210mm Nebelwerfers
Posted: 13 Apr 2017, 20:01
Hi all,
[premises]
1) i recently got frustrated after playing many games where SE player had vet 3 210 Nebels (one once scored more than 100 inf kills, tens of tanks, even heavy ones, vehicles and emplacements).
2) i really hate arty in general from both sides, cause i see indirect fire can destroying so easily and quickly well manouvered and planned actions even before they start, often leading to "arty partys" games and i recently started to rage quit them for being way more boring than uni lessons and studying, which I play bk to have a break from.
[\premises]
I wanna first give a quick description of this unit and of how it performs in game, so to see if the idea of it i have is mistaken, so feel free to disagree and bring arguments against what i say.
Availability: SE doctrine, maximum 2
Cost: 450 MP
Salvo cost: 80 Ammo
Downsides:
-counterable by arty and other indirect fire, outranged by howizers, destroyable or, when decrewed, might be stolen by the enemy
-slow movement speed and has delay before actually starting to move
-not the best accuracy, with very bad luck might rarelly hit nothing
-shooting "whistles" and rockets teacers will warn the enemy about the incoming fire
Upsides:
-smoke around it might hide it while shooting, and if wise-used can be moved after each salvo to prevent counter arty
-after being decrewed can still be recrewed without significant MP losses
-can stop enemy's pushes with both tanks and infantry, reliably damaging/destroying even the heaviest tanks in 2-3 hits
-2 of theese might stop reliably even flanking/double waves attacks with literally a click or two
-usually 1 accurate salvo is enough to destroy the emplacement or defending unit it's aimed at, making it a great unit to clear the way for allied attacks
-even if this warns the enemy when shooting, rockets are pretty quick in hitting the target, and, expecially heavy tanks, will find it hard to escape the targeted area
Now, considered all theese aspects, the last point i'd like to bring up is a comparison with Terror doctrine rocket launcher halftrack: it can move faster, and has incendiary salvo, which justify its high fuel building cost, but i think the destructive power is pretty similar, if not inferior due to lower accuracy (not rereally sure about this), while the bombing price is way higher.
So, since theese bombings have such a similar great destructive power, why is there so much difference in ammo price?
If my points will be agreed, what do you guys think about 210 mm Nebel salvo cost be raised, maybe equalizing it to the wurframmen's non-incendiary one or maybe to 100-105?
I know this doctrine is mainly focused on artying and ammo is a vital resource for it, but, in my opinion, this weapon destroying potential can, and it does, destroy enemy units causing way worse losses.
Sorry for long post, i just didn't want to make a "complaining-crying" one, but to have a constructive discussion and i won't mind if it will lead to things remaining the same.
And please don't start provoking or insulting each other
[premises]
1) i recently got frustrated after playing many games where SE player had vet 3 210 Nebels (one once scored more than 100 inf kills, tens of tanks, even heavy ones, vehicles and emplacements).
2) i really hate arty in general from both sides, cause i see indirect fire can destroying so easily and quickly well manouvered and planned actions even before they start, often leading to "arty partys" games and i recently started to rage quit them for being way more boring than uni lessons and studying, which I play bk to have a break from.
[\premises]
I wanna first give a quick description of this unit and of how it performs in game, so to see if the idea of it i have is mistaken, so feel free to disagree and bring arguments against what i say.
Availability: SE doctrine, maximum 2
Cost: 450 MP
Salvo cost: 80 Ammo
Downsides:
-counterable by arty and other indirect fire, outranged by howizers, destroyable or, when decrewed, might be stolen by the enemy
-slow movement speed and has delay before actually starting to move
-not the best accuracy, with very bad luck might rarelly hit nothing
-shooting "whistles" and rockets teacers will warn the enemy about the incoming fire
Upsides:
-smoke around it might hide it while shooting, and if wise-used can be moved after each salvo to prevent counter arty
-after being decrewed can still be recrewed without significant MP losses
-can stop enemy's pushes with both tanks and infantry, reliably damaging/destroying even the heaviest tanks in 2-3 hits
-2 of theese might stop reliably even flanking/double waves attacks with literally a click or two
-usually 1 accurate salvo is enough to destroy the emplacement or defending unit it's aimed at, making it a great unit to clear the way for allied attacks
-even if this warns the enemy when shooting, rockets are pretty quick in hitting the target, and, expecially heavy tanks, will find it hard to escape the targeted area
Now, considered all theese aspects, the last point i'd like to bring up is a comparison with Terror doctrine rocket launcher halftrack: it can move faster, and has incendiary salvo, which justify its high fuel building cost, but i think the destructive power is pretty similar, if not inferior due to lower accuracy (not rereally sure about this), while the bombing price is way higher.
So, since theese bombings have such a similar great destructive power, why is there so much difference in ammo price?
If my points will be agreed, what do you guys think about 210 mm Nebel salvo cost be raised, maybe equalizing it to the wurframmen's non-incendiary one or maybe to 100-105?
I know this doctrine is mainly focused on artying and ammo is a vital resource for it, but, in my opinion, this weapon destroying potential can, and it does, destroy enemy units causing way worse losses.
Sorry for long post, i just didn't want to make a "complaining-crying" one, but to have a constructive discussion and i won't mind if it will lead to things remaining the same.
And please don't start provoking or insulting each other