sgtToni95 wrote:About triage center i'd like to say that i disagree it should produce sappers squads for brits: i know flamethrower has been buffed recently, but tell me Tiger, do you really think sappers can do anything in combat comparable to rifles or volks? Would you really get close enough to them when you see they have a flamethrower, when you can just kill them from far away? They can't be upgraded with any kind of mg, they can't throw nades and they even have lower accuracy lee enfields.
I think Sappers can beat freshly deployed Volks, yes. But it's true they can't be upgraded with any weapons though.. however, they can still grab something from the ground... Which actually happens quite often.
sgtToni95 wrote:And i don't think number of emplacements depends on the number of sappers squads you have on the field, but on the resources and on the territories you have. Your logic seems like "i have 3 sappers squads, i should start spamming emplacements from the frontline to my base".
Given the fact that RE doc never runs out of resources (excepting MP) then I believe that having many Sappers for no MP cost would definitely make it easier for them to spam more emplacements. RE doc ALWAYS have plenty of fuel and ammo... If not 350 fuel and 600 ammo during the whole game! No exaggeration.
sgtToni95 wrote:Please tell me, how many times any of you guys SERIOUSLY used sappers in direct combat after the first 2 minutes of game?
I was really laughing when you said that even sappers could be a problem. Maybe it should just produce more medics so they'll send back to britain more wounded soldiers and make more families happy. How does this sound to you?
Having some Sapper squads would be still better than nothing, don't u think?
PE inf are also quite expensive.. and medic stations provide nothing at all.
sgtToni95 wrote:Shall i remind you brits already have the most expansive, by very far, basic infantry in the game (they cost almost as much as storms, even more when made from HT and they don't get any passive/active buff from tech tree)? If triage centers are a problem just focus on destroying them or on killing medics as CW player started using boys to kill inf. Zombie tommies willl magically stop hunting you in your nightmares.
Only the Rifle Section squad is more expensive, since that perhaps they are the strongest inf unit in the game.. and the Commando LeeEnfield is even better. They CAN literally shred Luft inf, who are more expensive btw... And even the Storms can't do shit against them without weapon upgrades!
Often you can see Vet.4 Rifle Section squads with over 50 inf kills, or am I wrong about this? There is noway to deny this fact.
Nonetheless, after all... I was kinda unsure when I said that Sappers should be provided by the medic station. But I think having 3 or 4 Rifle Section squads after about 30 minutes of the game, is absolutely overwhelming.