Re: CW - AT boys commando
Posted: 16 May 2017, 10:28
And you guys keep cool, thx.
idliketoplaybetter wrote:And DUH
idliketoplaybetter wrote:and duh again
JimQwilleran wrote:Also I would pick 2 lee enfields over pak HE. HE costs ammo, very important in early game,
Mmh u are talking like boys are bad. I think they are great (and really.not underperforming), and in my opinion the fact that they can shoot 360 degrees, can move fast, reatreat and go again can simply eat all their "cons". 2 boys squad are great either vs vehicles and vs first infantry in a match. And 250mp for the glider i think its not much
PS. Play some matches as axis against them and then tell me if they are bad or not
Lionelus wrote:
=> that was the meaning of "you can"t compare".
idliketoplaybetter wrote:All of the "later" problems coming with their inability to kill mid tier units
idliketoplaybetter wrote: good things like fast Recce push
idliketoplaybetter wrote:And remind me, what was the topic again?:P ah, right, making ATcommandos an actual unit..
idliketoplaybetter wrote:Ok, this example u gave, illustrates more about gameplay/habbit issue, than a balance itself imo
idliketoplaybetter wrote:only shows me a players tendency to rush Recce anywhere with no counter expectations
idliketoplaybetter wrote:Yes, they miss, sometimes cant finish units, but mostly, its based on RNG but not their stats.
sgtToni95 wrote:Just sometimes it seems they miss all their shots, and pumas wreck them, but that's more bad RNG than underperforming unit imo.
Redgaarden wrote:I think their dps is quite low. Seen halftracks run straight past them. And if they could get run over they would.
Redgaarden wrote: Edit: And I still always build 2 of them pretty much every round.