Re: How to Ruin Blitzkrieg Mod
Posted: 27 Sep 2017, 16:32
lol, not really.. At least.... if i were you i'd not consider modding bk my first occupation in life
Official Blitzkrieg Mod Forum
http://forum.bkmod.net/
Tiger1996 wrote:Currently it's 6 seconds actually.. at least in the actual game, even though it's only 4 seconds in Crosix.
But ya, I agree that even if it was actual 4 seconds... It would be still rather much!
As I would say 2 seconds are very enough, and for ALL kind of AT guns.
Panzerblitz1 wrote:Yes, we don't know the game, we just pick something randomly, like that, we have in intern a big wheel of fortune with settings and values marked on it and once in a while we turn that wheel and implement the results...
I will add to that wheel a PE nerf and a u.s. Buff mark for the next turn, PE seems too op it seems versus the u.s...
Shanks wrote:Tiger1996 wrote:Currently it's 6 seconds actually.. at least in the actual game, even though it's only 4 seconds in Crosix.
But ya, I agree that even if it was actual 4 seconds... It would be still rather much!
As I would say 2 seconds are very enough, and for ALL kind of AT guns.
The tiger is right, it's too much. Will they change ???????
Oneiros wrote:Panzerblitz1 wrote:Yes, we don't know the game, we just pick something randomly, like that, we have in intern a big wheel of fortune with settings and values marked on it and once in a while we turn that wheel and implement the results...
I will add to that wheel a PE nerf and a u.s. Buff mark for the next turn, PE seems too op it seems versus the u.s...
Please add "nerf 88 arty" to that wheel
Panzerblitz1 wrote:Tiger you start to heat my ears and my eyes with that HE shells, i will ask you to STOP that now.
We understood your point.