Churchill and the HE in general
Posted: 07 Apr 2018, 18:07
Hey guys,
I did some testing last days and compared some of the in game stuff. Here are a couple of the things I tried and the results.
1. Churchill vs Wehrmacht pak40 Sdkfz. I took me 13 rounds to destroy one Churchill(this was with making the first and 13th hit at max range). This is ridiculous taking in acount the HE around of the Churchill can one shot the pak40 sdkfz.
2. A HE round of the Churchill does nothing vs a Kettenkrad but can one shot a Mortar Halftrack(or pak40 halftrack).
3. Churchill HE around to the back of the SPZP(28mm) does nothing, but the SPZP(28mm) can hit it from the side.
4. Looking at SS vs Brits or Wehrmacht vs Brits....The Wehrmacht can barely hold out vs the Churchill tanks. Only late game tanks or Panzerschrecks(which often get a one shot by the HE version). The SS has however a descent option vs those.
5. Hetzer works vs the frontal Armor of a Churchill but a pak40 or pak40 haltrack cannot do anything?
6. Why can`t the Pak halftrack load AP rounds when it is already in a disadvantage compared to the SS Hunters?
Taking in account that a Churchill goes down pretty fast when hit from the side the current 2vs2 or 3vs3 maps don`t really add anything in the way of flaking, a 2vs2 game on a 3vs3 maps is required to have some sort of tactical game with flanking.
HE arounds in general. My in game experience for a 37mm,6 pounder, 75mm, etc with HE is not much of a difference. Seems like all explosives in the game are rather damaging while lets say an 8cm motar in real life is more of a ''terror'' and suppression weapon. The main point being the HE round is too damaging and too accurate especially at its max range.
This is what I found out. Hope you guys have some more input or experienced something different maybe.
regards, Vernichtung
I did some testing last days and compared some of the in game stuff. Here are a couple of the things I tried and the results.
1. Churchill vs Wehrmacht pak40 Sdkfz. I took me 13 rounds to destroy one Churchill(this was with making the first and 13th hit at max range). This is ridiculous taking in acount the HE around of the Churchill can one shot the pak40 sdkfz.
2. A HE round of the Churchill does nothing vs a Kettenkrad but can one shot a Mortar Halftrack(or pak40 halftrack).
3. Churchill HE around to the back of the SPZP(28mm) does nothing, but the SPZP(28mm) can hit it from the side.
4. Looking at SS vs Brits or Wehrmacht vs Brits....The Wehrmacht can barely hold out vs the Churchill tanks. Only late game tanks or Panzerschrecks(which often get a one shot by the HE version). The SS has however a descent option vs those.
5. Hetzer works vs the frontal Armor of a Churchill but a pak40 or pak40 haltrack cannot do anything?
6. Why can`t the Pak halftrack load AP rounds when it is already in a disadvantage compared to the SS Hunters?
Taking in account that a Churchill goes down pretty fast when hit from the side the current 2vs2 or 3vs3 maps don`t really add anything in the way of flaking, a 2vs2 game on a 3vs3 maps is required to have some sort of tactical game with flanking.
HE arounds in general. My in game experience for a 37mm,6 pounder, 75mm, etc with HE is not much of a difference. Seems like all explosives in the game are rather damaging while lets say an 8cm motar in real life is more of a ''terror'' and suppression weapon. The main point being the HE round is too damaging and too accurate especially at its max range.
This is what I found out. Hope you guys have some more input or experienced something different maybe.
regards, Vernichtung