Mark Target ability.
- Krieger Blitzer
- Posts: 5037
- Joined: 06 Dec 2014, 15:53
- Location: I'm from Egypt, living in Qatar.
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Mark Target ability.
Hello!
I would just like to speak about the so called "mark target" ability.
The ability is available only for a few units, and only in some particular doctrines... However, the ability is all the way free to use and with very short charge time as well. I have noticed that any unit targeted by this ability (no matter if elite or ordinary unit...) would suddenly shrink!
Somehow this ability seem to have some sort of magical influence.. causing the target to collapse just way too quickly, even at max range.
To be honest, this ability is 1 thing in Bk Mod that I still don't know much info about! It's available for some units on both sides, Axis and Allies.
So far, the ability seem to be extremely useful and without any drawbacks.
Anybody else has more info or even similar thoughts to share about this ability?!
Thanks for reading
I would just like to speak about the so called "mark target" ability.
The ability is available only for a few units, and only in some particular doctrines... However, the ability is all the way free to use and with very short charge time as well. I have noticed that any unit targeted by this ability (no matter if elite or ordinary unit...) would suddenly shrink!
Somehow this ability seem to have some sort of magical influence.. causing the target to collapse just way too quickly, even at max range.
To be honest, this ability is 1 thing in Bk Mod that I still don't know much info about! It's available for some units on both sides, Axis and Allies.
So far, the ability seem to be extremely useful and without any drawbacks.
Anybody else has more info or even similar thoughts to share about this ability?!
Thanks for reading
- Warhawks97
- Posts: 5395
- Joined: 23 Nov 2014, 21:45
- Location: Germany
Re: Mark Target ability.
First look:
20% increased received accuracy (for the target off course). Its one of the best abilties so far. One reason i always get an M20 as armor doc out. As TH doc i use it to markr infantry like commandos and stuff. Any nearby inf or anti inf vehicle will shred the target.
In armor doc it can be very helpfull to hit the target while your tanks are on the move.
Also the unit wont be able to hide for some time. It lasts 30 seconds. I cant say if it stacks. If so its even more brutal bc the recharge is just 10 seconds.
20% increased received accuracy (for the target off course). Its one of the best abilties so far. One reason i always get an M20 as armor doc out. As TH doc i use it to markr infantry like commandos and stuff. Any nearby inf or anti inf vehicle will shred the target.
In armor doc it can be very helpfull to hit the target while your tanks are on the move.
Also the unit wont be able to hide for some time. It lasts 30 seconds. I cant say if it stacks. If so its even more brutal bc the recharge is just 10 seconds.
Build more AA Walderschmidt
- Krieger Blitzer
- Posts: 5037
- Joined: 06 Dec 2014, 15:53
- Location: I'm from Egypt, living in Qatar.
- Contact:
Re: Mark Target ability.
You know what... I think "hit and run tactics" ability might not be thrown into the basket alone! Mark Target could be an appropriate partner.
Re: Mark Target ability.
Why? It is not like you use it on someone and they instantly die. The soldiers are easier to hit but something still needs to shoot at them...it leaves space for potent TD+infantry combinations.
- Krieger Blitzer
- Posts: 5037
- Joined: 06 Dec 2014, 15:53
- Location: I'm from Egypt, living in Qatar.
- Contact:
Re: Mark Target ability.
Well, what I wanted to say is that this ability seems to be too effective game-play wise.. for absolutely ZERO drawbacks apparently.
I mean 10 seconds charge time; and above all, for FREE! Works against any kind of targets too. Honestly this doesn't seem fine, just to say the least...
I mean 10 seconds charge time; and above all, for FREE! Works against any kind of targets too. Honestly this doesn't seem fine, just to say the least...
- Redgaarden
- Posts: 588
- Joined: 16 Jan 2015, 03:58
Re: Mark Target ability.
Doesnt work on AT guns which should be the most obvious threat to mark.
The abilty is hardly worth your effort when you almost hit 100% of shells against tanks.
This game needs more stealth reveal. And my qustion is. Does units still get camo bonus even if it gets uncloaced?
The abilty is hardly worth your effort when you almost hit 100% of shells against tanks.
This game needs more stealth reveal. And my qustion is. Does units still get camo bonus even if it gets uncloaced?
Rifles are not for fighting. They are for building!
Re: Mark Target ability.
I don't think the uncloaked units get bonuses - game detects if the unit is camoed or not and when it is camoed, it can get a bonus. If the unit gets uncloaked by its own action (by e.g. moving) or by opponent should not matter.
- Redgaarden
- Posts: 588
- Joined: 16 Jan 2015, 03:58
Re: Mark Target ability.
Thank you for answering. But not there is another question the piques my intrest. Why is it Mark target ability can't target Anti tank guns?
Rifles are not for fighting. They are for building!
- Warhawks97
- Posts: 5395
- Joined: 23 Nov 2014, 21:45
- Location: Germany
Re: Mark Target ability.
You also cant mark deployed HMGs or mortars. Only when moving iirc. I might be wrong though. Probably bc the unit consists of "two parts"? The infantry and the weapon? That would answer why moving HMG squads can be targeted. Just a thought.
I dont think its too much stealth in game. In reality would would be able to hide all units.
What bugs me most is the "re-cloack" of TD´s and AT guns. They shoot, dont move and during engagment cloaking again.
To your second question i think markr made a mistake. Afaik allied TD´s have a "after cloack boost". The first shot reveals but the second shot comes with reduced reload time. Also i think that the TD has reduced received accuracy before making the second shot but after being revealed.
Redgaarden wrote:This game needs more stealth reveal. And my qustion is. Does units still get camo bonus even if it gets uncloaced?
I dont think its too much stealth in game. In reality would would be able to hide all units.
What bugs me most is the "re-cloack" of TD´s and AT guns. They shoot, dont move and during engagment cloaking again.
To your second question i think markr made a mistake. Afaik allied TD´s have a "after cloack boost". The first shot reveals but the second shot comes with reduced reload time. Also i think that the TD has reduced received accuracy before making the second shot but after being revealed.
Build more AA Walderschmidt
- Panzer-Lehr-Division
- Posts: 467
- Joined: 12 Dec 2014, 14:03
Re: Mark Target ability.
No, definitaly against removing market target ! ist pretty good in late game for both axis/allies to kill of rambos, also its good to make strategic manouvers like hide a mg 42 mark target shoot. and much more! also on allie site
Edit: i can pretty much say it has some drawbacks it Needs aloooot of clicking *micromanagement* especially in stressy situations and ive never feelt its op somehow! also warhawks yes your wrong you cant mark any deployed hmg or mortar
Edit: i can pretty much say it has some drawbacks it Needs aloooot of clicking *micromanagement* especially in stressy situations and ive never feelt its op somehow! also warhawks yes your wrong you cant mark any deployed hmg or mortar
SunZiom: but true is you`re only one man which i know who really know how play PE
CyberdyneModel101: you're unstoppable
CyberdyneModel101: you're unstoppable
- Krieger Blitzer
- Posts: 5037
- Joined: 06 Dec 2014, 15:53
- Location: I'm from Egypt, living in Qatar.
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Re: Mark Target ability.
Ya, now worries :P I don't think it should be removed anymore.. but maybe it should cost some ammo? Not much though; about 50 munition or less!