One thing i can think off is that now people now have to combine armor and inf. Apparently of what i can read, allis do it:
there alway's inf behind it. mg or anything else so how can i do anything with this 3-2 man then run away and repeat this whole crap? it was pretty sad to see that a line of freaking Achilles could hold inf and also tanks.. and then the next reason dev's will say 'why you Play lafiere'. Now i tell you this map is played by everyone ! also kwok:)
I just agree about this stupid he at shit... i've recently played a 3v3 where toni was in where allies went total camp with arty and Achilles on la fiere.. they just spammed freaking Achilles with he and nothing came trough.
Damn.. that sound so.... wait... i know this.... this is what happend over years in every damn game. Solution: Priest!
Counter question: Ever tried Hetzer+ 20 mm vehicle and Pgrens? Or Hetzer plus Wirbelwind? There are countless combos with which you could counter entire armies "just by spamming" a unit. Ask Kwok.... def doc, one Jagdpanzer IV and lots of Volks with def doc buff.... Two unit types and well... armies couldnt really pass. You could do the same with 88 and little support nearby for example.
I mean honestly. for how many centuries was "single unit spam" the meta of axis. Grens/Panther, Pgrens and krad with 88?
So technically you say they spam one unit but then you say "the one unit army is not alone". As for this particular camp situations. It seems that allis have just learned from the axis and they got the tools for it. I stopped playing Bk for the exact reason you describe here, just there it was "normal" bc axis did it.
Regarding this matter in general. I wouldnt reccommend to "fall back" into "HE work sometimes" times, considering their cost to equip and use (upgrade and first use is at least 50 ammo, certain guns like even 65). With the new maps came maps that are not so overfilled with res so having HE shots as gambles again wouldnt be that great.
1. So in first place i would increase the cooldown of TD´s with HE rounds as mentioned, esspecially 17 pdr tanks which mainly serve the purpose to kill tanks.
2. A real rethinking of the armor/infantry relation in the game. That tanks killing inf that is trying to "overrun" tanks is a damn good thing. Also that pure inf assaults in the open are repelled by tanks is also fine. Just its not fine that tanks are often much cheaper as the infantry. Sure there is the fuel cost thing but still, those are often not higher than those of vehicles. We have many examples here.... Stugs, Tank IV´s in (BK doc in particular), Shermans (armor doc in particular), CW sherman that cost less than a inf squad etc.
So my point is to reshape the landsacpe of BK Infantry/tank cost and performence relations, but also those of arty. The main goal should be that the pure production of an inf squad is the cheapest, esspecially basic inf. The max cost of production 400 (absolute max approx 425), the reinforce cost arent the issue and should stay high for elites in particular. Vehicles costing approx that or a bit more of an regualr inf squad, depending what vehicle with current fuel cost. In line with that can be light arty (75 mm). Medium armor or main armor should definately not cost less as an elite inf squad in terms of production and a bit more fuel (I find the basic cost of the Tank IV H are the only of all medium tanks that is fairly placed and reflecting the performence correctly to be honest).
Medium arty or everything above 90 mm is in my opinion also quite cheap to get, esspecially when again compared to the cost of several infantry units.