Mg Nests/Bunkers

Do you have a balancing problem or do you want to make a suggestion for the game? You are at the right place.
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Zannis
Posts: 1
Joined: 13 Nov 2016, 06:23

Mg Nests/Bunkers

Post by Zannis »

is there anyway you can make mg nests enabled for infantry only game modes??? i would love to have that

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Panzerblitz1
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Posts: 1720
Joined: 24 Nov 2014, 00:12
Location: Paris, right under the Eiffel tower.

Re: Mg Nests/Bunkers

Post by Panzerblitz1 »

Tactically it doesn't make sense to have Mg's nests with the only Bk mod infantry mod, Sorry.
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JimQwilleran
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Joined: 07 Jan 2015, 15:05

Re: Mg Nests/Bunkers

Post by JimQwilleran »

I think that our friend was asking for instructions how to do it by yourself. You know, Corsix etc. If I knew I would tell him :D.

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Jalis
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Joined: 25 Nov 2014, 04:55
Location: Canada

Re: Mg Nests/Bunkers

Post by Jalis »

JimQwilleran wrote:I think that our friend was asking for instructions how to do it by yourself. You know, Corsix etc. If I knew I would tell him :D.


I have doubt about that.

I understand both Zannis ask, and Panzerblitz answer.

Disbalanced games, whatever it could be for or against the player is not a problem in solo or multicoop coh. I often say it is just an additional difficulty level setting. Some like simply play bridge maps, build hmg bunker in the bottle neck and play a slaughter game without risk, just to laught a bit. Others would look for challenge, without having any attraction for pvp.

At infantry game, even trenchs are balance breaking, so bunker and mg nest ...

For Zannis ; Bk is first a pvp game, where probably balance is always an important factor. It is true, even for infantry game, that is just a secondary option. I suspect on an other hand infantry is never play in pvp, it is more a solo or multicoop thing.

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