We must not forget that this video in the first place is not about CW AT Boys. We tested AB airstrikes against Bunkers, and we also tested Maultier against RE doc emplacements... But this scene regarding the AT Boys, was not a test.. but from a 3vs3 game replay.
Of course it can't be a solid example, however.. it's still an example of what "could" happen. And the fact that this "can" happen is already shocking! Because the AT Boys should not be able to counter infantry AT ALL.
I know that you might say; "
But 37mm AT guns can counter inf with HE rounds and canister shot, so why should AT Boys be completely vulnerable against inf the other way around?"
It's because AT Boys already have enough advantages over AT guns. AT Boys can capture points, they can shoot 360 degrees... And also, they are able to embark vehicles and get inside trenches and houses. Paks can't do the same at any possible point!
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Nonetheless... Now let's jump to the primary point of this topic here:-
sgtToni95 wrote:About emplacements:
1) you take RE emplacements which have tech tree unlocks, requiring CPs, to make them this resistent, cheaper and faster to build.
3) bunkers have tech tree upgrade to make them more resistent too, and i guess during war they were built specifically to resist arty shells, tanks'/towed guns and airstrikes, since for normal bullets walls could have been enough. What they're not so resistent too are satchels and demo charges.
It happened to me and salvy a few times to find ourselves facing huge bunkers line: all i asked him is to use arty on anything but bunkers, and to build a couple of two inches to help me smoking the area to plant demo charges on them: that worked quite well.
I probably forgot to mention on my first post that none of these Bunkers, and none of these emplacements in the video... NONE of them were upgraded with the "improved defense" unlocks. Yet, they were as incredibly resistant as you have seen!
sgtToni95 wrote:2) I think you show here that maultier decrews 100% of the times (very little statistic sample again, but that's what fire basically does), so with the right combination you might just steal the emplacement and/or delete it.
Hmm, 170 ammo just to de-crew them? This does not sound like a fair deal...
sgtToni95 wrote:I think BK might favour defense if you just expect to take them down complitely with simple click to kill abilities.
I am not saying RE doc emplacements should be completely destroyed with Maultier. Nor that Bunkers should be wiped out instantly with airstrikes... But definitely more damage should be dealt.. at least.
And btw, airstrikes and Maultier are not really click to kill abilities! Maultier is not an off-map ability. Airstrikes are off-map but can be still shut-down...
sgtToni95 wrote:To be honest tho, i wouldn't really mind (supposing a situation where not every doctrine had it's own "pocket"-arty) emplacements being limited in number to prevent a real "emplacement spam", leaving Fun Mod with no limits to have campy games against AI.
Limiting emplacements won't be a solution, you can still use flamethrowers to de-crew them... Meanwhile you would build more emplacements and then you could re-crew the old emplacements again. This way you can bypass the limit!
sgtToni95 wrote:I don't mind it requiring some more strategy since it's a RTS game.
That's what I am saying though... You need skills, tactics.. to attack with ur infantry and use combined forces just to take out 1 emplacement which can be still repaired in no time, and also very cheap to replace. If it requires "strategy" to take them out, then I wonder why such emplacements are so indestructible. At least they should take more damage like I already said...
MarKr wrote:@emplacements: [sarcasm]Yes, I noticed that too. Simply no way to get through an emplacement defensive wall! If only there was a way for every doctrine to deal with emplacements without hitting it with arty...something like...I don't know...a cover for your troops you could deploy anywhere relatively safely reach the emplacement and then netralize it with infantry...too bad that devs never implemented something like this.[/sarcasm]
Attacking with inf is not a good idea since AT guns have HE rounds. And 3 bundle grenades by the StormTroops already cost 150 ammo... And are still not enough to destroy 1 emplacement. Same with AB squads, satchel charges aren't cheap too.
But the situation as Blitz doc might be the worst...
You can't attack with tanks, ur arty is useless.. and attacking with inf is a huge risk!
>>> Bottom line is;
- I think airstrikes should deal more damage against Bunkers.
- Maultier should deal more damage against RE doc emplacements...
- AT Boys cap speed should be either removed or significantly reduced, from 1.0 to 0.8 doesn't seem to be enough!
I think it should be around 0.5 or so...