Mp40 in defensive doctrine, or it will be unfair to pay ammo for mp40 when allies can get grease by default, sten by default and thompson by default for some units.
We have the scoped G43 weapon of mass destruction at default, FG42 all range killer weapon at default, many stgs at default in various units... Who needs M40
Also i dont want to lose the option Volksgrens K98+lmg as range support, esspecially as def doc i prefer killing my enemies from distance and letting nothing come close.
allies have better than this, fire up by default for rangers, 82nd airborne and cqb and smoke for commandos to bypass mg fire... and sas are rambo units late game who cant die by mg or get suppressed. even stormtroops and luftwaffe infantry can't do this except with veterancy 3 to fire up.
mp44 is iconic in bk mod and is not over performing
and so it should not be touched.
you can try improve some allied infantry units like 82nd airborne by giving passive camo, but don't make axis infantry weaker.
The majority of axis late game inf dont even need such abilties. Once Vet upgrades unlocked, defensive training unlocked or other stuff like those in PE and you dont have issues with suppression at all unless a sherman activates a 40 ammo suppression ability.
Luft inf gets defensive training which means they get like 80% less suppression, also less damage etc and all they need is yellow cover which later exists everywhere.
I also dont have issues with storms and suppression when i got my leader squad heroic charge ability and vet 1 upgrade.
There are also two or three units with fire up. The 82nd which is currently considered usless anyway and Infiltration rangers which most of the time crawl to their targets anyway and cqc spawns in a house anyway.
You speak about SAS?? You know that half of the RAF unlock if not more is required to achive just that or?
Shanks wrote:@Death_kitty....I said "almost balanced", because the tiger is a garbage, in fact I only use the AS tiger
I dont use any unit with Tiger in its name at all with exception sometimes KT when i go vs Armor and enemies have no SP or when my team provides proper support with (luft) inf/arty and requesting this tank.
The units costing arround 400 MP are the masters of the game and the real strenght of axis. They come fast, are strong, versatile, low upkeep and just crazy cost effective.
@Mr.feminisdonut...boy so explosive, you should consider everything when you speak of balance, more if it is a person who plays very little BK .. do not you think? .. contrary to what you think of my post, I think yours are good, I just wanted to debate decently, but apparently it's impossible
debate decently? Counting hours spend in BK is not a decent debate. You could run the game in the background and sitting in a lobby for hours doing nothing. Would that make anyone better just bc the playtime in steam gets increased?
maybe I will bring some examples of the power of the airbone, and of the supply that provides an almost unlimited capacity for recovery, you can even afford to lose more units than the enemy, you also have some improvements in the center of support armamneto that reduces the price of long-range weapons (machine guns), you can use the hellcat as tank hunter and infantry hunter, etc .. I will try to get some difficult game, so you do not say ,that my enemies were noobs, as soon as I can .... you talk about thompson, that they are bad, but long distance inf + short distance inf = destruction, without taking into account the destructive power of airplanes
everything is about combining units, you make it seem as if it were only unit × unit
That supply yard thing again
You dont have any advantage of it if you dont field many units. Means, once you lost many units the supply yard doesnt help you in any fucking way to recover.
Only extrem cost effective units and build cost does help to recover and thats why its not rare to have axis having over one hour long last stands or even epic comebacks bc they have the extrem cost effective units in the "middle class" or "medium expensive units"
Supply yard helps you to maintain a superior position or to lay siege on the last enemie territories. It doesnt help a shit to recover bc 0 units= 0 MP saved. No units=0 upkeep, no matter if you have supply yard upgraded or not.
So to get your stuff straight:
Cost effective medium expensive units and generally highly cost effective units= best way to recover and to make comebacks.
Supply yard upgrades to reduce upkeep= helping to maintain an advantage and to use more units. It doesnt help to recover once you lost most of your army.
The reason why US often recover better as CW (or RAF better than RE) is bc you have more medium expensive mutlirole units while CW (unless you play RAF) has many medium expensive but very specialized units.