Possible new feature for snipers

Do you have a balancing problem or do you want to make a suggestion for the game? You are at the right place.
Post Reply
User avatar
MarKr
Team Member
Posts: 4101
Joined: 23 Nov 2014, 19:17
Location: Czech Republic

Possible new feature for snipers

Post by MarKr »

Hello,

in a different topic Devilfish mentioned in one of his arguments that there is no way to select high priority target in enemy squad. This gave me an idea to make an ability for snipers that would enable you to select specific soldier in a squad to take a shot at.

The main advantage would be the option to target e.g. a soldier with bazooka when he dies, the weapon passes on another soldier but he needs to aim again (gives you 2 seconds for e.g. retreat your vehicle) or snipe the soldier who fires MG (gives you few moments before another soldier from the team mans the weapon) or a very specific case in AB HQ squad you can aim for the captain (without him the command aura doesn't work) or the sniper (to prevent counter-sniping).

The disadvantage would be the fact that the ability would be very micro-heavy because you would need to select the sniper, probably zoom in to find the soldier you want to shoot at, zoom out and do whatever you want to do next.

So it would be also very situational ability, not something you would use every single game.

As for other factors - I think the ability would keep same accuracy as the normal shots of sniper rifle (so there would be chance to miss), it would also have standard sniper shot range and would either be free with longer cooldown (let's say 60 seconds) or for small ammo cost with lower cooldown (15 ammo and 30 seconds) - these are not necessarily final features, just my thoughts so you have better idea how it would work.

The rest of the dev team think implementing such an ability would not be worth it but are not explicitly against the idea. I don't want to work on something that people wouldn't even use in the end so I ask you if you think such ability would be useful and if you would like to see it in game.

So...thoughts?
Image

JimQwilleran
Posts: 1107
Joined: 07 Jan 2015, 15:05

Re: Possible new feature for snipers

Post by JimQwilleran »

It sounds nice but also very micro heavy, as you say. I don't think I would use it often in the middle of the battle. On the other hand it could be very useful in killing right man of Mg squads and combining it with inf assault.
Lol sniper already has abilities that are never used - healing (the amount of healed life is a joke) and fast shots (who would risk enemy getting that close? He always misses during that ability anyway)

Mr. FeministDonut
Posts: 333
Joined: 13 Aug 2015, 21:05

Re: Possible new feature for snipers

Post by Mr. FeministDonut »

My personal opinion is - I don't really care, since snipers were the support units that helping other friendly squads to wipe out enemy one's.
Ehhh, are you planning to fix sniper being able to shoot through smokes or misses when shooting HE shots?
Lol sniper already has abilities that are never used - healing (the amount of healed life is a joke) and fast shots (who would risk enemy getting that close? He always misses during that ability anyway)

Im feeling that vet sniper is always better at fast shots than usual one

User avatar
sgtToni95
Posts: 560
Joined: 04 May 2016, 09:50
Location: Italy

Re: Possible new feature for snipers

Post by sgtToni95 »

It could be a nice feature, I know about players who use manual firing on tanks to kill those squad members handling AT weapon, so it would be something similar.

User avatar
Sukin-kot (SVT)
Posts: 1119
Joined: 09 Dec 2014, 08:36
Location: Ekaterinburg, Russia

Re: Possible new feature for snipers

Post by Sukin-kot (SVT) »

Im not sure if it worth your efforts, you are right saying that this ability will be extremely micro-heavy, the only real use will be to snipe out an mg gunner.

User avatar
Devilfish
Posts: 333
Joined: 26 Mar 2015, 18:51

Re: Possible new feature for snipers

Post by Devilfish »

I'd would be a cool thing, but as you said very situational. So I think it's down to how much effort and time would it take.
"Only by admitting what we are can we get what we want"

User avatar
MarKr
Team Member
Posts: 4101
Joined: 23 Nov 2014, 19:17
Location: Czech Republic

Re: Possible new feature for snipers

Post by MarKr »

Mr. FeministDonut wrote:Ehhh, are you planning to fix sniper being able to shoot through smokes or misses when shooting HE shots?
I am not sure what you mean here...Any unit can shoot through smoke but they have heavy accuracy nerfs when they do that. What do you mean by "misses when shooting HE shots"? What sort of HE is available to snipers? :?
Image

User avatar
Redgaarden
Posts: 588
Joined: 16 Jan 2015, 03:58

Re: Possible new feature for snipers

Post by Redgaarden »

Snipers are op they way they are.... 140hp, it will literally survive direct hit from 25 pounder and still have 15 hp remaining. But i must agree it would be nice if they killed the soldier you were clicking, it would help me in alot of situations.
I would also love if they could buff the anti top gunner thingy on the sniper. My current experience with it trying to snipe a panther G gunner was catastrophic, first 2 hits misses 3 hit hits but doesn't kill, 4th shot kills the mg gunner, Lost 15 men in that time span resulting them not even getting close to the tank.
Sent 3 more squads, all dead before even getting out of max range of the panther G. That was the day I learned that it wasn't the top gunner that was dangerous it was the coaxial....
Rifles are not for fighting. They are for building!

Mr. FeministDonut
Posts: 333
Joined: 13 Aug 2015, 21:05

Re: Possible new feature for snipers

Post by Mr. FeministDonut »

MarKr wrote:
Mr. FeministDonut wrote:Ehhh, are you planning to fix sniper being able to shoot through smokes or misses when shooting HE shots?
I am not sure what you mean here...Any unit can shoot through smoke but they have heavy accuracy nerfs when they do that. What do you mean by "misses when shooting HE shots"? What sort of HE is available to snipers? :?

Snipers are litteraly has 100% accuracy even through mortar smoke
Tank's HE rounds, ya.

User avatar
MarKr
Team Member
Posts: 4101
Joined: 23 Nov 2014, 19:17
Location: Czech Republic

Re: Possible new feature for snipers

Post by MarKr »

About sniper accuracy: They have high accuracy (85% at max range) but still suffer -75% against targets in smoke. That makes 21.25%...which is far from "literarly 100%"...I can check it in the game but before I do, can someone else confirm this extreme accuracy of snipers against targets in smoke?

About HE: I don't know what this has to do with the topic or snipers but OK. Again I am not sure what you are talking about. Permanent and timed HE shots are set the way that they miss sometimes. Single HE shot abilities are fixed in the current beta (people say they work good now)...so are you talking about 4.9.5 or is there problem in the beta?
Image

User avatar
Krieger Blitzer
Posts: 5037
Joined: 06 Dec 2014, 15:53
Location: I'm from Egypt, living in Qatar.
Contact:

Re: Possible new feature for snipers

Post by Krieger Blitzer »

single HE shot abilities are fixed in the current beta (people say they work good now)

Not with the Tiger1 :P

Oops, yes.. I know it... I am already repeating it for a thousand time as well :P

kwok
Team Member
Posts: 2516
Joined: 29 Mar 2015, 05:22

Re: Possible new feature for snipers

Post by kwok »

I use smoke to counter snipers often, I don't feel they have high accuracy in smoke.

I don't know if my micro is ever enough to use the ability, but I can't speak for others since my micro is barely average.

But, assuming that it is easily used, the only balance issue I see is PE inf will suffer the most because of the general lack in sniper counters it has. I think the best sniper counter PE has is the SS squad which is a high and expensive buy in. Other than that, early game schwimms, flame mortars, any heavy artillery, and doctrine dependent counter sniping with a single sniper are one of the few only options. But then again... the PE price reduction might greatly change things as well... it's hard to think this through because so much is changing this upcoming patch.
Tarakancheg: I want volkssturmm to upgrade to knights cross holders at vet 5 so that I can just show players how bad they are.

User avatar
MarKr
Team Member
Posts: 4101
Joined: 23 Nov 2014, 19:17
Location: Czech Republic

Re: Possible new feature for snipers

Post by MarKr »

People say they would probably not use it very often so let's drop the idea :)
Image

kwok
Team Member
Posts: 2516
Joined: 29 Mar 2015, 05:22

Re: Possible new feature for snipers

Post by kwok »

Can we get an ability that changes priority? So like support weapons over regular inf?
Tarakancheg: I want volkssturmm to upgrade to knights cross holders at vet 5 so that I can just show players how bad they are.

User avatar
MarKr
Team Member
Posts: 4101
Joined: 23 Nov 2014, 19:17
Location: Czech Republic

Re: Possible new feature for snipers

Post by MarKr »

Well...weapon crews have, I think, same armor type as other infantry and targetting priority is set against armor type so I don't know how to make them prioritize weapon crews unless we define special new armor type for them...which would mean editing all existing weapons in the game to add into TTs the information of the new armor...that would be a lot of work for little gain, especially when you can click on support team and thus make sniper target it.
Image

kwok
Team Member
Posts: 2516
Joined: 29 Mar 2015, 05:22

Re: Possible new feature for snipers

Post by kwok »

Ah got it. Coh2 is nicer there then.
Tarakancheg: I want volkssturmm to upgrade to knights cross holders at vet 5 so that I can just show players how bad they are.

Post Reply