Possible Things to Add to BK to Freshen Things Up
Posted: 26 Apr 2018, 22:42
I hate CoH 2. But everynow and then, I load it up to take a look at its mechanics and some of its mods. Mostly Kwok's mod to help test things.
Recently I loaded up the Spearhead, and in addition to making me hate CoH2 a little less, it's got a lot of neat features I thought could potentially be added to this mod, assuming the makers of the Spearhead are cool with it. So in no particular order, here we go:
1) Sniper can get upgraded with explosive ammunition to fire one shot and immediately suppress a squad.
2) Wehrmacht Fallschirmjaeger doctrine can airdrop health supplies for 30 munis.
3) (unti upgrade) Maintenance Kits (slowly repairs unit if out of combat for 15s or more)
4) (unit upgrade)First Aid Training (slowly heals unit if out of combat for 15s or more)
5) (unit upgrade) Endurance Training (unit jogs when out of combat for 15s or more)
6) (ability) Rapid Maneuvers (unit can move and rotate AT with more speed for 20s)
7) (ability) Tactical Advance (locks sprint or any other ability while in use, allows for more accuracy on the move)
8) (ability) Countersniping: sniper holds fire except for when enemy snipers are nearby
9) (ability) Counterfire: artillery holds fire except to fire on enemy artillery units and soon as they start shooting
10) (unit upgrade) Tactical Retreat: Unit drops smoke grenades to cover its retreat
Those are just a few. Is this feasible at all?
Wald
Recently I loaded up the Spearhead, and in addition to making me hate CoH2 a little less, it's got a lot of neat features I thought could potentially be added to this mod, assuming the makers of the Spearhead are cool with it. So in no particular order, here we go:
1) Sniper can get upgraded with explosive ammunition to fire one shot and immediately suppress a squad.
2) Wehrmacht Fallschirmjaeger doctrine can airdrop health supplies for 30 munis.
3) (unti upgrade) Maintenance Kits (slowly repairs unit if out of combat for 15s or more)
4) (unit upgrade)First Aid Training (slowly heals unit if out of combat for 15s or more)
5) (unit upgrade) Endurance Training (unit jogs when out of combat for 15s or more)
6) (ability) Rapid Maneuvers (unit can move and rotate AT with more speed for 20s)
7) (ability) Tactical Advance (locks sprint or any other ability while in use, allows for more accuracy on the move)
8) (ability) Countersniping: sniper holds fire except for when enemy snipers are nearby
9) (ability) Counterfire: artillery holds fire except to fire on enemy artillery units and soon as they start shooting
10) (unit upgrade) Tactical Retreat: Unit drops smoke grenades to cover its retreat
Those are just a few. Is this feasible at all?
Wald