Axis(PE)

Do you have a balancing problem or do you want to make a suggestion for the game? You are at the right place.
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Mr.Axis-User
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Joined: 08 Apr 2018, 10:12

Axis(PE)

Postby Mr.Axis-User » 08 Apr 2018, 10:50

Hello I have been playing the game for a while (PE mostly because I enjoy that the most) and I have noticed some things. I originally tought that axis were better because tiger tank and jagedtigers but it turned out to be the opposite, its not that alies are superior to axis but the game favoures them. The thing that I finde the most unbalanced in the game is PE vs Alies mid game. PE is quite expensive and you can't just by units as you pleas it takes time, so buying the starter at gun is a pain in the neck as you have to make a seconde squad(combat squad which is so exoensive as PE)and a kettencrad for capturing(giving an example I don't do this as a start), USA has cheap armor and if you encounter a sherman 76 or any cinde of sherman you get destroyed, its hard enough that you only get one panzershreck per tank buster squads but on some maps like D911 rout AT is not quite effective. So thats the moment I usually get fucked at. But I would like to suggest that you make the PE puma makeable without the panzer comand and a bit more cheaper manpower vise since its band enough I have to pay 380 mp for heavygranadiers and evreything else is ridiculously expensive. Its just a small thing that can counter shermans at least just so you can get time to buy a Hetzer or anything else. Compared to the shermans they outclase the PE tanks. There should be more AT for PE but for a starter I think this should be definitely a thing and afterall it's useless late game but expensive as hell(PE puma). Its not much that I ask for, PE is not good in 1v1 situations so my suggestion is not far fetched
-Slow repair speed
-Units capture points slower
-Slow progressive gameplay
-Expensive units (most are sniper based there so a bit unpractical)
-Expensive tanks
-PE halftrucks and armored cars are outclased (M8 armored car good as hell how come we don't have anything like that)
-Tank busters require TH in order to posses seconde PS
-They vet up harder
Basically they have these things nerfed that you need to pay for to get back and the faction it self is like a rolex watch shop. Just keep in minde I have 240 h in BK im not that good but I certainly know how to play, we need buffs for axis, only end game favoures axis early game and mid game are alies based. :D thank you

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Mr.Axis-User
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Joined: 08 Apr 2018, 10:12

Re: Axis(PE)

Postby Mr.Axis-User » 08 Apr 2018, 10:51

:(

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Mr.Axis-User
Posts: 7
Joined: 08 Apr 2018, 10:12

Re: Axis(PE)

Postby Mr.Axis-User » 08 Apr 2018, 10:57

Sorry accidentally made 2 same posts

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sami bosal
Posts: 62
Joined: 15 Feb 2018, 07:35
Location: pakistan Punjab

Re: Axis(PE)

Postby sami bosal » 08 Apr 2018, 12:01

i think you should take a look on opening orders in general discussion on strategy section. there r also some useful things which you should take a look upon.
EDIT:you should use ASK AN EXPERT section before you post any drawbacks of any unit or faction ;)

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Mr.Axis-User
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Joined: 08 Apr 2018, 10:12

Re: Axis(PE)

Postby Mr.Axis-User » 08 Apr 2018, 12:07

This is a suggestion :/ and yes I know what I'm talking about

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sami bosal
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Re: Axis(PE)

Postby sami bosal » 08 Apr 2018, 12:14

pe has highest cap rate overall.pe has best infantry and its cheaper than other elite infantry of other factions.pe can be very good if starting units are used in good way cause pe has better starting units. its just an error and trial to learn. cause pe is not for beginners.

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Tiger1996
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Re: Axis(PE)

Postby Tiger1996 » 08 Apr 2018, 12:17

Welcome to the forums ;)

I agree with you to some extent, but also I disagree...

What I can agree with, is that PE faction is generally too expensive.. though, I don't think that this faction is weak early game.
CW faction is also very expensive.. nonetheless; they can secure resources better in the long term, probably thanks to CW HQ trucks... Most particularly the RE doc "improved resources" unlock which allows the HQ trucks to gain even more resources from the points that they secure.

However, the PE faction has one of the most powerful openings.. with early scout cars; these aren't very effective against CW AT boys, however.. it's easy to flank the US AT guns most of the times, putting huge pressure on the US player at the start, especially on low res games.

Not to mention u can get Assault Pios with MP44s right away, which is even better than US inf doc Combat Engineer squad with 6 Grease SMGs. Though, I would say that PE faction is a bit slower late game, not early game... Specifically on some certain maps against US AB doc.

Needless to say, 240 hrs aren't enough yet to accuse balance ^^ I think the current game balance is actually quite good, that's why I am a little bit reluctant regarding the Axis docs rework which is planned in the future.. nice to have u here though! :)

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Warhawks97
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Location: Germany

Re: Axis(PE)

Postby Warhawks97 » 08 Apr 2018, 14:11

PE heavy assault grens cost 380 MP (they used to be 450) and have very good stats (HP, lots of abilties and rifle accuracy better than Commando enfields) and good upgrades (best lmg, assault rifle and G43 is quite good as well). They can also have AT nades at default and get further buffs (later 7 men strong, second fastest cap rate with 125% after rifles and WH Grens and gain faster experience and harder to suppress with upgrade and advanced repairs).

PE does not lack repair abilties since they can upgrade advanced rep for all their inf. Brits has hardest time with repairs as two squads cost a lot just for repairs.

Hetzer is one of the best and most effective TD and anti tank unit.

Dont lose units and on the long term you outlcass everything and will be able to counter everything so far. Krad, hetzer and two combat squads are already a strong combo.

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Shanks
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Joined: 22 Nov 2016, 22:02

Re: Axis(PE)

Postby Shanks » 09 Apr 2018, 22:25

Mr.Axis-User wrote:Hello I have been playing the game for a while (PE mostly because I enjoy that the most) and I have noticed some things. I originally tought that axis were better because tiger tank and jagedtigers but it turned out to be the opposite, its not that alies are superior to axis but the game favoures them. The thing that I finde the most unbalanced in the game is PE vs Alies mid game. PE is quite expensive and you can't just by units as you pleas it takes time, so buying the starter at gun is a pain in the neck as you have to make a seconde squad(combat squad which is so exoensive as PE)and a kettencrad for capturing(giving an example I don't do this as a start), USA has cheap armor and if you encounter a sherman 76 or any cinde of sherman you get destroyed, its hard enough that you only get one panzershreck per tank buster squads but on some maps like D911 rout AT is not quite effective. So thats the moment I usually get fucked at. But I would like to suggest that you make the PE puma makeable without the panzer comand and a bit more cheaper manpower vise since its band enough I have to pay 380 mp for heavygranadiers and evreything else is ridiculously expensive. Its just a small thing that can counter shermans at least just so you can get time to buy a Hetzer or anything else. Compared to the shermans they outclase the PE tanks. There should be more AT for PE but for a starter I think this should be definitely a thing and afterall it's useless late game but expensive as hell(PE puma). Its not much that I ask for, PE is not good in 1v1 situations so my suggestion is not far fetched
-Slow repair speed
-Units capture points slower
-Slow progressive gameplay
-Expensive units (most are sniper based there so a bit unpractical)
-Expensive tanks
-PE halftrucks and armored cars are outclased (M8 armored car good as hell how come we don't have anything like that)
-Tank busters require TH in order to posses seconde PS
-They vet up harder
Basically they have these things nerfed that you need to pay for to get back and the faction it self is like a rolex watch shop. Just keep in minde I have 240 h in BK im not that good but I certainly know how to play, we need buffs for axis, only end game favoures axis early game and mid game are alies based. :D thank you



a friend suggestion, play 1v1 vs tiger 1996 or any other experienced player, so you can learn a little more of BK, tiger1996 could use any troop or doctrine that you think is wrong and show you some tricks, I really think that new players can hardly learn to play just by reading a lot of books how to play bk ... you could challenge in 1v1 some experienced players like for example, shadowichigo, panzerlehrdivision, sukin, kwok, Not or others ... or just watch replays of forum or tigre1996 youtube channel .. this would be better, before making suggestions of balance here, it is only a suggestion, anyone can suggestion , do not take it badly, plz

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Tiger1996
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Re: Axis(PE)

Postby Tiger1996 » 10 Apr 2018, 16:00

Another thing also, in addition to what Shanks has already suggested...
I think one of the greatest ways to improve; is to keep hosting 1vs1 games against other players on ur level ;)
That's what I personally did when I was new to Bk Mod in the past.


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