M 10/Pz4-J/Panther-D rotation turret

Do you have a balancing problem or do you want to make a suggestion for the game? You are at the right place.
Locked
User avatar
Panzerblitz1
Team Member
Posts: 1720
Joined: 24 Nov 2014, 00:12
Location: Paris, right under the Eiffel tower.

M 10/Pz4-J/Panther-D rotation turret

Post by Panzerblitz1 »

The M10 turret rotation is currently at 180° (90° left, 90° right for a 180°) for a quicker aim on target (the whole unit will turn with the gun facing the enemy)

Current TD turret rotation.

M10 = 180° (-90/90)
M36 = 360° (-180/180)
M36b1 - 360°(-180/180)
Achilles = 360°(-180/180)
Hellcat =360°(-180/180)

EDIT: New settings will be applied to the Pz4 Ausf. J and Panther Ausf. D turret as well.
Image

User avatar
Krieger Blitzer
Posts: 5037
Joined: 06 Dec 2014, 15:53
Location: I'm from Egypt, living in Qatar.
Contact:

Re: M 10 Wolverine rotation turret

Post by Krieger Blitzer »

Yes, i am with keeping it 180° rotation for the Wolverine as well as any other tanks with similar slow turrets.

User avatar
mofetagalactica
Posts: 745
Joined: 30 Jan 2017, 11:15

Re: M 10 Wolverine rotation turret

Post by mofetagalactica »

Fix the bug when you use your special shoot hability because it makes you turn front againts enemy tanks and losing more time when your turret was already aiming at something

User avatar
Panzerblitz1
Team Member
Posts: 1720
Joined: 24 Nov 2014, 00:12
Location: Paris, right under the Eiffel tower.

Re: M 10 Wolverine rotation turret

Post by Panzerblitz1 »

mofetagalactica wrote:Fix the bug when you use your special shoot hability because it makes you turn front againts enemy tanks and losing more time when your turret was already aiming at something


This is irrelevant to my poll here.

Tiger1996 wrote:Yes, i am with keeping it 180° rotation for the Wolverine as well as any other tanks with similar slow turrets.


I don't agree, all TD's are in 360° and there is nothing wrong about it, the M10 180° is more an old forgotten setting than a real in game advantage, so we will fix the M10 real movement turret at 360° like the others for the next patch.

The vote is still open, PLZ VOTE
Image

User avatar
Krieger Blitzer
Posts: 5037
Joined: 06 Dec 2014, 15:53
Location: I'm from Egypt, living in Qatar.
Contact:

Re: M 10 Wolverine rotation turret

Post by Krieger Blitzer »

I don't agree, all TD's are in 360° and there is nothing wrong about it, the M10 180° is more an old forgotten setting than a real in game advantage, so we will fix the M10 real movement turret at 360° like the others for the next patch.

I honestly wouldn't be bothered at all by whatever result! :) The current setup is good for me; But if it was ever changed, then it's also fine actually.. even though I would probably prefer the current state... Though I am definitely fine either ways ;) Not that much of a big deal to me ^^

User avatar
sgtToni95
Posts: 560
Joined: 04 May 2016, 09:50
Location: Italy

Re: M 10/Pz4-J/Panther-D rotation turret

Post by sgtToni95 »

Maybe the problem with a non fully traversable turret is that if you're trying to ambush, and want to wait till enemy tank has passed you by and showed its back, rotating the whole tank would remove benefits provided by the ambush position.. I agree with all the points you mentioned anyway.

User avatar
Panzerblitz1
Team Member
Posts: 1720
Joined: 24 Nov 2014, 00:12
Location: Paris, right under the Eiffel tower.

Re: M 10/Pz4-J/Panther-D rotation turret

Post by Panzerblitz1 »

Ok, after a lot of thoughts, and tests, we will not implement the full 360° turrets for those units, it will make them only weaker, and we don't want that, wrong idea, sorry about that.

Locked.
Image

Locked